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Mid-Competition Reflection

Posted by
Saturday, April 21st, 2012 3:30 pm

Once again however I realize how poorly prepared I am; starting the competition without declaring an engine base was my biggest mistake.. rewriting the basic classes and state encapsulation has slowed me right down.

Games which have caught my eye:


Quick Observation…

Posted by
Friday, April 20th, 2012 2:30 pm

I’m concerned about the number of contenders using LD as an excuse to pick up a new programming language – don’t make it harder for yourself!

Avast; my revival!

Posted by
Thursday, April 19th, 2012 3:20 pm

Not a year has passed since my last declaration of intent to take up the Ludum Dare, yet I have learned so much?

After identifying faults in my work ethic, I declare myself in once again, with the following:

Weather permitting I would like to take photographs for my primary visuals (although I fear this may be too ambitious).

Good luck to all – and KISS!

Unplayable State

Posted by
Sunday, May 1st, 2011 6:19 pm

I’ve lost the dare. What’s the forfeit.. ?

I believe I have a great concept, but Lua was not the language to write it in – and my inexperience makes it frustrating to solve logical problems with such an odd lexical syntax.

The experience has shown me some faults in my work ethic and I’m glad this opportunity has helped me identify them!

  1. I will not consider the Jam
  2. I intend to judge as many games as I can
  3. I shall return for #21

Peace – Rob

Argh! Programmer Graphics!

Posted by
Sunday, May 1st, 2011 4:52 pm

Remember the Survival Guide!

Posted by
Sunday, May 1st, 2011 8:19 am

When I find myself in times of trouble, the Survival Guide says to me:

When the deadline is approaching, it’s still important not to panic. If things feel confusing, take a break. Even five minutes will do. Get some fresh air, take another shower. Your head keeps working even though you’re not looking at the problem. Since it’s all your code, you should be able to figure out the problem, but banging your head to the keyboard won’t help anything.

The most important bit is not to give up.

Remember to leave some time for packaging and final testing.

Also, it’s entertaining to watch all this progress on the blog as you code – so keep ’em coming! Best of luck in these final 12 11 hours…

Day 1

Posted by
Saturday, April 30th, 2011 4:25 am

It’s been.. 9 hours! I’ve amassed 500+ screenshots and settled on something achievable! But this is just a milestone..

I have myself a temporary menu/state handler, and a good deal of prototype code – I spent 2 hours after the theme was announced brainstorming and had a lot of ideas to balance out! Here are some ideas which came out that I rejected:

  • Implication of danger/attack (intense atmosphere)
  • Items of power (balanced gameplay is important to me)
  • Paranoia
  • Emotional independence
  • Clones
  • Dying if alone
  • Wildcard: honeytraps

Here are the idea I’m adopting:

  • Survival
  • Trails (tracking or tracing paths)
  • Distractions/focus
  • Context sensitivity
  • Separation

I made some concept art with some distorted perspective which I’m growing fond of.. I think an extra dimension will bring it more to life?

Either way – sleep is next on my agenda.



Posted by
Thursday, April 28th, 2011 4:00 pm

I’m in!

I look forward to:

I will be working with LÖVE (cross-platform 2D engine) using Notepad++

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