Decided to go a for “minimalist” gameplay version of RPG. Greatly inspired by ProgressQuest I must say. I wasn’t sure if I wanted full combat interaction, but I went for it.
It should focus on equipment management with a twist of random events that should make every replay unique.
Most of it is already done. I need to code more skill, add the random events like merchants and shrines. Then will be the long job of balancing and adding a good amount of items/monsters (with their graphics hopefully, but that is not 100% sure yet !)