About Tipyx (twitter: @Tipyx_FR)


Ludum Dare 37
Ludum Dare 34
Ludum Dare 32
Ludum Dare 31
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26

Tipyx's Trophies

Tipyx's Archive

UpUpUpUpUpUpUp !

Posted by (twitter: @Tipyx_FR)
Sunday, December 13th, 2015 4:40 pm

Sweat a little, fat boy !


Code : @Tipyx_FR | Art : @Sentsu_actu

Adding some level Generation

Posted by (twitter: @Tipyx_FR)
Sunday, December 13th, 2015 9:18 am

Now, let’s add gameplay with some traps.

Beware, little fat boy !


Code : @Tipyx_FR | Art : @Sentsu_actu

Run, little fat boy, run !

Posted by (twitter: @Tipyx_FR)
Saturday, December 12th, 2015 4:25 pm


The rumors said he’ll running for the rest of his life…

Next step : feedback, more levelDesign, Moar Gameplay, MOAR ART, MOAAAAR EVERYTHING !

Code : @Tipyx_FR | Art : @Sentsu_actu

Hey o/ !

Posted by (twitter: @Tipyx_FR)
Tuesday, April 21st, 2015 11:16 am

Ok, I think Velo-City is my favorite game for the moment :3


Good job to them !


Back to rating your awesome games :)

(And if you want to rate mine, click the retro ninja below !)


“Dumb & Number” : The new Ninjatari game is coming !

Posted by (twitter: @Tipyx_FR)
Sunday, April 19th, 2015 4:32 pm

Soon… :)



Posted by (twitter: @Tipyx_FR)
Sunday, April 19th, 2015 7:43 am


Some gameplay added !



Adding some tuto

Posted by (twitter: @Tipyx_FR)
Sunday, April 19th, 2015 1:54 am

I’m adding some tutorial, but very minimalist, to try to keep the limited aspect.

Oh, and the “Bululuuuuu…” guy is know a ninja. Yeah, the same ninja of the previous Ludum Dare. Maybe the same ennemies… ? :p



It’s all folks !

Time to add more Gameplay… or the music… :3

Posted by (twitter: @Tipyx_FR)
Saturday, April 18th, 2015 12:54 pm

I’m pretty satisfied of my Atari 2600 render like, maybe I’ll work it further if I have the time :)


Now let’s add some Gameplay :)


Posted by (twitter: @Tipyx_FR)
Saturday, April 18th, 2015 10:19 am

Oh, a clarification, the heros is totally dumb.

Apparently, we used 10-20% of our brain. Well, he uses only 1%, but you can help him, for little while at least,  with the skills boxes !




Atari \o/ !

Posted by (twitter: @Tipyx_FR)
Saturday, April 18th, 2015 7:01 am

I made the choice to make the game like an atari 2600 game, but I find to “evolved”… Should I degrade it more ?




Meanwhile,  the gameplay is progressing well :)

But I’m so tired ^^’

I’m in, Kupo !

Posted by (twitter: @Tipyx_FR)
Friday, April 17th, 2015 5:38 pm

Fifth time ! “Wait, what ? Already ? And your art are still ugly ? Make something, dude !”  Meh…


My tools for this time :

Code : Haxe with FlashDevelop

Art : Aseprite/Photoshop/TexturePacker

Sound : This time, I’ll try to make my own music with Bosca Ceoil :)

Human : Still me !

Support : Him, Kupo !




You can follow me on my twitter :) !

“Le bisou o/ !”

I’m fuckin’In ! (Oh Yeah \o/ !)

Posted by (twitter: @Tipyx_FR)
Friday, December 5th, 2014 1:58 pm

Fourth time ! (Third in solo) !


My tools :

Dev : Still Haxe with FlashDevelopp

Art : Aseprite +’Toshop (Maybe this time my art don’t make you want to vomit :D)

Sound : CGMusic + BFXR

Human : Me !

But this time, I have some support, Kupo !



Otherwise, I’m doing it at Motion Twin and (probably) we will have a Twitch Stream coming soon, so, stay tuned o/ !


Oh ! And don’t forget to follow me on Twitter o/ !

“Le bisou o/ !”

Clean Them’All – PostMortem –

Posted by (twitter: @Tipyx_FR)
Saturday, May 3rd, 2014 2:43 pm

 = weaponshoot0


[EN] hey, Hey, HEY ! Here is my postMortem about this Ludum Dare 29 \o/

What can I cay ? “48h is not enouuugh” ! I’ve seen to big for this time ! Amon the ideas I need to reject, there is :

  • One mob additionnal : he could fly and pass through the wall and platforms. Very classic, yeah…
  • 3 Boss : only one have been added but I had two more in my mind => Each one of them had to be a ++ version of a mob. I was very inspired by this principe we found in old games.
  • Random generated levels : I want to use the Spelunky system, with the principe of number of exit, but it requires more time I have.
  • 3 melee weapons and 3 shoot weapons : and an upgrade système => lack of time here too (creation, code and balancing), that’s why I prefer to keep only one at the beginning (the continuous jet) and, when I see I have more time than I think, add a second one (the spray) more powerful, but with less range.
  • A more funny and offbeat universe : here, the fault is due to my lack of talent in art :/. The weapons had to be derived of household tools (vacuum, cleaning spray, brush, mop, Karcher, and so on!). Altough, if you look close, the hero’s weapon is a spray 😀

The base idea had to be a mix between Mega/RockMan (get power/weapons/objets on the boss ?), Metroid (one large map which is unlock itself), and a little of rogue…

I admit the game look like more funny in my head… I have so many idea to complete it !

