About tinytouchtales (twitter: @tinytouchtales)

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Fluid Mind

Posted by (twitter: @tinytouchtales)
Sunday, April 27th, 2014 10:19 am

I’m done.

This time i took the theme very metaphoric which the game shows. It’s a very small puzzle about finding order in chaos and it’s called Fluid Mind.

Check out the game!

Good Luck finishing your games!



Posted by (twitter: @tinytouchtales)
Saturday, December 14th, 2013 10:48 am

1 day, 8 hours …

Got some good progress. Gameplay seems to work so far. Next up is moving the Units to empty spots and giving the computer some AI, which will be intersting if that works out. My idea is a card fighting game based on some roguelike mechanics and also there is a little bit of memory in it.

You only have one turn to either attack, reveal a card, or move a card. When you reveal a card it will be your unit, stats are generated randomly. You can only attack cards that are next to you, either up, down, left or right. When all cards of one player are gone, you can attack the player directly. I’m pretty much inspired by Hearthstone i guess ;).



Posted by (twitter: @tinytouchtales)
Saturday, December 14th, 2013 5:41 am

1 day, 13h …

After my last Ludum Dare where i dropped out, due to overcomplicating the Theme, this time i just go for it and try to make a Game. I did some Gamedesign this morning and i have an idea that could be interesting. Here’s the first mockup. As always i’m trying to create something for Mobile.



I thought about using Unity for the first time, but as my Game is fairly complex i will go with Stencyl because there i know how to quickly do things.

Happy Jam’ing everyone!


Posted by (twitter: @tinytouchtales)
Wednesday, May 1st, 2013 11:58 am


Welcome to my Ludum Dare Postmortem. After completing my second Ludum Dare,  i try to reflect on what happened in those two amazing days. If you haven’t played my game yet, take 5 minutes, play and then please rate my Game, leave a Comment and give me some Feedback!



Day 1

Day 1 started pretty late into the competition. Due to the Time difference i had already missed out 5 hours of the fun. Here in Berlin was a pretty awesome Indie Meetup, the Indie-Connect AMAZE. There i met some friends to join the Ludum Dare. I was pretty bummed about the theme in the first place, because i just recently finished a super minimalistic Puzzle Game DELETR for the iPhones. Therefore i was kind of exhausted on the minimalism theme. I had the wish to work on some fantasy/hack&slash theme like ancient or fortress. But its not always like you want to, i guess. I decided, instead of making an uber cool new idea, to mash two minimal Game concept together. I pretty quickly came up with the idea of pong combined with sword fighting. I started to work on something but after 5 hours i completely gave up on the idea. Pretty sad i left the AMAZE Location and headed home.

After some food i sat down and tryed to tackle the whole theme again. Maybe instead of mashing two minimalistc concepts why not minimizing one minimalistic concept? I sticked to Pong. What could i do? Make Pong single player, so you would play arcanoid style against a wall. What next? Reduce the control mechanism, which could mean that the paddle would only move into one direction and would have a screenwrap, but that would be pretty boring to play… At this point something pretty interesting happened. I have a notebook (actually a lot of them) in which i write down ideas pretty regularly.


Once i (round about 2009) had the idea of making a Game about a Character swimming around in an ocean eating other creatures and while consuming those creatures, the character would become the same specie. I magically remembered this concept and came up with the Rock Paper Scissor idea. You would need to destroy the weaker enemies, avoid the stronger ones and ignore the equal ones. But when you would destroy one of the weaker once you became this enemy and the whole enemy/pray relation changes.

Once i had the basic idea implemented it was clear to me that this was a pretty minimalistic and also fun concept to make. I decided to try to make the game feel like a Vlambeer Game and play as fast as a Terry Canavagh one. I spend only a short amount of time on the Graphics and blandly ripped of my own style for DELETR. It was 3pm already when i looked up.


