About thristhart


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thristhart's Trophies

Right... Arms... award
Awarded by Mikhail Rudoy
on May 7, 2011

thristhart's Archive

Upset Post-mortem

Posted by
Monday, August 22nd, 2011 8:01 am

Upset: The Post-mortem

Thristhart: This post-mortem brought to you in the style of a chat log, in the spirit of my game.

Thristhart: I was completely unprepared for an “Escape” theme. I thought for sure self-replication or one of the evolution synonyms was going to win.

Thristhart: My carefully crafted idea had to be thrown out! (as usual)

Thristhart: The Conversation Mini-LD earlier produced a game based around IRC.

Thristhart: I loved the concept, but found the execution kind of lacking on where it could have gone with it.

Thristhart: So I took the concept of an IRC game and tried to make it better!

Thristhart: I think I succeeded, somewhat.

Thristhart: Even if I didn’t, I learned a lot and had a bunch of fun.

Thristhart: As a final note, The Lord Master would be upset if you didn’t try my game.

Thristhart: You wouldn’t want to upset him, would you?

Status Update #5: Demo number 2, and lunch time!

Posted by
Saturday, August 20th, 2011 11:31 am



Now with extra plot!


Using this method of game design has meant I’m spending most of my time on content. I am happy about that. On the other hand, gosh my plans call for a lot of content.


also I hope people who want to play my game enjoy reading

Status Update #4: IE makes me cry bitter tears

Posted by
Saturday, August 20th, 2011 9:52 am

…and so I’m giving up on supporting it.


There’s no programmers still using IE8 anyway, right?

Status Update #3: A demo!

Posted by
Saturday, August 20th, 2011 8:35 am

Click the image to try out what I’ve done so far! Which is not, admittedly, much. I like the atmosphere I’ve got going, though!

EDIT: Fixed a positioning bug due to last-minute style changes. Mixing percentage and em measurements causes strange things, people!





Status Update #2: Good morning. LD!

Posted by
Saturday, August 20th, 2011 5:52 am

I found this on the internet:


Now, time to get to work.

Status Update #1: Lots and lots of stupid ideas

Posted by
Friday, August 19th, 2011 9:36 pm

My game concept came pretty quickly. Setting: dystopian future city. Goal: escape the city. Gameplay: Text-based conversation game. With many, many different ways to actually escape. Some sort of futuristic chat system. Hire people for murder, prostitution, bribery, etc.


Time to sleep. Good night, LD.

I’ll try to be in, I suppose.

Posted by
Wednesday, August 17th, 2011 6:47 am

Javascript, sfxr, GIMP, Raphael-JS (maybe), Autotracker-C, SoundManager 2.


http://dl.dropbox.com/u/5227720/HTML5/grid.html as basecode.


I may give up half-way through and make it with Ruby instead. If so, I’ll be using Ruby(duh) and Chingu/Gosu.

A Colorful Man Post-Mortem

Posted by
Saturday, May 7th, 2011 10:29 am

This post-mortem presented to you as a series of random observations and comments.


My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.


I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.


Honestly, this wasn't intentionally funny. I just needed an excuse to not give the player the super-weapon yet.

I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.


I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.


The reason for the super-weapon:



I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.



Autotracker-C is AMAZING. USE IT!


Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.


My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.

Status Update #7: IT IS COMPLETE!

Posted by
Sunday, May 1st, 2011 1:45 pm

This otter is as happy as I am. Almost.

My entry, A Colorful Man, has been submitted!

It is cheesy and wonderful and I am so glad that it isn’t terrible.


I hope!

Status Update #6: Wasted half an hour

Posted by
Sunday, May 1st, 2011 12:14 pm

…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.


Also, tightening screws while blind is no fun.

Status Update #5: That feeling when you solve a bug…

Posted by
Sunday, May 1st, 2011 11:04 am

…that’s been bothering you for an hour, and it’s the simplest mistake?


Right now I feel simultaneously post-coital and furious.


that is an odd mix of feelings.

Status Update #4: Demo time!

Posted by
Saturday, April 30th, 2011 3:07 pm


PLEEEAAAASEEEEEEEE download, play, and give feedback!

A cute otter to draw attention to the post.

Okay fine. here’s a screenshot:


Now to spend some time playing other people’s games, if there are any available.

Status Update #3: Content time

Posted by
Saturday, April 30th, 2011 12:43 pm

The engine is entirely done (I hope), with support for scripted cutscenes and automatic level loading.

Now it’s just time to pump out a bunch of levels, tie it together and hope it’s fun.


I’m worried about how long it’ll take for me to upload the final product on my extremely slow bandwidth. Might have to plan for a couple hours of upload time…

Status Update #2: The plot thickens

Posted by
Saturday, April 30th, 2011 11:23 am

Obligatory breakfast photo

Posted by
Saturday, April 30th, 2011 6:44 am


Yummy walnut danish ring.

Status Update #1: It’s dangerous to go alone, eh?

Posted by
Friday, April 29th, 2011 9:00 pm

So I’ve got an idea mostly sketched out for a top-down adventure RPG (very original I know). The twist of sorts is that the character is unarmed – perhaps even pacifist. And his enemies are very much not.


I’ve created a basic engine, where the player is controlled by the mouse, and levels are loaded from text files.


I’m also streaming on livestream, at http://www.livestream.com/thristhart. The quality is terrible because my internet is terrible. So that’s cool I guess.

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