About Thijsku (twitter: @Tumbleweedgames)

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Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26

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Awesome Modeller
Awarded by dotboris
on April 16, 2016

Thijsku's Archive

Update #2 – A quick update on our progress

Posted by (twitter: @Tumbleweedgames)
Saturday, April 16th, 2016 1:38 pm

Previous updates:

Game concept

<INSERT GAMENAME HERE> is a multiplayer game with a western-theme. In it, players are divided up in two teams where one team hides as different objects located in the level.
The other team has the job to hunt them down. ….So…Prophunt. The twist is that we want to implement different modes and objectives for both teams to keep things interesting.

 

Programming (Ruud & Rick)

Now that we can create teams and spawn the players inside the level, we are looking to work on the gameplay mechanisms that allow the players on the prop team to change into different props.
This includes a preview of the what the player would look like when transformed. Another thing we want to look at is if we can create a nice server browser so that people can see all the servers that are running. (instead of just connecting to IP)

23123123

Graphics (Thijs)

I have been making new models in the past few hours. I am almost done with the props. After this, it is time to make stationary models like buildings. Saloons and churches are next on the list!

blender2

 

Build game world (Thijs)

To get an impression of the models placed in the world, we exported a few rocks to the engine. We are pretty happy with the atmosphere already, but it still needs a lot of work. We can’t wait for all models to ready, so we can bring the world to life!

saasd

 

Wanted: a name

Not having a name for a game sucks. We would love to have some suggestions!

poster

Update #1 – Time to explain!

Posted by (twitter: @Tumbleweedgames)
Saturday, April 16th, 2016 9:02 am

What are we making?

<INSERT GAMENAME HERE> is a multiplayer game with a western-theme. In it, players are divided up in two teams where one team hides as different objects located in the level.
The other team has the job to hunt them down. ….So…Prophunt. The twist is that we want to implement different modes and objectives for both teams to keep things interesting.

Graphics (Thijs)

During this Ludum Dare, I am mainly focusing on the graphics. We love low poly styles. They are relatively easy to make, since it doesn’t require to make textures. This allows us to make loads of props within a short amount of time. It also looks pretty in the engine!

In the screenshot below you can see the progress of the modeling in Blender. I made 11 rock variants, so we can create some nice mountains in the engine. I still have a pretty big to-do-list, so let’s keep modeling!

blender

 

Programming (Ruud & Rick)

Since the main focus of the game is multiplayer, we started on implementing basic features like joining and creating a lobby. The next thing on the list is to determine how to split up the players into the different teams and then start working on gameplay.

issuucover

A multiplayer test session. Our programmers are hacking? Also, there is a Togepi somewhere.

 

Our Trello board

trello

We’re in!

Posted by (twitter: @Tumbleweedgames)
Saturday, April 16th, 2016 4:31 am

imin

 

Good morning! We’d just like to say we are in.  Me, Ruud and my brother will make a game in Unreal 4. We love the theme, so we can’t wait to get started.

Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender

<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?

 

workspace2 workspace1

Update #4 – Oh no, we didn’t make it!

Posted by (twitter: @Tumbleweedgames)
Monday, August 24th, 2015 5:16 pm

Previous blog posts

Update #1 – Haunted house in the making!
Update #2 – Haunted House progress!
Update #3 – The last day

The bad news

Lets start with the bad news. Unfortunately, we won’t be able to submit an entry this time. The gameplay is really lacking at the moment, and there is just too little time to make something fun out of it. We should have spent more time on coming up with a solid game concept.

The good news!

Of course this Ludum Dare wasn’t a waste at all! First of all, we learnt so many new things about the Unreal 4 engine. Personally, I finally figured out what the animation workflow between Blender and Unreal 4 should be like. I have wanted to learn this for the longest time, so I’m really excited I’m finally able to bring my future project to life with animations.

Secondly, this isn’t the end of the project. We just got a brilliant idea for the game and we are ready to experiment in the coming days. Follow our Twitter if you’re interested in the progress of Haunted House!