That’s why I have a question for you : do you detect something in this “little” game who deserv I do something greater ? I had to take it back, complete and finish it, it will be my red thread to work and improve art, sound and, of course, development :) ! But I can leave it here, and go back in a new project, you tell me 😀 !

However, I have the intention to open a blog (Tumblr or WordPress, mmmmhhhh…), to, first of all, have a motivation to post regulary, and for you, to follow my wanderings ! You could find principaly my progress in game creation, but not only, sometimes reviews of games, reflexions, maybe some videos, who knows 😀 ?

Sorry for the mistakes in english 😀

[FR] Oyé, oyé ! Voici venir mon postMortem a propos de ce Ludum Dare 29 \o/

Que dire si ce n’est que j’ai vu trop grand ce coup ci ! Parmi les idées que j’ai dû rejeter se trouvent :

  • 1 Monstre en plus : il devait voler et traverser les murs en se dirigeant vers le joueur. Très classique en soi.
  • 3 Boss : Au final, un seul a été codé, chacun deux étant tiré d’un des monstres => J’ai été très inspiré de ce principe que l’on retrouve dans pas mal de jeux rétros.
  • Génération de niveaux aléatoire : je voulais reprendre le système de Spelunky, avec son principe du nombre de sortie, il ne me manquait pas bcp de temps pour le faire, mais au dela de la création, cela nécessitait du temps d’équilibrage, chose que je n’avais pas.
  • 3 armes de mêlée ainsi que 3 armes de tirs : ainsi qu’un système pour pouvoir les upgrader => Ici, c’est clairement le manque de temps (création, code + équilibrage), c’est pourquoi j’ai décidé de ne garder qu’une arme au début (le jet continu), et, voyant que j’avais un peu de temps, en mettre une deuxième (le spray) plus puissante, mais de moins grande portée.
  • Un univers bien plus décalée que ca : pour le coup, la faute incombe a mon manque de talent graphique ! Les armes devaient être tiré des objets de nettoyages quotidien (aspirateur, spray, balai, serpillère, Karcher, et j’en passe !). D’ailleurs, si vous regardez bien, l’arme du héros est un spray 😀


L’idée de base du jeu devait être un mix entre Megaman (récupération de pouvoir/objet sur les boss ?), Metroid (une gigantesque zone qui se débloque au fur et a mesure) et un peu de Rogue…

J’avoue que le jeu me semblait bien plus fun dans ma tête ! Et que j’ai tellement d’idée pour le compléter !

C’est pourquoi je vous demande : avez-vous décelé quelque chose dans ce “petit” jeu qui mériterait que j’en fasse quelque chose de plus grand ? Si jamais je devais le reprendre, le compléter et le finir, il me servirait de fil rouge comme travail sur des graphs, son et bien sur, code :). Mais je pourrais aussi le laisser tomber, et repartir sur un autre projet, à vous de me dire !

Sinon, je compte ouvrir un blog (Tumblr ou WordPress, je me tate encore), afin de me motiver à y poster régulièrement ! Vous pourrez y trouver principalement mes avancées en création de jeux, mais aussi d’autres diverses choses tel des avis à propos de jeux, des réflexions, peut-être même des vidéos, qui sait ! Je n’ai pas encore d’idée précise de ce qu’il y aura, mais je veux faire en sorte qu’il y ait du contenu réguliers (et intéressant !).


“Le bisou o/”


So disappointed…

Posted by (twitter: @Tipyx_FR)
Sunday, April 27th, 2014 9:59 am

By myself…


I lost so much time to code a Boss, and he’s not as cool as in my head :/ I probably won’t have the time to code the two others (maybe one, but I have so much things to do and only 8 hours…).




But it’s still8 hours, and during this, I’ll do my best to render a finished and “complete” game \o/

What I MUUUUUUST do before the End :

  • Switch between the 2 shoot weapons (I abandonned the melee weapons)
  • Make some Level
  • UI and Title Screen
  • Add some sounds and music

What I’ll do if I have enough time :

  • Level Random
  • An other boss (I have already the idea, but it will cost time to draw and balance it…)

See ya !

“Le bisou o/”

Howdy ! 17h left… It’s gonna be a little tricky…

Posted by (twitter: @Tipyx_FR)
Sunday, April 27th, 2014 12:13 am

How are you ?

I know your eyes have bled on the last post, so this is (I hope) some cure… 😀




What is done :

  • Physics
  • 1 mob of 3 (code and art)
  • 3 weapons (of 6 ?) : in fact, 3 shoot and 3 melee, but I wonder if I kept the melee weapon (and the weapons aren’t drawn yet :/)
  • Some sounds

What I want/need to do before the end :

  • The 3 Boss  (code and art) : in fact, the boss will be the ++ version of the mob (short time due… 😀
  • The 2 others mobs
  • LevelDesign (autogenerate with the Spelunky method, I hope I’ll have the time to do that)
  • Add some music

What is bonus (if I have some time):

  • The animation for game starts
  • Improve art T_T
  • Improve animation


Maybe a playable demo for the next post ? 😀

See Ya o/

P.S. : Sorry for the English, I’m a French guy  : “Le bisous o/”

I want to be an artist for few hours :'(

Posted by (twitter: @Tipyx_FR)
Saturday, April 26th, 2014 11:33 am

Second screenshot !


Some art added but mostly a lot of code produced.

I wasted a lot of time to create a character but I’m so bad in graphics :/

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