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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 21 hours, 36 minutes, 26 seconds
  • October Ends: in 10 days, 21 hours, 48 minutes, 26 seconds
  • Ludum Dare 31 begins: in 45 days, 22 hours, 36 minutes, 26 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About timgarbos


    Ludum Dare 26
    MiniLD #37
    Ludum Dare 21
    Ludum Dare 18

    timgarbos's Trophies

    The Gumball Machine Trophy for Fabulously Colorful Splosions
    Awarded by pekuja
    on September 5, 2010

    timgarbos's Archive

    October Challenge: Unity Tools

    Posted by
    Friday, November 1st, 2013 3:36 am

    This October we decided not to make a game, but to wrap up some of the scripts we use for Unity and release them on the Unity Asset Store. We managed to sell for more than 1$ so I guess I’m sort of participating!

    This is not advertisement. Don’t buy them if you don’t need them, this is just to show what I spend my October challenge on.

    2D IK Solver:


    This package implements a fast and precise solution for the two-bone inverse kinematic problem in 2D.
    Take a look at webplayer demo to get an idea. (source included in the package).




    GameObject Lock:


    This utility allows you to lock GameObjects in the scene so that they will not be moved by accident.


    WOOORRK! – a management simulator

    Posted by
    Tuesday, July 23rd, 2013 7:24 am

    Just wanted to share a small arcade game I made for the RetroNoFuture competition a few weeks back.

    This game requires 3 or more players, and a microphone. The louder you yell the faster they work. First team to finish their building wins!

    You can find it here: http://kanako.dk/clients/fun/WOOORRK!/


    Hello World relaunched

    Posted by
    Thursday, July 18th, 2013 7:11 am

    A few weeks ago I remade and relaunched my MiniLD 37 not-game: Hello world.

    Hello World

    Play version: http://helloworld.kanako.dk/

    Watch a bit of video here: https://vimeo.com/70412427

    Old submission: http://www.ludumdare.com/compo/minild-37/ (not playable anymore)


    Press and Move (XKCD homage) by Kajakklubben

    Posted by
    Sunday, September 30th, 2012 3:51 am

    We spent a few evenings making a “game” based on the XKCD 1110 comic. Play it here: http://xkcd.kajakklubben.org/

    First playable: The Others

    Posted by
    Saturday, September 22nd, 2012 3:58 pm

    I’m making a small asynchronous not game thingie. Currently there’s no interaction with others.

    Try it here: garbos.itu.dk/worlds/test.html

    Grandpa’s living room

    Posted by
    Sunday, July 15th, 2012 5:02 pm

    This is what I jammed with a friend (Pernille Sihm) this weekend. It’s kinda using the theme contrast since it doesn’t have a purpose… Or you could say that it’s just not done yet :) It wasn’t designed for the Ludum Dare theme.

    It’s not really a game, just a weird place to explore and play with.  Also I apparently missed the deadline. Stupid time zones.

    Play it here: http://timgarbos.dk/farfar/



    Tiny Worlds: Farmors Baghave (a quite delayed project)

    Posted by
    Saturday, May 5th, 2012 9:29 am



    I planned to participate in this Ludum Dare together with some friends. We also planned to spend more time than allowed and also we kind of already settled on the concept beforehand and probably broke all the rules. However the theme fitted the project that we wanted to make and we’re extremely happy with the result. Sadly none of you can try it out (unless you live in Denmark) as we built a physical installation.

    Link to video: https://vimeo.com/41557764

    Falling Friends release

    Posted by
    Friday, December 2nd, 2011 2:52 am

    Hey people!

    A few fridays ago we jammed a small iPad game in a single day here in the office. We managed to submit it to the Appstore and everything and it is out today!

    The game is pretty strange so we wanted to make some strange trailers and therefore ended up spending a day on a boat.

