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you know what time it is

Posted by (twitter: @stalkjimmy)
Wednesday, August 28th, 2013 6:36 pm


Time to Play and Rate Games


Chicken Snatch – The inside coop!

Posted by (twitter: @stalkjimmy)
Tuesday, August 27th, 2013 7:00 pm



Chicken Snatch is my second LD entry. I made run run amoeba  last year, skipped a couple LDs and now a year later my LD rash was itching!

What was different this year? I was ready! I knew to dream big and focus little. I knew to  stock up on things like coffee, deodorant and granola bars. I knew that having no friction in a platform game kinda sucked.

What else was different? It seemed like the whole universe was trying to stop me or tell me to start a country music jam instead. My car’s engine blew immediately after 1300$ of repairs and my hardrive went on my main dev box!!

Lets get to the good stuff..

So I log into IRC and what happens as soon as I log in?

Screenshot from 2013-08-23 21:01:16


BAM theme in your face! 10 seconds?! why does space never win???

So I high tail it with my artist and Q.A. girlfriend to the coffee shop with the same notepad from last year.

We drink coffee/tea, we talk, we drink, we talk… it comes down to a traffic light administration simulator OR a fox and chicken platformer. hint: this post is not called traffic (game)jam – the inside coupe ~ I just made that up!

Our system is pretty good. I do all the sprite/tile/design/code and she does the fine art, concept art, story boards and QA testing as I update builds. We use trello to keep organized slightly and she reports bugs and updates stuff on there.


We stay up until 4am and have a rough prototype we release to our friends online

Screenshot from 2013-08-24 09:30:34Screenshot from 2013-08-24 01:17:17

Sunday I wake up super early, finish the tilesets and add a dog.

Screenshot from 2013-08-25 03:34:30

We break, run some errands that are totally FAIL (more on that later) and then come back and finish the game up. I crank music and design the level and she finishes the congratulation artwork.


So lets postmortem a little :)

What went well?

  • I used a framework and code base I’m real experienced in so there were not many bugs
  • The game controls felt good and the game play concept was really fun from the beginning
  • The Art created for the title and end level screens was beautiful
  • My friend in Florida hooked me up with music I requested on time
  • The game actually worked in IE9+
  • I was able to make the game freshly installing Linux mint wiping my entire system
  • people helped me. On twitter, on steam on irc and everything in between. suggestions, code problems, you name it. Community is good, ludum dare community is amazing. seriously go buy some coffee and pretend I did it thanking you.
  • using trello to work on things

What did not go well..

  • So remember I dropped windows? well I needed visual studio to change the mime support on my hosts web.config for ogg support for html5 audio… I ended up switching my host to Linux which left the public site down for a few hours and I had no public QA from the friends
  • I didn’t implement the ending level screen until really late Sunday night and it introduced a bug… the player kept re-spawning and exploding AFTER you beat the game. BOOM dead fox BOOM dead fox BOOM dead fox BOOM dead fox BOOM dead fox BOOM dead fox. I had to work in a few hours and here is this omgAWEFUL bug staring me in the face..
  • I use impactjs and JavaScript which is cool because I’ve used impact for 2 years and I work full-time as a developer writing internal business apps (mostly in html5/js). HOWEVER I also used impact++ which really improves impactjs, but it also requires a learning curve. This was probably not the best decision but Collin Hover saved my game by tweeting back and forth with every issue I had. I really owe him some success because I would have lost a lot of functionality if he couldn’t help me and I had to drop impact++ from the game.
  • I added some lighting effects as seen above in the dog image.. they just did not work. I wanted the game to have a night feel but the lighting just made it look weird and took away the retro coin-op feel I was going for.
  • Sunday I left for 3 hours to go look at a truck I was going to buy at a dealership AND IT DIDN’T START… SERIOUSLY?!!? I called ahead and said I was coming a day in advance and the damn thing doesn’t start when I get there… WOW I could be working on my game instead of wasting my time in Chardon, OH with a truck I can’t even test drive… (I’m still mad about this).
  • Firefox hates audio. I don’t know why but I just am done messing with Firefox and it’s problem with my .ogg sounds.
  • Everyone is making awesome gifs on their blog posts and I can’t seem to find a way to do this without some dumb website stamp. (I don’t own photoshop CS)
  • If you do beat the game then it will ask you to press space to replay. this actually reloads the page because I was having a major issue removing the existing entities from the game. the chicken counter would double (based on how many chicken entities are in existent). and the player wouldn’t reload properly.
  • I ran out of time as usual so I didn’t……
  • tweak the jumping from a press once to a press and hold. This prevents players from using skilled jumps and releasing to have more control.
  • have time to make a fox cutout appear in when you enter the fox hole. This would have added more to the play and experience.
  • fix a bug that if you die jumping, you will respawn with the same velocity you die with. It’s kinda fun but will piss you off in a speed run.
  • get Firefox working.. but I didn’t have time to mess with the audio. stick with chrome or safari for optimal experience please.
  • make the fox drop the chicken on death instead of respawning with it in it’s mouth.
  • get the game on kongregate
  • get the game on newgrounds
  • get the game everywhere I could get the game

