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Grey Goo Final

Posted by
Sunday, April 19th, 2009 5:28 pm

Here’s the final version of my attempt at a 48 hour game — Grey Goo!

Link to File

It’s my first successful (ish) Ludum Dare!  Yaaaaaaaay!

edit: updated file to fix framerate issues (before the deadline!)

edit: Yes I know it isn’t very WALL-y… and yes, the nano virus scores incorrectly… sorry about that.

edit: also… 3100?  Come on… you can do better…

edit: There is no win condition… but it’s possible to play indefinitely and score bazillions of points. pkeod did it!

-Tim

More progress…

Posted by
Saturday, April 18th, 2009 10:27 pm

Advancing wall of gray goo…

screen 2

Truckin’ along slowly.

Posted by
Saturday, April 18th, 2009 1:49 pm

Here’s my food collage:

Food is good for you

And a bit of progress!  MAN that programmer art is looking nice… :(

Screenshot the first

Look out for the advancing wall of… doom?

Some TGB ‘libraries’ that I might use.

Posted by
Friday, April 17th, 2009 3:30 pm

As per compo rules, I thought I’d make available some random functions in torquescript that I might use since I don’t feel like rewriting such nonsense.  They provide stuff like “generic button” behavior, gotoMount, changing the mouse cursor, having a splash screen, and “fade in / out”.  No game code in there, I swear!  Just some nice utility functions that I’ve come to rely on a bit heavily.

(more…)

OK, let’s rock this beast!

Posted by
Thursday, April 16th, 2009 8:35 pm

I’ll throw my hat in again…

Last time I didn’t finish anything to the point that I could submit, but this time… this time it’ll be different.

48 hours… one game.  One laptop on a table just large enough to support it.  One brand new apartment that’s really frosty most times of night.  It’s on.

Is GB coming?  I haven’t seen his declaration post yet.  I still owe him a prize for guessing the theme to my last (failed) entry-in-the-making.

My tools: Vis Studio 2005, Torque 2D, perhaps my own ‘fade’ behavior for said engine just because it’s ridiculous to re-write a ‘fade’ behavior… Photoshop 6.0, possibly a microphone and a handful of Korg toys, a Harman vocal effects doodad, wikipedia, and Lieutenant Dan.

I look forward to the theme and checking out all the entries.

-Tim

The Road… to…

Posted by
Saturday, December 6th, 2008 7:29 pm

Hrm… wonder where it is you’ll go.

Well I got started a bit late.  Started thinking about the theme when it was announced last night… pondered for a few hours and then went to bed.  Got up at about 10:30 and started, with a few cups of coffee and a few Diet Cokes.  Pre-work Desk-Shot:

There\'s a clue in there about where you\'re going.

Yeah I typically sit on the floor.  I dunno.  If you squint you might get a hint about what road you’re on in my game.  Anyway — something more fun to look at:  In progress screenshot!


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