About Alexandre Szybiak (twitter: @aszybiak)

I work in the videogame industry since 2010 and I also make my own game.


Ludum Dare 35
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 26
Ludum Dare 25

Alexandre Szybiak's Trophies

Alexandre Szybiak's Archive

Two Jobs

Posted by (twitter: @aszybiak)
Saturday, April 23rd, 2016 12:19 pm


Two jobs combines Space Invaders and Breakout, transform into a ship to shoot laser at the aliens and into a breakout pad to break the bricks at the bottom.

Play here

Top 5 innovation

Posted by (twitter: @aszybiak)
Sunday, December 28th, 2014 4:38 am

Some of the games I found the most innovative, along with some weird games and underdogs. Most of these games are rough around the corners or offers little to no visuals, so I choosed to not include screenshots, but deep down they offer intense ideas and feelings.



Intense survival game where you must survive a neverending tetris game trying to crush you.


Attack of the Screen Scrollers

Very innovative game where enemies try to eat your play area.


Play Area

Another very innovative game, with the mouse you define a zone where the game will be refreshed/updated. While you press the space bar, this zone is updated.


Screen Mover

Hard to describe, I highly recommend the post-compo version. Totally worth the download if you like innovative game.


Remote Control

A weird puzzle-plateformer on a TV screen, change channels with the numepads to change level, but your character stay at the same position.


Posted by (twitter: @aszybiak)
Sunday, December 21st, 2014 11:49 am

I’ve added sound and music in my game. I also improved many other things !

Game of the Probability Goose

Post Compo version

Ludum Dare page

Heavenly Finger Squad on itch.io

Posted by (twitter: @aszybiak)
Thursday, December 18th, 2014 6:08 am

My LD30 entry is on the front page of itch.io !



And of course you can also play my LD31 entry here !



Game of the Probability Goose Post Compo

Posted by (twitter: @aszybiak)
Thursday, December 11th, 2014 4:17 pm


Just a little update on my game.
I removed the buggy flicker effect on the player’s ghost and added a size system to reflect the odds of the die (as you can see in the gif above). I also changed a few things in the level design and added more dice, also it was possible before to have to choose from two identical dice (which isn’t really interisting), I fixed that !


Heavenly Finger Squad – Post compo version

Posted by (twitter: @aszybiak)
Sunday, September 7th, 2014 2:02 am


I did a small update on my game :

  • a bit easier
  • more emphasis on scoring
  • less random bomb apparation (thx ethankennerly for the tips !)
  • added a title screen

Play the postcompo version here

Vote & comment here



Heavenly Finger Squad – Post Mortem

Posted by (twitter: @aszybiak)
Saturday, August 30th, 2014 10:36 am


What went wrong :

  • I started late, sunday morning, so I spent about 20 hours on my game
  • I didn’t prepared much, my coding skills had turned rusty, I lost a lot of time on a simple array problem

What went right :

  • I kept things small
  • I decided to make a single screen game
  • I created all the graphics in one shot, so I had everything ready when I started to code

Play here


Dany’s Room Update

Posted by (twitter: @aszybiak)
Sunday, May 11th, 2014 12:42 pm


I have updated my point & click game Dany’s Room, I have taken into account all the feedback people here gave me, it really helped me to make a better game. Now Dany has more activities to do and there’s an ending, there’s about 5 more minutes of gameplay. I’ve included all the sounds I wanted to add in the first place and recorded a new track for the race.

Hope you guys like it, this edition has been my best Ludum Dare experience (it’s my third).

Thanks everyone for all the great games !



 Dany’s Room post-compo

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