It’s been.. 9 hours! I’ve amassed 500+ screenshots and settled on something achievable! But this is just a milestone..
I have myself a temporary menu/state handler, and a good deal of prototype code – I spent 2 hours after the theme was announced brainstorming and had a lot of ideas to balance out! Here are some ideas which came out that I rejected:
- Implication of danger/attack (intense atmosphere)
- Items of power (balanced gameplay is important to me)
- Emotional independence
- Dying if alone
- Wildcard: honeytraps
Here are the idea I’m adopting:
- Trails (tracking or tracing paths)
- Context sensitivity
I made some concept art with some distorted perspective which I’m growing fond of.. I think an extra dimension will bring it more to life?
Either way – sleep is next on my agenda.