Day 2

Started pretty early. A lot of Gameplay polish and also Menu transitions were made on Day 2. A internal Highscore system was made which is based on three stats and should encourage the fast gameplay.

  • 1. The Amount of Tokens you destroy
  • 2. The Level you reach
  • 3. The time it takes you to get there

So when you had a draw in level and amount of tokens destroyed, the player with the best/fastest time would get the better score. When i had the local Highscores implemented, i was in a rush and created a small php/mysql backend to provide Global Highscores (remember i’m no programmer). That worked pretty well and i still had some time left. Again i worked a little bit on the polish of the Game.



The last thing i created was the Music. Music is always a problem for me because i’m hilariously bad a making Music. In Garageband i slapped together some of the Techno loops and uploaded my final Build. With 8 hours left my second Ludum dare ended.

In the end i was super happy that i overcame the motivation hole at the end of Day 1 and without my notebooks that i can take and look through, scouting for ideas i think i wouldn’t have made it this time. I highly encourage you to get yourself a small notebook and write down ideas every day, those things can pay off years later.


What went well?

  • Idea: Small idea plenty of time, constrain yourself, don’t make huge things
  • Gamplay: Polish was pretty good this time, controls felt right and the flow of the Game is pretty good
  • Graphics: Good artists copy, great artists steal, if you can steal you own stuff – even better
  • Tool: Stencyl is one hell of a Gamemaking Tool, 3.0 gets better and better
  • Learnings: Learned how to setup a Global Highscore and how to build customizable Facebook links

What could have been better?

  • Theme: WHY U NO ANCIENT????
  • Music: Need to improve my music skills big time.
  • Motivation: Theme was unlucky for me personal, but i could have approached the whole thing a lot more positive. In the end you can build great games with every theme.
  • Location: The first 6 hours i spend at the AMAZE Location where it was way to cold. My motivation was improving when i went home, which i should have done earlier.
  • Risk: Next Ludum Dare i should try to get me out of the comfort Zone, it went a little bit to smooth this time.
  • Documentation: I had set up a Screenshot Tool to take a Screenshot every 10 minutes. When i started to work on stuff i forgot to turn it on …



Ludum Dare is awesome, Gamemaking is awesome! If i can continue to make games in the future, this would be the best thing that could happen. Keep on making Games and don’t let a stupid theme stop you! I can’t wait for the next Ludum Dare!

See you next time!






Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 1:24 pm

5 hour 52 min …


Slaped some Garageband-Loops together to finish the Music, definitely some work to be done here … but anyways, i’m finished! It was super fun in the end even with my starting problems i managed to make a pretty decent Game!

I’m looking forward to play your Games!

Good Luck everyone and don’t forget to Vote!

-> http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18608 <-




Almost done!

Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 11:20 am

7 hours 43 min…

Almost done! Global Highscore is online. Its anonymous right now, maybe i add a text input after the Jam. Last thing i need to find is a cool free chiptunes/electro beat with which i can complete the Project.



Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 8:44 am

10 hours 21 min …

UI almost done. Even got a Facebook Highscore sharer! Ingame Highscore done, will now try to setup a small backend for the the Global Highscore. Everything updated.

Play here: http://www.tinytouchtales.com/ld48/



Game Name

Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 5:29 am

…pretty miniml!


Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 3:13 am

15 hours 52 min …

Pretty good progress this morning. Added a lot of visual polish. Next up Menus, Winscreen and i want to integrate a small Highscore system – lets see! I discovered that my game goes very well with Chipzel-Music http://chipzelmusic.bandcamp.com/track/courtesy –  crank up the volume and goooooo!

Play here – http://www.tinytouchtales.com/ld48/



All Systems up again

Posted by (twitter: @tinytouchtales)
Sunday, April 28th, 2013 12:52 am

18 hours 13 mins …

… systems are stable and running again after a short night!

Let’s do this!!!


