Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About Thotor

Entries

 
Ludum Dare 26
 
Ludum Dare 23

Thotor's Trophies

you take the cake !
Awarded by Carduus
on April 27, 2012
the Scary Tetromino Award
Awarded by nSun
on April 24, 2012
Secret Dev Award
Awarded by Selliato
on April 21, 2012

Thotor's Archive

End of Day 1

Posted by
Saturday, April 27th, 2013 3:38 pm

Decided to go a for “minimalist” gameplay version of RPG. Greatly inspired by ProgressQuest I must say. I wasn’t sure if I wanted full combat interaction, but I went for it.

ss_ever_hunting

It should focus on equipment management with a twist of random events that should make every replay unique.

Most of it is already done. I need to code more skill, add the random events like merchants and shrines. Then will be the long job of balancing and adding a good amount of items/monsters (with their graphics hopefully, but that is not 100% sure yet !)

 

Minimalist is not a theme

Posted by
Friday, April 26th, 2013 9:30 pm

Woke up like thirty minute ago, to find that the theme is Minimalist.

I am upset.

 

Most people will use this to make a game with  minimalist UI/Controls. This is not a theme, this is a rule. This goes against the LD spirit.

I am still gonna try but not sure I will respect the theme.

I am in !

Posted by
Friday, April 26th, 2013 3:10 am

Last time I entered the Jam with Carduus but this time I am going back to the 48h Compo

Like every time, I will be using Haxe + NME as this provide the most flexibility for multi-platform.

 

You can follow me on G+

I will also be streaming on twitch : http://www.twitch.tv/thotor

 

It is done !

Posted by
Sunday, April 22nd, 2012 4:06 pm

Finished the bug hunting plus minor tweaking ( like volume control)

You can check my game in the list :

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11540

There is a secret level to be found ! Don’t hesitate to comment if you find it but don’t say how you get there so everyone can search for themselves.

The quality of the background vary from levels. I admit I am really not good at graphics :)

Almost there

Posted by
Saturday, April 21st, 2012 11:58 pm

I finally managed to design my 2 last levels. Now moving to draw their backgrounds.

I am also thinking about adding a secret level (will see how tired I will be, haven’t slept for 21h)

Let it snow, Let it snow …

Posted by
Saturday, April 21st, 2012 3:06 pm

Taking a break from level design and added some snow for my snow globe :) (I really need to update the rest of the graphics, they look so horrible)

Demo : http://ttermeer.com/ld23

Little set back

Posted by
Saturday, April 21st, 2012 9:21 am

I decided to make a small plaftorm game using snow globes

I have my platform engine running and created a small editor to make the levels. But it seems my system is flawed and I got some collision problem. I should have gone for a classic grid collisions instead.

demo is up here (contains collision bug right now :/) : http://ttermeer.com/ld23/

Well back to fixing my collision problem before making the next levels

 

I am in !

Posted by
Friday, April 20th, 2012 2:31 pm

First time for me. Curious to see what I can come up with, even if my graphic skills are just terrible :D

Here is what I plan to use :

Language : haXe

Engine : haXe NME

Targeted plaftorm : Web (Flash, maybe HTML 5 is NME output requires no tweak), Windows.

I only used haXe twice so far so my knowdlege ain’t very strong however it is fairly simple to use as it is based on AS3. It will allow me to target any platform I want in the future ( even mobiles, mac and linux).

NME is a flash like API. Same structure with Stage, sprites and so on but with a much faster rendering (at least on the mobile test I did)

 

I will posting my progress on my G+ profile, you can follow me on :

https://plus.google.com/u/0/101703905628511886010/posts

[cache: storing page]