Stuff used

A Very Special Thanks to:

  • My first fan Matt Tippens @matt_tippins
  • @i8bugs one of my best friends far away
  • @collinhover I can’t thank you enough for what you do for the impact community and my games
  • @Orlai for never holding back
  • 507th Aristoi aka mochnant Good ideas are hard to find
  • @bryan_on_rails thanks for letting me spam you all weekend
  • John Zeller, Sorry I blue screened you, switch to linux :)

So anyway this was a blast and I did like 10 times better than last year!



This is about how I feel right now

Posted by (twitter: @stalkjimmy)
Sunday, August 25th, 2013 12:53 am

Drinking lots of coffee

Posted by (twitter: @stalkjimmy)
Saturday, August 24th, 2013 10:38 pm

So far things are coming together nicely for my jam entry


I made a lot of UI progress today and now I’m winding down playing with tilesets and art. Thanks everyone for your feedback so far!

Screenshot from 2013-08-25 01:22:42 Screenshot from 2013-08-25 01:13:56 Screenshot from 2013-08-24 21:24:42

Checkout my JAM

Posted by (twitter: @stalkjimmy)
Saturday, August 24th, 2013 7:30 am

The feed back so far has been great!


This is how far I currently am with the prototype. ENJOY!!!

Screenshot from 2013-08-24 09:30:34

Chicken Snatch playable prototype

Posted by (twitter: @stalkjimmy)
Saturday, August 24th, 2013 12:30 am

Well here is my Day 1 progress. time to power nap! My car engine blew and I have to go car hunting tomorrow morning :(

Screenshot from 2013-08-24 01:17:17

Playable Prototype – ChickenSnatch

Posted by (twitter: @stalkjimmy)
Friday, August 23rd, 2013 9:35 pm

Would this be the end of Game Jams in America (HR 287)?

Posted by (twitter: @stalkjimmy)
Friday, January 18th, 2013 2:52 pm


7 (a) CONDUCT PROHIBITED.—It shall be unlawful for
8 any person to ship or otherwise distribute in interstate
9 commerce, or to sell or rent, a video game that does not
10 contain a rating label, in a clear and conspicuous location

on the outside packaging of the video game, containing
2 an age-based content rating determined by the Entertain-
3 ment Software Ratings Board.

October Challenge ImpactJS, CocoonJS & Google Play

Posted by (twitter: @stalkjimmy)
Friday, September 28th, 2012 11:31 am

I recently (as of last week) made my first sale of a game which I build with impactJS, ported to android with cocoonJS and then uploaded to the market. The entire process took me less than a week, I did however have some minor problems with the cocoonJS port.

If you want any help during October wtih ImpactJS or CocoonJS and android (I don’t have an Ios device yet…) Then I am here for you and your questions.

Usually I am lurking the #impactjs IRC on freenode on the weekends and week nights (eastern US time)

Just send your questions to my twitter if I am not in IRC 

If it is impactJS related post in the impact help forum so your thread can be used as reference to future people.

Thanks a ton for reading this and GOOD LUCK!!

LD24 – week 2 challenge

Posted by (twitter: @stalkjimmy)
Friday, August 31st, 2012 8:42 pm

I challenge all of you to take the first steps now for October.

Be preemptive !

Right now you did it! You have your game up for LD24 and are under judgement by the community.

Right now you are getting great feedback on your effort and your prize.

While the code is fresh in your head and you already have the gears working start taking the October challenge early.

Maybe not the whole game ready for market, but how about tackle some of the small bugs and features you really wanted to get in and know need to be there in that game.

Create a new Post Compo Branch tonight. Right now. Fix 1 thing add 1 feature. do it before October and get a list ready for then. I have played so many games if I had the money and you were charging me I would be broke.

A lot of you turned in gold.. or at least you turned in lead with a chance. Take that chance. Start now.


RUN RUN AMOEBA jam preview

Posted by (twitter: @stalkjimmy)
Sunday, August 26th, 2012 10:02 pm


It’s pretty hard to win and takes some skill with memorizing the level. Let me know what you think!

Oh Man!

Posted by (twitter: @stalkjimmy)
Thursday, August 23rd, 2012 6:43 am

Super Excited First LD for me!

Jamming with my Girl

We’re using: html5/javascript

Art: graphics gale

Engine: impactjs

Sound: LMMS and Audacity

IDE: Sublime Text 2 and/or Komodo Editor

Coffee: Ethiopian yirgacheffe

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