And I’m very tired.
But quite happy with what got done in a weekend – didn’t even start till saturday!
The game is here, plays in browser, so give it a go, all feedback welcome
1) Getting some comments on adherence to theme. The first 3 levels, as I said in the manual, are just tutorials. The game proper, and hence the use of the road, doesn’t start till after that. Seems people aren’t willing to put in the time to get good at the physics – that’s my fault, retrospectively I should have pitched it at an easier difficulty level.
2) It’s partly hard, because it’s not an established paradigm – I wanted to do things a bit differently, turn the gameplay on it’s head, so to speak, so there’s new skills to learn.
I’ll give 3 awards to the first three people who complete it, bronze, silver, and gold. To claim, post up a screen shot of the game completion screen. It’s definitely possible to complete, I’ve done it
2.5) Some people mightn’t realise you can shoot enemy turrets with your mouse. That stops them killing you and makes it a bit easier.
3) Ok, so people are having difficulty with the resolution. It only requires 800×800 as an app, but if this is too much for you, download the projector version and resize that, as I mention in the comments and on the webpage.
Just became dawn, on day two.
Coding all night. Even so, taking it easy, not working at the same frentic page as last time.
Have got a fair bit done at the same time, game is shaping up to be quite different, but should be fun.
Hoping to get mostly code complete tonight, to allow time to balance it a bit tomorrow.
Also including a screen shot of the game as it stands – haven’t done much graphical work yet – that’s tomorrow…
Back for another LD… should be fun! Hopefully focus more on gameplay, and less on a large and complex architecture!
Will know the theme shortly.
So, this will be my first Ludum Dare, and I’m totally disorganised and unprepared…maybe it’ll be more fun that way!
I’m going to be using flash to make my game, which I started to learn a few days ago. Last night I figured out how to keyboard events… Yesterday’s major triumph was resizing the dimensions of the game window…
Between now and the start, I’d like to learn how to rotate sprites, make classes, and import art from Inkscpae. My development tools will be the free Flex flash compiler, and VIM, maybe also SVN (to keep the single monolithic text file that will inevitably be my code base in some semblance of control!). I installed Inkscape, Paint.net and Blender in the last few days, and will be relying on sxfr for sound fx.
I’m going in the deep end by using an unfamiliar language without a proper IDE, but I want to learn to make Flash games and this is as good a time as any… I’m a bit concerned that I’ll spend too much time trying to learn how to do basic tasks (ie, manipulate arrays – or is it vectors? – in flash), but we’ll see…
My game will be 2D, simple, probably single screen, and with very simple geometric graphics.
I’ll be delighted if I make something that resembles a coherent game!
I’m really not sure how this is going to work from the point of view of sleep strategy, I stayed up much too late last night learning flash, so I’m already wrecked… it’s going to be a fun weekend