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The Bacon Uprising’s results summed up

Posted by
Tuesday, September 16th, 2014 6:04 am


Like… really. #27 in humor, wtf :O My plan was to suck just a little bit less than last time and to try to fit in the top 100 of any category and even this seemed like a bold prediction. The final outcome surpassed all my expectations, hopes and wishes. Thank you very much to everyone for their kind words in the comments and generous ratings, I’m happy to see some of you dig that kind of humour as well :)


To wrap up, here’s a bacon strip riding a pig. Because why the fuck not.

The Bacon Uprising – lex retro non agit

Posted by
Friday, September 12th, 2014 12:18 pm

Everybody seems to be using some wise-sounding latin shit for their titles so I decided to jump on the bandwagon. My creative process was generally divided into six phases, each of which can be shortened to a quote banging in my head back then so that’s how I’m going to present them:

Phase #1, Saturday morning
“Am I going to make a sequel to The Last of Us or would Uncharted be enough?”

Oh the horror of coming up with an idea. Using my previous experience, I decided to distinguish three main ideas I may have and then THROW THEM ALL TO SHIT. Because that’s exactly what the other billion people thought. Not being the fan of the theme (by the way, everybody hates it so who the hell voted for it, eh?), I decided to just go wild and think something so absurdly over the top that it be interesting in itself. And so the idea of bacon strips starting an uprising against humans to be a pig once again was born.

Phase #2, most of Saturday until evening
“Which will look better on the walls of the yacht I’ll buy with the money from my masterpiece – pounds or dollars?”

I did pretty much nothing, watching track and field and shit. Cause I got this, right? All is right in the world.

Phase #3, Saturday late evening and night
“What’s the meaning of life?”

It struck me. There were overwhelming piles of stuff to be done and as soon as something was done, the other went to hell. The most creative phase cause some 50% of the ideas changed labels from “crucial to the project” to “you know what? Fuck it”. Finished the first of the four minigames you’re playing and started to lay the foundations for the second one. All using placeholders cause I’ll have plenty of time to do graphics the next day, ain’t I? OK, so lemme just polish the second minigame a bit mo… BAM, 5 AM ON THE CLOCK BITCH, SCRAM TO YOUR BED YOU DUMB FUCK, CHOP CHOP.

Phase #4, Sunday morning till ~2PM
“Which is less painful – a razor or a handful of pills?”

Zombie right from the morning. Devastated by how much of everything is still untouched. Yet another 25% of things get thrown to garbage cause there is no way I’ll be able to finish them. Think about quitting every five minutes, stop counting after the nine thousandth idea to give up and decide to force myself through it and see where it leads. The second minigame is finished, the third starts to look like a game.

Phase #5, Sunday afternoon

Power through the remainig minigames, the penalties for making mistakes set to more or less random and non-consistent figures. What was meant to be a candidate for Venus de Milo of our times is a steaming pile of shit fixed to a humpback whale using duct tape and bonobo monkeys. Fire up Illustrator and get to graphics. Fuck the menus, lemme make them in one minute. The art looks inconsistent as can be, combining smooth vector edges of bacon strips and ugly tiled background but I don’t have time for this, let’s just pack it all together… YEAH RIGHT MOTHERFUCKER, WHAT ABOUT THE SOUND. Fire up Garage Band and make something souding bearably to fill the silence. OK, ready to pack it up again – I think…

Phase #6, Sunday evening
“At least it works”

That’s pretty much the whole thought process after being able to finally submit. The whole process was painful as fuck, the results but a mere percent of what I wanted them to be but it works so hey – that’s something!


Hope you enjoyed the honest poste restante. If you wish to check out what came out of this fight, remember to check out The Bacon Uprising:

Top 1 games about bacon uprisings

Posted by
Sunday, September 7th, 2014 10:01 am

So after playing thousands of games the plots of which were centered around bacons starting an uprising, I’m confident to say that one of the most interesting ones was “The Bacon Uprising” by this Tigro guy (any similarities between his and my username are absolutely coincidental). So yeah, you should check it out:


While bacon uprising is more and more prevalent of a theme in modern indie games, this man managed to squeeze more of the topic providing a captivating plot and 16 hours of juicy gameplay. Grab it while it’s free, rumor has it it’s gonna be greenlit soon and increase in price to $80 with DRM.

I herd you leik gamez

Posted by
Monday, September 1st, 2014 10:24 am

So I put four games into a game so that you can play while you play. Plus the plot is about bacon strips trying to come together to assemble a pig back – does it get any better than that?




Ludum Dare is missing a motto

Posted by
Sunday, August 24th, 2014 12:35 pm

Something catchy like “I planned a sequel to The Last of Us but in the end I have a fucking pong”.

I see y’all showing off your games…

Posted by
Sunday, August 24th, 2014 11:21 am

…and raise you a game in which you have to play four games simultaneously to win.

Success story

Posted by
Sunday, August 24th, 2014 6:22 am

12 hours into the second day already and I thought about quitting only seven hundred times.

Do you also have this great feeling?

Posted by
Saturday, August 23rd, 2014 7:19 am

That you nailed the perfect idea, have all your tools mastered, implementing the game should be a breeze and all is right in the world?


Yeah, me neither.

A quote to keep the common excitement high

Posted by
Thursday, August 21st, 2014 2:10 pm

“Judging by my past experiences with LD, I’m sure I’ll finish everything according to the plan and have plenty of time to properly rest and comfortably playtest, just as I usually do!”

– fucking no one ever

Who decided to use Unity but only started learning it just now?

Posted by
Thursday, August 21st, 2014 6:14 am

☑  Me


But yeah, I’m in.

Oh my God, what a game I’ve found

Posted by
Sunday, September 8th, 2013 4:25 pm

Woo-hoo, the awesome game of Ten Zero-Zero got featured in a video again! As usually, the critics are praising its hand-drawn graphics, Pixar-style animations and insanely interesting (though, listing it as a con, very short) intro. Rumor has it the studio has been blackmailed because of their decision to put the “skip” button in the intro since a few people who accidentally clicked on it later wanted to commit suicide knowing how much fun they’d irreversibly lost:

The game looks like the next big thing so you should definitely grab it before the author sniffs a penny and decides to plow heavy dough with it: FREE MACBOOKS

(Thanks to @Antidote for his impressions :))

Ten Zero-Zero got reviewed!

Posted by
Monday, September 2nd, 2013 11:48 am

So just now I’ve received a fax read the comments under my submission and Barack Obama @caranha commited a review of my game :) If you grew tired of those fancy reviewers analysing every bit of a game in detail and wanted to see a review where the reviewer found one weird trick to lose 20lbs a day hadn’t checked the controls before playing instead, it’s as close as it gets:


Also, you can rate the game yourself: BOOM, SLAM, KA-POW!

Posted by
Sunday, August 25th, 2013 3:19 pm


I’ve already wanted to participate in LD two or three times but every single time either lack of time of the inner procrastinating monster stood in the way. This time of course I had tons of other stuff to do again but decided there was no way something could stop me now.

And it hasn’t! Created in the last freaking 7 hours since that’s all I could manage to have access to the computer on a tool I’ve never touched in my life before, I present you Ten Zero-Zero, a tale of Blue – a man with a dream to become the first blue man to run 100 metres in under ten seconds. I know it’s not perfect but I’m still unspeakably proud of it and considering the time and tools that I had at hand, I just want to kiss my LCD :)

mainPlay it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22823


With burning-eyes farewell,

Tigro 😀


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