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About timgarbos


Ludum Dare 26
MiniLD #37
Ludum Dare 21
Ludum Dare 18

timgarbos's Trophies

The Gumball Machine Trophy for Fabulously Colorful Splosions
Awarded by pekuja
on September 5, 2010

timgarbos's Archive

October Challenge: Unity Tools

Posted by
Friday, November 1st, 2013 3:36 am

This October we decided not to make a game, but to wrap up some of the scripts we use for Unity and release them on the Unity Asset Store. We managed to sell for more than 1$ so I guess I’m sort of participating!

This is not advertisement. Don’t buy them if you don’t need them, this is just to show what I spend my October challenge on.

2D IK Solver:

This package implements a fast and precise solution for the two-bone inverse kinematic problem in 2D.
Take a look at webplayer demo to get an idea. (source included in the package).




GameObject Lock:

This utility allows you to lock GameObjects in the scene so that they will not be moved by accident.


WOOORRK! – a management simulator

Posted by
Tuesday, July 23rd, 2013 7:24 am

Just wanted to share a small arcade game I made for the RetroNoFuture competition a few weeks back.

This game requires 3 or more players, and a microphone. The louder you yell the faster they work. First team to finish their building wins!

You can find it here:!/


Hello World relaunched

Posted by
Thursday, July 18th, 2013 7:11 am

A few weeks ago I remade and relaunched my MiniLD 37 not-game: Hello world.

Hello World

Play version:

Watch a bit of video here:

Old submission: (not playable anymore)


Press and Move (XKCD homage) by Kajakklubben

Posted by
Sunday, September 30th, 2012 3:51 am

We spent a few evenings making a “game” based on the XKCD 1110 comic. Play it here:

First playable: The Others

Posted by
Saturday, September 22nd, 2012 3:58 pm

I’m making a small asynchronous not game thingie. Currently there’s no interaction with others.

Try it here:

Grandpa’s living room

Posted by
Sunday, July 15th, 2012 5:02 pm

This is what I jammed with a friend (Pernille Sihm) this weekend. It’s kinda using the theme contrast since it doesn’t have a purpose… Or you could say that it’s just not done yet :) It wasn’t designed for the Ludum Dare theme.

It’s not really a game, just a weird place to explore and play with.  Also I apparently missed the deadline. Stupid time zones.

Play it here:



Tiny Worlds: Farmors Baghave (a quite delayed project)

Posted by
Saturday, May 5th, 2012 9:29 am



I planned to participate in this Ludum Dare together with some friends. We also planned to spend more time than allowed and also we kind of already settled on the concept beforehand and probably broke all the rules. However the theme fitted the project that we wanted to make and we’re extremely happy with the result. Sadly none of you can try it out (unless you live in Denmark) as we built a physical installation.

Link to video:

Falling Friends release

Posted by
Friday, December 2nd, 2011 2:52 am

Hey people!

A few fridays ago we jammed a small iPad game in a single day here in the office. We managed to submit it to the Appstore and everything and it is out today!

The game is pretty strange so we wanted to make some strange trailers and therefore ended up spending a day on a boat.

Help us spread the word and let’s see how far we can take a one day production :)

Here is the result:

Watch on Youtube:
Teaser 1:
Teaser 2:

Appstore link:





Falling Friends

Posted by
Thursday, December 1st, 2011 9:06 am

Tomorrow we’re releasing a small and weird game jammed in one day! Tomorrow we will release a weird trailer and do some more weird stuff.

We could really use some help to do some pre-marketing:

More stuff tomorrow! I promise weird and fun stuff.

Santas Sneaky Helper

Posted by
Monday, November 28th, 2011 10:52 am

Saturday evening I made a small christmas game with a friend. It’s far from done and I doubt that it will ever be more than a Saturday evening jam game ;)

Here it is:

Notes: Quite bad level design. No difficult levels. (I will fix that).  You only have 2 clones, but I didn’t add any GUI to show you that ;)

Awesome graphics by Pernille Sihm (


Nordic Game Jam

Posted by
Thursday, November 17th, 2011 9:45 am

Nordic Game Jam (the flagship of the Global Game Jam ;) just opened for ticket sales!

We are usually 300 – 350 game jammers.  Who’s coming?

Tickets here:

Falling Friends submitted to AppStore

Posted by
Tuesday, October 25th, 2011 6:15 am

Woohoo! Yesterday the game was submitted to the AppStore :) Let’s see what happens!

Here’s the description and screenshots that I submitted!



Help Captain Flyp catch his friendly friends who are raining from the sky!

For Flyp to reunite with his friends again, you have to move and rotate his friends to make sure that they land safely on Flyp’s boat.

It can be played as a single player game where you collect as many friends as possible or as a multiplayer game where you take turns. The person who lets a friend fall into the water loses the game.

Can you gather enough friends to have a party without letting any of them fall into the water?

– Get new friends!
– Can be played at any age!
– Play as one or more players!
– Feel happy with cozy music and hand-drawn art-style!

We recommend playing the game with friends on an iPad. It is simply way more fun!


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