Back in the Game

Posted by (twitter: @tinytouchtales)
Saturday, April 27th, 2013 3:19 pm

1 day 3 hours …


Had a great minimalistic Gameplay-Idea! Now i have plenty of time to polish the hell out of it!

First playable build here: http://www.tinytouchtales.com/ld48/



Pretty much nothing!

Posted by (twitter: @tinytouchtales)
Saturday, April 27th, 2013 10:35 am

1 day 8 hours…

Wow! Pretty much had no idea at all. Im pretty not into the theme at all right now. So i was thinking to just take 2 minimalistic concepts and mash them together. Pong and Swordfighting. But it didn’t worked out. So now i’m thinking of either dropping out or trying to come up with a pretty minimalistic and super small gameplay idea, to make it in time – from this point anything can happen!


Joining the Compo

Posted by (twitter: @tinytouchtales)
Saturday, April 27th, 2013 3:06 am

1 Day 15 hours…


This is my second time and i’m overly excited! Even though the theme is my personal favorite of all time, i’m pretty unhappy with it, because i just recently finished a super minimalistic game. Let’s see how i will approach it. Starting with the obligatory Desk-Photo and my setup:

Graphics: Photoshop/Flash

Code: Stencyl

Music: Sfxr, iNudge.net


Happy Jamming!

Bacteria – Post-Mortem

Posted by (twitter: @tinytouchtales)
Monday, December 17th, 2012 4:39 am

First and foremost i had a lot of fun this weekend. Learning while you are doing an actual Game or Project is still the best way. I’m a Designer by profession and always wanted to make Games, but had no possibility to get around the coding part of Game-Developement. A year ago i discovered Stencyl. Stencyl’s brilliant visual Programming-Enviroment sucked me in the day i discovered it. I have to admit that without this brilliant Tool i wouldn’t be here making Games. I encourage everyone who is afraid of coding to look into this Tool, even though you won’t avoid digging into Game-Logic and stuff, you will be able to create Games without knowing an actual Coding-Language!


What went well

  • i’ve manage to complete my Game (Yay!)
  • my goal was to learn something about 2D-Arrays, which i did
  • i encountered only minor bugs
  • i made a nice music track with iNudge, even though i’m not into music-making at all
  • i worked with Stencyl 3.0 for the first time
  • fun fun fun

What could have been better

  • my Game-Concept isn’t the best around, i would love to do more prototyping on the idea of moving Tokens trough the Game-Grid
  • juiciness of the Game – due to time, i only made 3 real Sprite animations and would love to work on more fun animations
  • Interface – the interface of the Game don’t tell you much about the game, Gameplay help, Tutorial and few more Text-Floater or Feedback would be nice
  • Game-Ballancing: Cells spawn totally random right now, which leads to an unpredictable difficulty curve. Some type of Level-Design would be nice, to have a cool exponential difficulty curve.
  • Interaction: Because i intended the Game to be on a Mobile-Device, the drag an drop system could need some improvement. It’s not always easy to see which bacteria is selected and ready to match.
  • i liked the theme “Fortress” the most 😉


Making games is the best thing in the world and i will definitely join the next Ludum Dare.

Cheers Arnold



Finished – Bacteria

Posted by (twitter: @tinytouchtales)
Sunday, December 16th, 2012 2:51 pm

4 hours 18 min…

Wow! I’ve made it with 4 hours left.


My first Ludum Dare ends with, Graphics, some Sounds and a nice Music snipped made with the great iNudge Tool. I’ve finished everything i wanted and learned a lot about 2D Arrays, which is great as i am no programmer at all! I will write a short Post-Mortem tomorrow.

Meanwhile you should visit my Entry and Play!

Bacteria Infernalis

Posted by (twitter: @tinytouchtales)
Sunday, December 16th, 2012 6:20 am

12 hours 47 minutes…

I’m working again since 4hours. Did a Lunchbreak the minute before. Graphics are shaping up nicely! Here’s the actual state of my Desk and some Shots:






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