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Finally Finished…

Posted by
Sunday, August 25th, 2013 5:45 pm

And so comes to the end of our long two days of Ludum Dare, I should probably be getting some sleep but whatever I’m just happy I’m finished :)

This was my second Ludum Dare. Two out of two finishes so far, not too bad. Although on both occasions I’ve been scrambling to be finished right before the end…probably something to learn there :)

Yes I know, my art is terrible. Let’s move on already…


The legendary GitHub came in extremely useful on both Ludum dares when my laptop decides it wants to crash and corrupt half of the things I’m working on… I’m not particularly fond of my laptop for that.

It would be awesome if I could add support for the Oculus Rift on this, what with one sitting about two metres away from me, but alas I have no idea how so unless there’s a lot of demand for it, it’s probably not going to happen I’m afraid.


I’ll probably do a proper post-mortem in a couple of days, after I’ve had a while to check out all the other awesome stuff people have made.

Here’s a link to my entry in case anybody cares!

A Hero Arrives!

Posted by
Saturday, August 24th, 2013 5:49 pm

I finally have a hero for my platformer! Or at least my exhausted mind thinks so.


No idea how I’m going to manage making frames for these as well as actually doing something with what little I’ve churned out today, we’ll find out tomorrow!

Some people’s things look really awesome, can’t wait to play them! :)


P.S. It’s a hat. Don’t argue, it just is.


Here we go again…

Posted by
Saturday, August 24th, 2013 2:55 pm

My second Ludum Dare, the second time my computer has decided to die and corrupt things I was in the middle of working on (Source control is important people!)

In other news, here’s a platformer! Would probably be closer to completion if I didn’t spend hours making sloped surfaces…oh well…

Random Platformer!

At least this time I had the good sense to build in a level editor for testing purposes :)



Posted by
Sunday, April 28th, 2013 3:30 pm

Wow that took much longer than expected. I was supposed to be doing revision for an exam in 10 hours but oh well, I’m pretty pleased with how my game turned out in the end, although I’m do doubtful of how well it stuck to the minimalist brief.


BLoX, or “Blocks and a Lot of XOR” is the title for no particular reason, although if anybody has heard of Swing’s setXORMode method that might give you a clue…

And now is my time to go make some dinner…it’s only midnight after all :)

If you feel like looking at my entry, it can be found here.

Thanks Ludum Dare, I look forward to the next time we meet.



A day of work…

Posted by
Saturday, April 27th, 2013 1:42 pm

So it’s been an entire day and my eyes are pretty much dead, probably time to take a break.

Started off with a platformer kind of thing, scrapped that and started over this afternoon with a simple top-down game, and then I got a little bored and started messing about with the colour settings…

Randomly generated levels that just keep being generated as you move down the floors are a nice feature, but I still haven’t really got any idea about an objective. I’ll save as a job for later…

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