About toastedgames (twitter: @ToastedGames)

Hey, all! We are Toasted Games, a three-person indie company that makes video games, believe it or not! We've made a few games so far for Ludum Dare and we've had a blast! We'll definitely be participating in all of them, so if you want to see our past games, they're listed below in the 'Entries' tab, and they're also on our website: www.toasted-games.com/games.html!


Ludum Dare 36
MiniLD #67
Ludum Dare 35

toastedgames's Trophies

toastedgames's Archive

Such exhaust, very game complete.

Posted by (twitter: @ToastedGames)
Monday, August 29th, 2016 3:28 pm

Wow! I am so tired. Just uploaded my Jam Entry. check it out!

Progress Update!

Posted by (twitter: @ToastedGames)
Saturday, August 27th, 2016 10:50 pm

Dementedface McGee seems to have gotten himself into a bit of trouble… DON’T RAID PYRAMIDS KIDS!

Streaming Again!

Posted by (twitter: @ToastedGames)
Friday, August 26th, 2016 11:56 pm

We’re making a point and click adventure! Twitch

We’re streaming LD36!

Posted by (twitter: @ToastedGames)
Friday, August 26th, 2016 7:53 pm

Come hang out with us on our Twitch!

LD36 – We’re IN!

Posted by (twitter: @ToastedGames)
Friday, August 26th, 2016 5:25 pm

Jesse, Justin, and I (Ben) will be participating in this Ludum Dare! You all ready to get pwn’d? (wow, that’s OLD, what am I doing???)

Good luck to you all!



Gamemaker Studio






Obstruction, a game by Toasted Games!

Posted by (twitter: @ToastedGames)
Thursday, June 23rd, 2016 7:17 pm

Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!


We hope to see you around! ^_^

  • Ben

Pre Calculus 10…

Posted by (twitter: @ToastedGames)
Friday, May 27th, 2016 11:36 am

PreCalculus’ symbols really grind my gears sometimes…

This image shows my course telling me that '||' means parallel lines.


Oh I get it.

if (!place_meeting(obj_collision) || keyboard_check(ord('P')))

means if you’re not meeting collision AND IT’S PARALLEL TO THE ‘P’ KEY ON YOUR KEYBOARD.


Snakeship, a documentary.

Posted by (twitter: @ToastedGames)
Tuesday, May 24th, 2016 8:13 pm

Nah, just kidding! But really, this is a video that we made to show off what we’ve done since yesterday. Hope you like it!

YOUTUBE   |   TWITCH (Streaming GameDev!)   |   WEBSITE   |   TWITTER

Soulshifter Post-Mortem

Posted by (twitter: @ToastedGames)
Tuesday, April 26th, 2016 11:44 am

(I had to look up what “Post-Mortem” meant because I was so confused at all the blog posts with it in the title. You better be grateful!)

Soulshifter is a game about killing enemies and stealing their forms (sounds morbid, I know). The enemies come in waves out of portals, and you must survive a set amount of waves (based on difficulty) to win. But that’s not all Soulshifter is. Soulshifter is a game about competition, about teamwork, about challenges, and about new experiences.

Me, Erik and Justin worked harder on Soulshifter than on any other game we’ve ever made. I programmed things that I had no clue how to program before we started. Justin made fantastic art in a style he had never tried before we started. Erik learned he was a way better musician than he ever thought he was before we started. We learned that we were a better team than we thought we would be before we started. Soulshifter, and by extension, Ludum Dare did and meant so much more to us than we ever thought it would.

Of course, we didn’t get everything we wanted into the game, but when has anyone ever began a Ludum Dare and finished with everything he wanted originally plus all the things he thought up along the way? We got a game we were happy with in the end, a solid base that could, and will be easily expanded in the future. We got a game that we were proud of, too.

The feedback we’ve gotten has been so wonderful, and everyone  has been so nice. We honestly can’t thank you all enough. Even if you left us a bad score, you will have shown us what we need to improve on next time, and we’re just as grateful to you too. We’ve had so much fun playing other people’s games, also, and it’s just made us feel even stronger that Ludum Dare is a great community of people that we want to meet and compete with every single time it runs.

TL;DR: (What a nasty word, how about this:) To summarize, our time last weekend and the following days after was amazing, we all enjoyed the competition, and all of you, the community. We’re happy with what our game became, and you’ll definitely see us next year. Happy game design,

– Ben, and everyone else at Toasted Games.

Game Dev Update!!!

Posted by (twitter: @ToastedGames)
Saturday, April 16th, 2016 3:20 pm

Needless to say, we’re doing well.

oh good



Posted by (twitter: @ToastedGames)
Saturday, April 16th, 2016 11:39 am

We had a good rest last night, and are back at it. And by ‘back at it,’ I mean that we’re back to being confounded and confuzzled by the idiosyncrasies of game-maker.TC;DR (Too confusing, Didn’t read): We’re streaming again.



Watch us GameDEV (Streaming!!!)

Posted by (twitter: @ToastedGames)
Friday, April 15th, 2016 7:57 pm

Come watch us bros!


Our page for LD35

Posted by (twitter: @ToastedGames)
Tuesday, April 12th, 2016 2:24 pm

Hey participants, it’s Ben here. I wanted to say that I’m super hyped for Ludum Dare, and have set up some things on our website. I have made a page on our website where I’ll be  putting links to all of the posts and info that were gonna be making for this Ludum Dare. This is the page: www.toasted-games.com/LD35. This won’t be the only place that we upload our info, though. Everything we write will also be put up on this blog, and our personal blog on our website. We only made the webpage for the people who want to see everything we post right away. So basically, no one.

Ah whatever, if I get 1 view on that page, it’ll be worth it. So make my dreams come true and go there, you monster! (Heh, just kidding. But really though, look at it.) It contains important information about stream times (because we’ll be streaming as much as we can), and updates!

That’s all,


A tip for Platformer Developers!

Posted by (twitter: @ToastedGames)
Sunday, April 3rd, 2016 3:26 pm

Platformers have been a fairly difficult genre for beginner programmers to design. Most of the problems I’ve encountered come from the physics engine that has to be built. Generally, people don’t know how to program collisions with tiles and end up with players hovering over the ground, falling through the ground, or some other equally annoying glitch. I want to show you how to issues like this, with a script I made. Well, I won’t give you the exact script, because you won’t be using the same program as me, but here’s the basics:

(make 'i' equal 'velocity', if 'i' is greater than 0, repeat this loop until it equals 0, subtracting 1 every time)

//Run the script below for every pixel the player would move.
if there's an object at 'x', 'y'+'i' and it's a platform,
subtract 1 from 'velocity' //Lower how far down to go.
'y' = 'y' + 'velocity' //Go to the new velocity.

Well, that’s all for now. Hope this helps! Bye :)

(This post was a snip from my post on the Toasted Games website. Here’s the full post.)

We’re in for Ludum Dare 35!

Posted by (twitter: @ToastedGames)
Tuesday, March 29th, 2016 3:10 pm

Hey there! This is Ben from Toasted Games, and I just woke up and don’t really know what’s going on! I’m pretty sure this is a Game Jam, though, right? Ok good. Erik Larson and I (Ben Collings) are going to be participating! Can we do that? I’m not sure how this works… I see a lot of people listing tools that they’re going to be using and writing that they’re gonna be participating in the title, so here:

We will be using (maybe)

  • Gamemaker 8.1
  • Photoshop CC
  • Paint.NET
  • Famitracker
  • Audacity

UPDATE: thanks to Ilseroth for answering my question about participating :)

-Ben, Toasted Games

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