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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 1 hour, 59 minutes, 21 seconds
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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    About thristhart


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 21
    Ludum Dare 20
    Ludum Dare 19

    thristhart's Trophies

    Right... Arms... award
    Awarded by Mikhail Rudoy
    on May 7, 2011

    thristhart's Archive

    Day 1 wrapup

    Posted by
    Saturday, August 23rd, 2014 2:02 am


    I’ve got a ship in infinite space and a planet you can orbit and greet the locals on!

    Try out the current build at http://thristhart.github.io/ld48-30/
    (Use WASD/Arrow keys to fly around)

    CRESS – Like Chess but less fun!

    Posted by
    Sunday, April 28th, 2013 1:43 pm

    Cress is a multiplayer board game with minimalism as its core tenant. I built a whole lobby system around it too, so I hope you’ll try it out with your friends.

    How to play
    Compo page

    Who Got Your Goat? A murder mystery.

    Posted by
    Saturday, December 15th, 2012 11:58 pm

    Which one of these shady characters killed your goat?



    Thristhart’s I’m-In

    Posted by
    Friday, December 14th, 2012 6:12 pm

    I’m in! You can see my basic framework (ie, pretty much nothing) here: http://tom.shea.at/ludum_dare/25/

    I’ll be streaming here: http://www.justin.tv/thristhart


    I’m using:

    • Secure Shell for Chrome
    • vim
    • HTML5/Javascript
    • GIMP for graphics
    • SFXR for sound
    • GreaseMonkey’s Autotracker-bu for music if I decide I need it
    • Keeyai’s Chronolapse for the timelapse


    Posted by
    Saturday, April 21st, 2012 7:33 am

    I’ve created the basic functions of the game! Each “Germ” that spawns follows the instruction set at the bottom endlessly until it dies. There’s some really glitchy collision and the germs are dumb as a rock, but it works! The timer at the top-right represents the time left in the “phase”. After the phase ends the germs move on to the next instruction.


    Click to try it!


    Posted by
    Friday, April 20th, 2012 8:04 pm

    Tiny World! YES! This fits in great with something I’ve wanted to work with for a long time: bioengineering!

    But I thought I’d take it a step further. You’re bioengineering.,. bioengineers! I’m going to make a base-building game in which you create instruction sets for little bacterium that build your base following your instructions. Hopefully I’m not going over scope with this!

    LD 23 – Consider me good and ready!

    Posted by
    Wednesday, April 18th, 2012 6:17 pm

    I’m in, as they say.


    • Javascript/HTML5, as has become standard for me.
    • GIMP
    • sfxr (if needed)
    • Autotracker-C (if needed)
    • Chronolapse for timelapse
    • If I decide to do multiplayer – unlikely, but possible – then I will use node.js


    Posted by
    Monday, December 19th, 2011 6:37 pm


    oh also I made a game you guys

    Posted by
    Sunday, December 18th, 2011 2:13 pm



    and submitted it!

    post-mortem forthcoming, after a couple days of getting comments from people (and trying other people’s games)


    things I have done since submitting:

    – read reddit

    – played and tested other people’s games (guys you should go do this they are so grateful for it)

    – wrote a bot to keep a log of submission counts every ten minutes, results here: http://dl.dropbox.com/u/5227720/LD22/entry_counts.txt



    Check-in #3: Polishin’ time!

    Posted by
    Saturday, December 17th, 2011 8:33 pm

    I’ve done all the levels that I feel are necessary for now. I’m going to spend day two on shine and polish!


    Click here to try it out! (15 glorious levels!)

    Check-in #2: Zombies, kittens, and landmines, oh my!

    Posted by
    Saturday, December 17th, 2011 2:14 pm


    Click Here to Try Demo #2! This time with 9 whole levels!







    Check in #1: DEMO VERSION!

    Posted by
    Saturday, December 17th, 2011 9:33 am

    After thinking about it a while, I decided to reverse the expectations a little. Your enemies are alone – and you are the monsters that haunt them.


    Click Here to Try the Demo! (only two levels, more of a proof of concept)

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