    Help us spread the word and let’s see how far we can take a one day production :)

    Here is the result:

    Watch on Youtube: http://www.youtube.com/user/sybogames#p/u/0/4tBWlGc5VDg
    Teaser 1: http://www.youtube.com/user/sybogames#p/u/3/DDs2GJm8GWM
    Teaser 2: http://www.youtube.com/user/sybogames#p/u/4/Jy-QdJKJnXg

    Appstore link: http://itunes.apple.com/app/fallingfriends/id474784061?mt=8





    Falling Friends

    Posted by
    Thursday, December 1st, 2011 9:06 am

    Tomorrow we’re releasing a small and weird game jammed in one day! Tomorrow we will release a weird trailer and do some more weird stuff.

    We could really use some help to do some pre-marketing: http://www.sybogames.com/FallingFriends/friends.html

    More stuff tomorrow! I promise weird and fun stuff.

    Santas Sneaky Helper

    Posted by
    Monday, November 28th, 2011 10:52 am

    Saturday evening I made a small christmas game with a friend. It’s far from done and I doubt that it will ever be more than a Saturday evening jam game ;)

    Here it is:


    Notes: Quite bad level design. No difficult levels. (I will fix that).  You only have 2 clones, but I didn’t add any GUI to show you that ;)

    Awesome graphics by Pernille Sihm (http://www.pernillesihm.blogspot.com/)


    Nordic Game Jam

    Posted by
    Thursday, November 17th, 2011 9:45 am

    Nordic Game Jam (the flagship of the Global Game Jam ;) just opened for ticket sales!

    We are usually 300 – 350 game jammers.  Who’s coming?

    Tickets here: http://shop.igda.dk/

    Falling Friends submitted to AppStore

    Posted by
    Tuesday, October 25th, 2011 6:15 am

    Woohoo! Yesterday the game was submitted to the AppStore :) Let’s see what happens!

    Here’s the description and screenshots that I submitted!



    Help Captain Flyp catch his friendly friends who are raining from the sky!

    For Flyp to reunite with his friends again, you have to move and rotate his friends to make sure that they land safely on Flyp’s boat.

    It can be played as a single player game where you collect as many friends as possible or as a multiplayer game where you take turns. The person who lets a friend fall into the water loses the game.

    Can you gather enough friends to have a party without letting any of them fall into the water?

    – Get new friends!
    – Can be played at any age!
    – Play as one or more players!
    – Feel happy with cozy music and hand-drawn art-style!

    We recommend playing the game with friends on an iPad. It is simply way more fun!


    Fallling Friends

    Posted by
    Thursday, October 20th, 2011 3:20 pm

    I never really got to work on my October Challenge game, but today I met up with an old friend and artist. (http://pernillesihm.blogspot.com/) and we decided to do a game with imaginary friends!

    It’s running great on the iPad and I’m quite happy with what we managed to do! You can find a web build here: http://timgarbos.dk/FallingFriends/ but the controls aren’t super great on pc.

    Any feedback? Otherwise I think that we are pretty much going to submit it to the AppStore tomorrow :P

    A few screenshots:

    Challenge accepted

    Posted by
    Sunday, October 2nd, 2011 10:14 am

    I have been waiting for an excuse to finish a jam game that I made at this years No More Sweden Game Jam. Back then it was called Tap Tap RTS I couldn’t come up with a name :P). It’s a super simple and quite colorful one button Rock, Paper, Scissors inspired RTS game for two players. You can play it here: http://timgarbos.dk/TTRTS/ but to be honest, it got horrible instructions, the core mechanics are broken, and you probably wouldn’t get it ;)  However, I believe that it do have some potential :)

    It lookse like this:

    A month ago or so I spend an evening on rewriteing the core gameplay to work as intended. I also changed the art style and symbolics to something a little more fitting: the units are now Rock, Paper, and Scissors instead of box, triangle, and cirlce. I came up with the working title Hep Hap Hup, it is not really playable yet.

    It is made in Unity and I haven’t decided if I should do a Kongregate version or an AppStore release. Any other ideas?







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