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Ludum Dare 21

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I’m in!

Posted by
Friday, December 16th, 2011 8:40 am

I only have a day and then I have to catch a flight, but I’ll give it my best shot.


I’ll be using Flixel and maybe the Box2d library.

Less than a day left

Posted by
Sunday, August 21st, 2011 12:46 am

Yes, those are exploding acorns

Less than a day left!

This is my first time using a bit map for level editing,  and I’m finding it incredibly convenient. For example, I can automatically assign which tile image I want by letting my program check how many neighboring tiles there are.

Posted by
Saturday, August 20th, 2011 3:24 am

😐  I definitely took too much time to get the collision detection right. Remind me not to do collision from scratch next time. Good luck everyone!




I’m in

Posted by
Friday, August 19th, 2011 3:02 am

This is my first Ludum Dare!

For coding I’ll be using the Processing (and the simple graphics library that comes with that).

I have some base code that I might use. I put them all here.

All images will be created and edited with Photoshop. The images will then be compiled with Sprite Sheet Packer.

Most sound effects will be created with sfxr.

I’ll create music with PixelBlitz (recording it with Audacity), which is perfect for creating simple music under time constraint. If I need something more complex, I might create something with Ableton.


Good luck to everyone!

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