Two jobs combines Space Invaders and Breakout, transform into a ship to shoot laser at the aliens and into a breakout pad to break the bricks at the bottom.
About Alexandre Szybiak (twitter: @aszybiak)
I work in the videogame industry since 2010 and I also make my own game.
Entries
Ludum Dare 35 | Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 |
Ludum Dare 26 | Ludum Dare 25 |
Alexandre Szybiak's Trophies
Alexandre Szybiak's Archive
Top 5 innovation
Some of the games I found the most innovative, along with some weird games and underdogs. Most of these games are rough around the corners or offers little to no visuals, so I choosed to not include screenshots, but deep down they offer intense ideas and feelings.
-CHAMBER-
Intense survival game where you must survive a neverending tetris game trying to crush you.
Attack of the Screen Scrollers
Very innovative game where enemies try to eat your play area.
Play Area
Another very innovative game, with the mouse you define a zone where the game will be refreshed/updated. While you press the space bar, this zone is updated.
Screen Mover
Hard to describe, I highly recommend the post-compo version. Totally worth the download if you like innovative game.
Remote Control
A weird puzzle-plateformer on a TV screen, change channels with the numepads to change level, but your character stay at the same position.
I’ve added sound and music in my game. I also improved many other things !
Heavenly Finger Squad on itch.io
Game of the Probability Goose Post Compo
Just a little update on my game.
I removed the buggy flicker effect on the player’s ghost and added a size system to reflect the odds of the die (as you can see in the gif above). I also changed a few things in the level design and added more dice, also it was possible before to have to choose from two identical dice (which isn’t really interisting), I fixed that !
Heavenly Finger Squad – Post compo version
I did a small update on my game :
- a bit easier
- more emphasis on scoring
- less random bomb apparation (thx ethankennerly for the tips !)
- added a title screen
Play the postcompo version here
Heavenly Finger Squad – Post Mortem
What went wrong :
- I started late, sunday morning, so I spent about 20 hours on my game
- I didn’t prepared much, my coding skills had turned rusty, I lost a lot of time on a simple array problem
What went right :
- I kept things small
- I decided to make a single screen game
- I created all the graphics in one shot, so I had everything ready when I started to code
I have updated my point & click game Dany’s Room, I have taken into account all the feedback people here gave me, it really helped me to make a better game. Now Dany has more activities to do and there’s an ending, there’s about 5 more minutes of gameplay. I’ve included all the sounds I wanted to add in the first place and recorded a new track for the race.
Hope you guys like it, this edition has been my best Ludum Dare experience (it’s my third).
Thanks everyone for all the great games !