About tjp7154 (twitter: @tjp7154)

Less programmer, more of a classic gamer. I've always wanted to write games, but only ever completed one in my lifetime! Since I'm moving toward an IT programming career right now, I figure this is great practice for the process.


Ludum Dare 33
Ludum Dare 30

tjp7154's Trophies

tjp7154's Archive

Whoops – Upload Links

Posted by (twitter: @tjp7154)
Tuesday, August 25th, 2015 8:02 pm

Whoops, I was told my link was bad — and it was.  I fixed the executable / source links.  Check out my game-ish!



Posted by (twitter: @tjp7154)
Saturday, August 22nd, 2015 9:43 pm

Oh, and a rough, early sprite-work screenshot!

Note: The monster is carrying that pile of meat…

LD33 Screenshot 1 "Kawaiii!"

LD33 Screenshot 1 “Kawaiii!”


Posted by (twitter: @tjp7154)
Saturday, August 22nd, 2015 5:46 am

Gotta get a pic of my monster before I go to (other) work.  I’ll be back on the ‘Dare programming scene later tonight!

My monster for #LD33




I’m In: A Poem

Posted by (twitter: @tjp7154)
Sunday, August 16th, 2015 6:03 pm

Ludum Dare:  A Poem

(by tjp7154)


First LD was a success;

Second and third a mess;

What will this attempt be, one can only guess.


Gonna try LD33;

I’ve more experience, you see,

Although I’ll have little time allotted to me.


I promise to make it short,

With no feature creep;

I’ll keep everything as simple as can be.


With a title screen, a gimmick,

And some cool animations in it,

This LD will rock, just wait and see!

~your friendly programmer, tjp!

Before / After

Posted by (twitter: @tjp7154)
Monday, December 8th, 2014 12:15 pm

Ok, so the Jam continues for me.  I decided that, since school and work were vying for my time, that I would just go for the jam instead of the competition.


Latest progress (Before / After):


So, in fitting with the “One Screen” restriction, I had the idea for a game that had all the objects it would ever use visible, and on the screen at ONCE.  So, instead of going from room to room, the one room is just “reconfigured” into the new configuration.  My “Guy” hero would be the only hero (of course) and the “BadGuy” would just be one guy fulfilling the roles of the NPCs, enemies, and boss (like a broad-ranged actor).  The tone is pretty silly, and I had a bunch of ideas .. which I will now simplify into a viable entry with only maybe 6 more hours I can spend on it…


Anyway, mock-up pics:











fffdfdf AFTER

As you can see, everything NOT used is in a “scrap pile” which I think looks cool, and even the tiles are arranged…


Tee hee

Posted by (twitter: @tjp7154)
Saturday, December 6th, 2014 7:08 am

Previous, on LDJAM (first 3 hours)…

Alpha alpha alpha





















Pretty good for the first three hours.  Not shown is the gimmick I’ll have for the game, as well as game play.  The game play I figured out before I fell asleep last night.  Oh boy, this will be fun.  Tee Hee.

Pretty sure the name will be something silly…

Gonna Jam This Time

Posted by (twitter: @tjp7154)
Saturday, November 29th, 2014 4:00 pm

College school work won’t stop me!  I still want to compete in Ludum Dare; I had a fun time last time (which was my first time).  This time, though, I want to take part in the 72 hour Jam as that’ll give me the breathing room I need for my newbishness.


I sooo want to add my own song to this one.  Here’s hoping I budget my time properly!



Code/Graphics: Game Maker Studio

Sound: Audacity

Ideas:  ME!


My First (Finished) Ludum Dare

Posted by (twitter: @tjp7154)
Sunday, August 24th, 2014 8:09 pm

Wow, this Ludum Dare was quite the experience — in many ways.


-Origin Story-

My history in programming actually started out in middle school when I discovered Qbasic and its “sample games” Qbasic Gorillas and whatever Snake game was there.  Since then I always like programming and games in general.  However, I haven’t in all these years complete many things, save some old Tetris 2 game in Qbasic.

I studied C and C++ on my own, but nothing much came out of it.  I -was- however always following the programming scene, watching what others have done and how the game making process works.  Because of this, I have a lot of information I didn’t do much with.  Only recently in the past couple of years have I started to try to take my experience and make something become of it.  Of course, I’ve only taken up game programming as a hobby.

Last Ludum Dare I thought I was gonna get my first finished game.  I picked a poor time with school getting heavy at that point — I couldn’t finish anything.  This time it’s different.

I got a horrible-looking SHELL of game, but it’s there anyway!  I certainly want to get -legitimate- graphics into it and change the design.  Music and fine tuning are required, too.  I think I did a great job in not putting too many features in the game.

The scope of the game is what got me.  I was trying to go for a story and I realize that it can easily get out of hand in a 48-hour competition.  I think I’m really good at ideas, but implementing them is a different story — let alone in a short time table.

I think with better artwork and some design tweaks, I think it can be a compelling experience, even without more complicated programming.  Still good, though.  I’ll definitely do more contests.

If anything, my goal of getting a basic game out was accomplished.


Rough screenshots of first LD submission

Precipice of Eternity



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