Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About thristhart

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19

thristhart's Trophies

Right... Arms... award
Awarded by Mikhail Rudoy
on May 7, 2011

thristhart's Archive

Day 1 wrapup

Posted by
Saturday, August 23rd, 2014 2:02 am

pirategamewip1

I’ve got a ship in infinite space and a planet you can orbit and greet the locals on!

Try out the current build at http://thristhart.github.io/ld48-30/
(Use WASD/Arrow keys to fly around)

CRESS – Like Chess but less fun!

Posted by
Sunday, April 28th, 2013 1:43 pm

board
kill
Cress is a multiplayer board game with minimalism as its core tenant. I built a whole lobby system around it too, so I hope you’ll try it out with your friends.

How to play
Lobby
Compo page

Who Got Your Goat? A murder mystery.

Posted by
Saturday, December 15th, 2012 11:58 pm

Which one of these shady characters killed your goat?

 

http://www.ludumdare.com/compo/ludum-dare-25/?action=rate&uid=3164

Thristhart’s I’m-In

Posted by
Friday, December 14th, 2012 6:12 pm

I’m in! You can see my basic framework (ie, pretty much nothing) here: http://tom.shea.at/ludum_dare/25/

I’ll be streaming here: http://www.justin.tv/thristhart

 

I’m using:

  • Secure Shell for Chrome
  • vim
  • HTML5/Javascript
  • GIMP for graphics
  • SFXR for sound
  • GreaseMonkey’s Autotracker-bu for music if I decide I need it
  • Keeyai’s Chronolapse for the timelapse

CHECK-IN 2: THE DEMO

Posted by
Saturday, April 21st, 2012 7:33 am

I’ve created the basic functions of the game! Each “Germ” that spawns follows the instruction set at the bottom endlessly until it dies. There’s some really glitchy collision and the germs are dumb as a rock, but it works! The timer at the top-right represents the time left in the “phase”. After the phase ends the germs move on to the next instruction.

 

Click to try it!

CHECK-IN 1: THE IDEA

Posted by
Friday, April 20th, 2012 8:04 pm

Tiny World! YES! This fits in great with something I’ve wanted to work with for a long time: bioengineering!

But I thought I’d take it a step further. You’re bioengineering.,. bioengineers! I’m going to make a base-building game in which you create instruction sets for little bacterium that build your base following your instructions. Hopefully I’m not going over scope with this!

LD 23 – Consider me good and ready!

Posted by
Wednesday, April 18th, 2012 6:17 pm

I’m in, as they say.

Tools:

  • Javascript/HTML5, as has become standard for me.
  • GIMP
  • sfxr (if needed)
  • Autotracker-C (if needed)
  • Chronolapse for timelapse
  • If I decide to do multiplayer – unlikely, but possible – then I will use node.js

AS:ZT POST MORTEM – IN VIDEO FORM!

Posted by
Monday, December 19th, 2011 6:37 pm

oh also I made a game you guys

Posted by
Sunday, December 18th, 2011 2:13 pm

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3164

 

and submitted it!

post-mortem forthcoming, after a couple days of getting comments from people (and trying other people’s games)

 

things I have done since submitting:

– read reddit

– played and tested other people’s games (guys you should go do this they are so grateful for it)

– wrote a bot to keep a log of submission counts every ten minutes, results here: http://dl.dropbox.com/u/5227720/LD22/entry_counts.txt

 

 

Check-in #3: Polishin’ time!

Posted by
Saturday, December 17th, 2011 8:33 pm

I’ve done all the levels that I feel are necessary for now. I’m going to spend day two on shine and polish!

 

Click here to try it out! (15 glorious levels!)

Check-in #2: Zombies, kittens, and landmines, oh my!

Posted by
Saturday, December 17th, 2011 2:14 pm

Check in #1: DEMO VERSION!

Posted by
Saturday, December 17th, 2011 9:33 am

After thinking about it a while, I decided to reverse the expectations a little. Your enemies are alone – and you are the monsters that haunt them.

 

Click Here to Try the Demo! (only two levels, more of a proof of concept)

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