Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 20
About ananasblau (twitter: @ananasblau)
just a geek trying to change the world.
I’m in with an idea that developed over the week. Yes I know there’s a theme, never cared much about that but I’ll fit it in, no worries.
The game will be a twine game, after 20 something lousy games with not enough story and text, this one will be text everywhere! And it will also be a game for the boob jam. Yup, it’s a text game created in twine or something like that.
BOOBS save the Day is a smash-hit to be, a mash-up of recent news and already been compared to Sucker Punch. With a teleporter that needs 10 seconds to recharge three radical superheroines save the . Staring the secret feminist organization BOOBS with their lunar operation base. Featuring Ben Affleck as Batman. Staring “A long night in Gatwick” star David Miranda. Directed by renown artist Ai Weiwei. Featuring a performance by Pussy Riot. Introducing Chelsea E. Bradley. With cameos by Barak “Peace Nobel Price” LOLBama and Julian Assange in a breath-taking chase through Stockholm. An Ananasblau Games production soon in your browser.
Just two levels and I couldn’t be bothered to upload windows and mac binaries. So if you happen to have love2d installed, this is for you.
With my good foundation of previous games in love2d (all of them on github for you night-time reading) I managed to get a great start. Some brain went into abstractions so that the level files. Now they are filled with anonymous classes and methods and do everything from generating a random background to entities to the moving character called Pixel. I’ll have a Doctor Who break now before writing the code for end-of-level and some other game elements like a timer and a score counter. Tomorrow will be all about new levels and putting living things into them.
I had this idea of Where is Pixel? a few week ago and it fits the minimals them perfectly. It’s a search game and you have to find Pixel who a 3×1 figure on a terribly big screen.
I’ve done a 10 minutes draft of four levels but that’s not all as the levels will get some animation like nebulousflynn has done with a map.
I did the same for onegameamonth in January, it is a bit dead by now. ld48 is a lot more focused and this time I’ll simply go around and fork any repo that’s marked with ld26 into this ludum dare github organisation. Yay, we gonna create the most massive collection of game source code
Bitbucket users will sure find something similar, or push to both services because that would make your code even more safe!
What a weekend. This is surely the best jam game I ever created. Srsly.
It’s a simple rogue-like, you must stop the adventurer from collecting all the treasures and exploring your lair.
Downloads for Mac, Windows and löve2d.
Progress is great, missing parts are: some pathfinding for the invading Hero, some stats on him, a win/loose condition, sounds and if I got time for it: A proper intro scene.
Here’s the annotated screenshot and I got a first build for ya to download: https://www.dropbox.com/sh/jnmvjpqtu6m01eu/SasCaG41gA?m (windows, mac, and löve2d)
you are Kollum, anancient Villain living in a dormant underground city. You destroyed it back in the olden days by removing a pressure valve (ur precious), killing everyone. But since you lost it and some dwarfish explorer has found it you are in a panic to get your pressure valve back.
A rogue-like where you lure in dark corners, ready to attack that blobbin’ adventurer.
Actually not just me but a couple more fellas meeting at a small place in Linz, Austria. Chances are small anyone will, but visit us We’ll start early on Friday with our own little theme voting and pre-compo-gamedev/party because that’s the proper thing to do.
My toolkit contains LÖVE2d, lots of exp, and my new 16:9 monitor that I’ll rotate to make a 9:16 game, and it sure won’t be Tetris. I don’t know yet, but might re-use code from my last LÖVE2d project: http://github.com/tomk32/servantsofblood