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    Intent: I have it.

    Posted by
    Friday, April 23rd, 2010 5:12 pm

    This is Tinkergirl, signing up for her second Ludum Dare. First attempt was quite abortive. Again, I’ll be trying to use XNA, SketchUp and Paint! Good luck, everyone.

    First screenshot, and encouragement!

    Posted by
    Sunday, August 30th, 2009 3:31 am
    Cavern Club Screenshot 01 - Just text and a background image.

    Cavern Club Screenshot 01 - Just text and a background image.

    I’ve been up for a few hours now, after a rather lazy yesterday evening (too much Batman: Arkham Asylum riddle finding, and Professor Layton puzzle solving) and I’ve got my first graphic in the game!  Woo!

    Above you can see the basic layout for the game – the top strip of the screen will show the side on view of the Cavern Club, complete with little pixel Goths, Rockers and Metalheads.  They’ll hopefully move from place to place as their needs dictate – from the tables to the dancefloor when they want to dance, from the dancefloor to the bar when they want to drink, and from the bar to the toilets (to the far right) when they…. well, when they’ve drank more than their plumbing can handle.

    Unfortunately, all that happens at the moment is that the time in the top right hand corner advances (at *150 speed), I print out some sprite fonts to show what’s going on with a starting group of ten punters, who wait around for 10 in game minutes and then either pay to get in (if they have the money and the door price isn’t too steep) or they leave in disgust.

    I’m not going to get this finished, realistically, but I’ve already learned a hell of a lot (for my first proper go at XNA).  To those other people stepping down, or thinking of stepping down – I’d like to offer my encouragements.   You’re close to the end, what’s to lose in just pushing a bit more and seeing what you can get at the finish line?  Everyone else, who doesn’t have time to read this – keep going, and best wishes!

    Concepts, but no Skill

    Posted by
    Saturday, August 29th, 2009 4:08 am

    Tinkergirl concepts for The Cavern Club

    So, got lots of scribbles out, and lots of ideas on how to first progress – the only problem being, actually progressing!  I’ve not used XNA properly before, so this is a bit of an interesting learning experience.  Thankfully there’s shed-loads of documentation, and if I get really really stuck I know a couple of people I can ask for advice.  Heck, the last time I did any kind of serious programming, it was in DarkBASIC!

    Anyway – I’ve got a project up, got a font in, and making a ‘punters’ class for all those Cavern Club patrons to be.

    Breakfast and Brainstorming

    Posted by
    Saturday, August 29th, 2009 2:00 am
    Bovril toast and orange juice breakfast

    Bovril toast and orange juice breakfast

    So!  Woke up at half 7 this morning, took a peek at the theme, and then went back to bed for a while to think about it.  Caverns, eh?

    Eventually got up properly and made bovril toast and 200ml of orange juice for breakfast!  Yum!  Liquified cow.

    Been doing some brainstorming on the pad you can see to the left there – I’ve got an idea I rather like:

    Alternative Club Tycoon: The Cavern Club

    You own and run “The Cavern Club” – a struggling nightclub for the goth/metal/rock community of your town/city.  It’s up to you to choose the tracks, price the drinks, and get everyone happy (well, keep the goths poetic, at least).

    Plus Points:

    • The graphics will be gravy.  It’s going to be  a number crunching game, or at least a number balancing game.
    • Any graphics I do make for it will be heavily stylised and hopefully ‘cute’.  Look forward to cubic metal heads moshing!


    • Music.  Huh.  I’m going to see if I can get away with being sneaky here, because there’s no way I can create ‘generic goth track number 17′ and ‘generic metal anthem 8′.

    Oh, and I discovered that I can’t use the ‘play and charge’ cable to make an XBOX 360 pad work on the PC.  Doh!  I’ll be getting a wired controller some time today – but if it’s a sim game, mouse control seems best anyway!

    Right in at the deep end!

    Posted by
    Thursday, August 27th, 2009 2:44 am

    Hello everyone,

    First time LD’er here, looking forwards to seeing what odd combination of themes combine to inspire us to greatness this time!  I’ve got a long weekend free (it’s a Bank Holiday – woo!) and nothing to get in the way but my own procrastination.  I’m intending to do my entry in XNA/C#, if that’s allowed, using SketchUp with a .X exporter for any 3d graphics I may happen to need.  Of course, never having used XNA or C# in anger before, it should be a hell of a learning experience – hence the title of this post!

    In real life I’m a professional Level Designer – which usually means I know a bit of scripting, and a bit of art – but not that much of either!  Wish me luck, as I wish you all the same!

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