Final words

Good luck to all jammers and congratulations to all participants in the compo. I look forward to playing your entries. :)

 

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#Update 3 – The last day

Posted by (twitter: @Tumbleweedgames)
Monday, August 24th, 2015 6:13 am

Oh no, we only have 14 hours left to finish our entry! This will be a short update of our game, since there is still a lot of work to do.

[Art] Exterior & Character (Animations)

The exterior is now done! The house has a roof and there are trees and grass outside. There is also a full moon!

update3_final

I am pretty inexperienced with modeling characters, so I was afraid I would mess this part up. In the end, I think the end result could be improved a lot, but it will do for now. Let me introduce you to one of the kids!

update3_final2

The only thing the characters still need are.. animations. I have never made (working) animations, but a hour ago I FINALLY figured out what the animation workflow should be like. Let’s hope I’ll be able to produce some acceptable animations the next few hours. After that, I just need to make more kids. And monsters. And I still need to make more props. And more rooms. Hmm.. I should get back to work..

 

Update #2 – Haunted House progress!

Posted by (twitter: @Tumbleweedgames)
Sunday, August 23rd, 2015 10:18 am

This is a update on the progress of Haunted House. In the first update, we talked about the concept of the game. This time we will briefly talk about the progress.

[Art] Furnished rooms!

The house isn’t as empty as it was before. We are planning to make different kinds of rooms, like kitchens, basements and dining rooms. We still have to make the exterior environment.

update2

 

[Programming] Pathfinding & AI

We’re currently also working on making the AI decide where to go next, taking into account certain variables like phobias.

image_2015-08-23_16-56-48

Update #1 – Haunted house in the making!

Posted by (twitter: @Tumbleweedgames)
Saturday, August 22nd, 2015 4:22 pm

So here’s a short blog covering our progress so far. We think we have a pretty fun game concept and we can’t wait to see what the end result will look like. Let’s dive in our concept first..

You are in charge of a haunted house

Everyone has heard of the notorious haunted house, located in the middle of the forrest. Kids from all around are acting tough and are challenging each other to pay a visit to the house.  It’s your job to make this the worst day of their lives.

You are the monster living in the house and you love to put those miserable children in their place. Scar them for life by manipulating the environment, building up tension and by using monster abilities all of which will lead up to the final confrontation..

 

Our progress

There are three people working on the game. Meet the team!

  • Rick & Ruud – Programmers. They are making sure the gameplay works and all systems are in place.
  • Thijs – The artist. He’s trying to make everything look nice

Here is a rough sketch of the environment of the game. The game has a sideview perspective. The player can walk around the building and interact with the environment by using the mouse.

draft

And here is our first ingame screenshot! There is still a lot that has to be done, but it is a start!

O2ZoF9Z

We are in!

Posted by (twitter: @Tumbleweedgames)
Saturday, August 22nd, 2015 8:57 am

imin

 

This post is a bit late, but we just want to say we are in! Me, Ruud and my brother will make a game in Unreal 4. There is work to do, so let’s get to it!

Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender

<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?

 

 

The end of this Ludum Dare is near..

Posted by (twitter: @Tumbleweedgames)
Monday, May 11th, 2015 5:53 pm

.. but our game is still being worked on! My brother and I made Freeze Tank, our first online multiplayer game. A summary of the game concept can be found on the Ludum Dare page. A few days ago, we decided to make an instruction video which helps you to survive your first battle in Freeze Tank. Take a look below!

The future of Freeze Tank

Playing with other people on our livestream was a blast! We also loved the feedback we got. Not long after the jam ended, we started working on a patch which should improve the some aspects of the game a lot. For example, we added a server browser, usernames and better round endings.

The first patch should arrive in the next couple of days. Make sure to keep an eye on our Twitter if you are interested in the development of our game!

        

 

 

tumblwe

 

Freeze Tank: Post-mortem

Posted by (twitter: @Tumbleweedgames)
Saturday, April 25th, 2015 6:02 pm

header

 

It’s time for a little post mortom of Freeze Tank. I would like to keep a short one, since I don’t really think most people want to read a wall of text. So, let’s dive in the good & bad points!

