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I’m in

Friday, April 17th, 2015 8:11 pm

I’m making it my life’s goal to never miss a Ludum Dare again, I’m going to be a 90 year old man, sitting in a retirement home, trying my best to make a functioning game in under 48 hours.

Anyway, I’ll be using:

Construct 2, Audacity, Paint.NET, maybe BFXR or similar.

I look forward to seeing everyone’s entries.

Finished Play PC R-9400

Sunday, December 7th, 2014 5:13 pm

Due to some time constraints, I had to make my game a bit smaller, but I managed to finish it in time.


So without further ado, I present: Play PC R-9400



Just my stupid little game, only took me 24 hours total to make, hope you enjoy it.

A bit of a late start.

Saturday, December 6th, 2014 4:43 am

I’m in, but I’ve got a bit of a late start due to work commitments and living in Australia, but I’m sure I’ll manage to get something out by the end of it all.


I’ll be using:

Construct 2


Bfxr or Audacity, depending on what my game ends up being about.


I’m ready for a weekend of sleeplessness and stress!

I’m in!

Friday, August 22nd, 2014 5:49 pm

Alright, this is my 3rd Ludum Dare, 4th if you include mini LDs, due to time constraints, I’ll probably only be able to work on it for about a day, but I should hopefully get a good product out by then.

I’m going to be using the following programs:

Construct 2


BFXR or Audacity

Good luck to everybody!

End of Day 1 – In Too Deep

Saturday, April 26th, 2014 6:47 am

So far today, I’ve managed to finish two out of probably 11 scenes, and set the ground work for the entire game, it shouldn’t be too difficult to finish from here on out, the main problem will be getting the art to a standard that I’m happy with.

I also managed to decide on a name, I’m proud to present:

In Too Deep

Here is a screenshot of scene 2 finished:

12 Hours

Now I’m going to sleep for about 7 hours and then I’ll be back at it.

5 Hours Progress

Friday, April 25th, 2014 10:59 pm

So far, I’ve managed to finish:

  • main character animations
  • lighting
  • movement
  • particle effect
  • tilemap background
  • basic story outline

Here’s a screen show of the very ugly prototype.

5 Hours


From now, I’m going to work more on things like:

  • fleshing out the story
  • putting the story into the game
  • thinking of a name
  • making it look pretty
  • making it fun

I’d say this will end up being less than 15 minutes long, but hopefully it will be very tidy.

I’m in!!

Friday, April 25th, 2014 6:57 pm

This is my announcement post, I’ll be using:

  • Construct 2
  • Paint.net
  • BFXR or similar
  • Audacity

This is going to be a fun weekend full of no sleep and tons of stress, good luck to everyone.

Time Squirrel – Post Mortem

Sunday, August 25th, 2013 3:50 am

I did it! This is my second Ludum Dare, and I’ve completed my game.

Time Squirrel is a simple platformer in which you play a little squirrel who can slow time.


He has to get as many acorns as he can before the winter comes and he begins hibernating.

Main Menu


All in all this has probably been my most tidy game, I made 10 levels so there’s about ten minutes of gameplay if you don’t die too much.

Level 1


While I was making it I had a really good time listening to my music. I got quite good at speed-running without the slow motion


Now to have my celebratory Sarsaparilla.


Time Squirrel can be found here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=23165


I’m in!

Friday, August 23rd, 2013 5:53 pm

I’m really excited about this one, and I’ve got a bunch more experience under my belt.

I’ll be using Paint.net and Construct 2, and I haven’t decided what to use for sound yet.

I might look at using something like Spriter for animation if I have time.

All in all, it looks like this is going to be a fun 48 hours.

Good luck to everyone.

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