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Possibly sort-of in

Posted by
Thursday, August 20th, 2015 10:50 am

In, but not all the way. Part-way in, as it were. Lurking in the doorway of Ludum Dare, letting in a terrible draught.
In my bag is Pygame (after not having all that much luck with Unity), PyxelEdit and ModPlugTracker if music happens.


Posted by
Friday, April 17th, 2015 2:34 am

Rearrange the title post for a common Ludum Dare declaration.

(At least, if I can get Unity 5 working with MonoDevelop.)

Another game in the Dare

Posted by
Monday, December 1st, 2014 8:37 am

I don’t want no third dimension
No vector tranforms in my game
No 3D models for this project
Ludum, leave those cubes alone.

Hey, Ludum, leave those cubes alone!
All in all, you’re just another game in the Dare.

Apologies to Pink Floyd

3D didn’t go so well for me last time, so I’ll be working in 2D this time unless something phenominal presents itself. Using Unity for programming, aseprite for art, with bfxr and ModPlugTracker for sound and music if I get that far.

Let’s do this again!

Posted by
Thursday, August 21st, 2014 5:54 am

I’m in for this one; ignoring all wisdom to stick with what you know, I’m swapping GameMaker (that I did my last two successful entries in) for Unity (a program that I have historically had Issues with, but I think I’ve got it down now!)

I’m sure it’ll be fine.

This time…

Posted by
Wednesday, April 23rd, 2014 2:52 pm

So, having actually finshed and submitted something last time, this time, I will finish and submit something competent.

Signs of organisation

Posted by
Sunday, December 8th, 2013 4:20 pm

Really looking forward to participating in the jam this time around; I’ve actually taken an afternoon to get something done with the tools I plan to use, thus sidestepping the compilation headaches I normally get around five hours in.
(Admittedly, the tool in question is GameMaker, but baby steps.)

What could possibly go wrong?

Posted by
Friday, August 24th, 2012 7:16 am

Me and my housemate are giving the jam a go. It’s our first time doing a jam, but it can’t be THAT hard, right?

Probably using Unity, GIMP 2.6, Blender and maybe ModPlugTracker.

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