Play & Rate our game

Follow our Twitter for playing/streaming schedules!

What went right

  • The game is playable! We were in such a rush during the last hours, so we were really surprised that we could deliver an enjoyable game.
    We have never finished a multiplayer game before until now. It was definitely a challenge, since you face problems you wouldn’t encounter while developing a singleplayer game.
  • (Thijs) This is my first attempt to create handpainted textures for a game. I still have a lot to learn, but I am definitely satisfied with the results! I cannot wait to improve my skills for the next Ludum Dare.

What went wrong

  • Some small features were not implemented that turned out to be very important from a game-experience perspective. For example a scoreboard, a notification of the winning team and instructions for the player.
  • GITHUB. Gotta hate it. The Unreal Engine has no option to merge in a proper way (yet!)
  • No tutorial, players don’t know what to do if they have not read the description on the Ludum Dare page.

Multiplayer entry pros

  • It’s very satisfying to see other people playing and enjoying your game.
  • You are automatically the no-life-pro-master with 72 hours of gaming experience on record, before the game even came out.

Multiplayer entry cons

  • The biggest issue with a multiplayer entry is that you won’t receive as much feedback compared to a singleplayer game. Our servers aren’t 24/7 and we can’t expect all players to make their own server. We are trying to compensate this by livestreaming play events. This approach resulted in some interesting games, although we didn’t reach the full potential of the game yet. (5v5)

Last but not least.. a timelapse! (perspective Thijs)

We are streaming our multiplayer game right now. Come join us!

Posted by (twitter: @Tumbleweedgames)
Thursday, April 23rd, 2015 1:06 pm

banner

 

You can join us at the official server #1. We’ll see you on the battlefield!

Click here to watch our Twitch channel! (live!)

Ludum Dare Page

We are streaming our multiplayer game right now. Come join us!

Posted by (twitter: @Tumbleweedgames)
Tuesday, April 21st, 2015 2:24 pm

You can join us at the official server #1!

Click here to watch our Twitch channel! (live!)

Ludum Dare Page

Update #2 – Freeze Tank

Posted by (twitter: @Tumbleweedgames)
Sunday, April 19th, 2015 7:18 pm

This is a very short update on the progress of Freeze Tank. In the first update, we talked about the concept of our multiplayer game. This time we’ll show the main menu. Well, there’s a lot to do, so I’d better get to work! If you are interested, you can watch us on this Twitch stream.

mainmenu

 

Update #1 – Freeze Tag

Posted by (twitter: @Tumbleweedgames)
Sunday, April 19th, 2015 7:07 am

This is a quick update on the development of our game ‘Freeze Tag’. First of all, let me introduce you to the concept:

Concept
Freeze tag (name might change) is a multiplayer game in which you have to freeze players in order to win. All players possesses a freeze gun which has the ability to freeze your enemy and defrost your teammates! A team wins when

  1. all enemies are freezed
  2. the crystal at the enemy based is completely frozen

How is it going?

We might have put a bit too much on our plate. Creating a multiplayer game with two people within three days sure is a challenge! We are getting work done, so hopefully we’ll have a working prototype later today. We’ll keep you guys updated!

first_update

Click on the image to view the screenshot in full resolution

We are in!

Posted by (twitter: @Tumbleweedgames)
Thursday, April 16th, 2015 5:40 am

imin

 

Me and my brother will participate in the Ludum Dare once again! Our skills with Unreal 4 has been improved since the last Ludum Dare, so hopefully we’ll be able to pull something off. This should be an exciting Ludum Dare either way, so good luck to you all! :)

Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender

<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?

 

 

Blog Post #1 – Spaceship coming along

Posted by (twitter: @Tumbleweedgames)
Sunday, December 7th, 2014 2:30 pm

Heyo! It’s time for the first blog post on the development of our Jam game, called Space Mechanic. I’m working together with my brother He mainly focuses on the programming side, while I am trying  to improve my Blender skills.

We will release some more information later this night, so stay tuned!  You can also check our livestream to watch the development.

blogpica3

It’s still work in progress. Will be working on the lightning later this night!

 

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