Ludum Dare 32
An Unconventional Weapon

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About thristhart


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Right... Arms... award
Awarded by Mikhail Rudoy
on May 7, 2011

thristhart's Archive

Day 1 wrapup

Posted by
Saturday, August 23rd, 2014 2:02 am


I’ve got a ship in infinite space and a planet you can orbit and greet the locals on!

Try out the current build at
(Use WASD/Arrow keys to fly around)

CRESS – Like Chess but less fun!

Posted by
Sunday, April 28th, 2013 1:43 pm

Cress is a multiplayer board game with minimalism as its core tenant. I built a whole lobby system around it too, so I hope you’ll try it out with your friends.

How to play
Compo page

Who Got Your Goat? A murder mystery.

Posted by
Saturday, December 15th, 2012 11:58 pm

Which one of these shady characters killed your goat?

Thristhart’s I’m-In

Posted by
Friday, December 14th, 2012 6:12 pm

I’m in! You can see my basic framework (ie, pretty much nothing) here:

I’ll be streaming here:


I’m using:

  • Secure Shell for Chrome
  • vim
  • HTML5/Javascript
  • GIMP for graphics
  • SFXR for sound
  • GreaseMonkey’s Autotracker-bu for music if I decide I need it
  • Keeyai’s Chronolapse for the timelapse


Posted by
Saturday, April 21st, 2012 7:33 am

I’ve created the basic functions of the game! Each “Germ” that spawns follows the instruction set at the bottom endlessly until it dies. There’s some really glitchy collision and the germs are dumb as a rock, but it works! The timer at the top-right represents the time left in the “phase”. After the phase ends the germs move on to the next instruction.


Click to try it!


Posted by
Friday, April 20th, 2012 8:04 pm

Tiny World! YES! This fits in great with something I’ve wanted to work with for a long time: bioengineering!

But I thought I’d take it a step further. You’re bioengineering.,. bioengineers! I’m going to make a base-building game in which you create instruction sets for little bacterium that build your base following your instructions. Hopefully I’m not going over scope with this!

LD 23 – Consider me good and ready!

Posted by
Wednesday, April 18th, 2012 6:17 pm

I’m in, as they say.


  • Javascript/HTML5, as has become standard for me.
  • GIMP
  • sfxr (if needed)
  • Autotracker-C (if needed)
  • Chronolapse for timelapse
  • If I decide to do multiplayer – unlikely, but possible – then I will use node.js


Posted by
Monday, December 19th, 2011 6:37 pm

oh also I made a game you guys

Posted by
Sunday, December 18th, 2011 2:13 pm


and submitted it!

post-mortem forthcoming, after a couple days of getting comments from people (and trying other people’s games)


things I have done since submitting:

– read reddit

– played and tested other people’s games (guys you should go do this they are so grateful for it)

– wrote a bot to keep a log of submission counts every ten minutes, results here:



Check-in #3: Polishin’ time!

Posted by
Saturday, December 17th, 2011 8:33 pm

I’ve done all the levels that I feel are necessary for now. I’m going to spend day two on shine and polish!


Click here to try it out! (15 glorious levels!)

Check-in #2: Zombies, kittens, and landmines, oh my!

Posted by
Saturday, December 17th, 2011 2:14 pm

Check in #1: DEMO VERSION!

Posted by
Saturday, December 17th, 2011 9:33 am

After thinking about it a while, I decided to reverse the expectations a little. Your enemies are alone – and you are the monsters that haunt them.


Click Here to Try the Demo! (only two levels, more of a proof of concept)

Alone completely blindsided me…

Posted by
Saturday, December 17th, 2011 5:08 am

that was the one theme that I thought, “there’s no way anyone is going to vote for such a lame theme.”


well, shit.

LD#22: Declaration of intent

Posted by
Wednesday, December 14th, 2011 2:04 pm

HTML5, I choose you!

I’m going to be using everything referenced in this:

Feel free to use it yourself, it’s mostly documented properly!

Otherwise, GIMP, Autotracker if music becomes necessary, Soundmanager, Chrome/Firefox. Chronolapse for the timelapse.

Today’s Shirt.woot is now the (un)official LD21 shirt

Posted by
Thursday, August 25th, 2011 2:40 pm

I dare you to disagree:

Upset Post-mortem

Posted by
Monday, August 22nd, 2011 8:01 am

Upset: The Post-mortem

Thristhart: This post-mortem brought to you in the style of a chat log, in the spirit of my game.

Thristhart: I was completely unprepared for an “Escape” theme. I thought for sure self-replication or one of the evolution synonyms was going to win.

Thristhart: My carefully crafted idea had to be thrown out! (as usual)

Thristhart: The Conversation Mini-LD earlier produced a game based around IRC.

Thristhart: I loved the concept, but found the execution kind of lacking on where it could have gone with it.

Thristhart: So I took the concept of an IRC game and tried to make it better!

Thristhart: I think I succeeded, somewhat.

Thristhart: Even if I didn’t, I learned a lot and had a bunch of fun.

Thristhart: As a final note, The Lord Master would be upset if you didn’t try my game.

Thristhart: You wouldn’t want to upset him, would you?

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