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MiniLD #74: CoopJam

Posted by
Monday, June 26th, 2017 1:15 pm

CoopJam

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The aim of this MiniLD is collaboration.

What

Make a game. Find as many ways to work together as you can. If you’re struggling, here are some suggestions:

  • work in a team;
  • use somebody else’s engine/assets/tools;
  • create an engine/assets/tools for others to use;
  • discuss the direction of your game with others;
  • playtest others’ games;
  • have somebody else choose your theme/suggest one for others;
  • share food and gamedev tales;
  • create a multiplayer game and let the players work together.

Looking for a team, engine or assets? Respond below, or leave your own comment describing: 1) what you can/want to do; 2) what you’re after; 3) how to contact you. You can also ask in the #ludumdare IRC channel on irc.afternet.org.

Want to advertise some of your creations? Leave a comment below detailing where people can find them, and any relevant documentation, etc.

Already have a team? Team up with someone else, include new people, or try some of the other suggestions.

When

Starts: June 26th. If you’re reading this post, it’s on: what are you waiting for?!
Ends: 00:00, July 24th, UTC.

Rules

If posting assets/code for others to use, please ensure the conditions of use are clear.

If you want to bend or break the rules, that’s also cool. Just have fun and *be nice*.

Theme suggestions (optional)

There’s no mandatory theme, but if you need some inspiration, choose one or more of the following:

  • sanity (or lack thereof);
  • chaos remixed;
  • The Sponge;
  • overseer;
  • underling;
  • SWARM;
  • denial.

EDIT: Several people have said they’d be more inspired to create co-op multiplayer games rather than creating cooperatively. That still sits nicely with the theme as far as I’m concerned, so if making multiplayer games is your thing, go for it!

I’m (maybe) in!

Posted by
Friday, April 21st, 2017 7:56 pm

*smears self with jam*

Likely tools etc.: Vim, TypeScript, coffee, barfi

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