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Time for sleep

Posted by
Sunday, August 23rd, 2015 8:19 pm

Finally, my game is submitted and seems to work without any major flaws (apart from NPCs falling through the floor of course :D)

Now, it’s time to get some sleep!

Possessed main menu!

Posted by
Sunday, August 23rd, 2015 3:38 pm

My game now has a main menu

Yeay, blood

Posted by
Sunday, August 23rd, 2015 12:55 pm

Enemies that you kill now explode into blood splatter. I have no idea how well it will work performance wise though…

Oh the joys of gamejams

Posted by
Sunday, August 23rd, 2015 11:51 am

The best thing about game jams is that you don’t have to care if the code you write is good as long as it works.

I deleted elements in a vector in a way which caused a buch of weird issues and didn’t feel like comming up with the propper way of doing it. Instead I wrote this beautiful snippet of code…

http://pastebin.com/CGQJMjcM

Going to sleep

Posted by
Saturday, August 22nd, 2015 6:56 pm

Im of to a decent start this time. I have a solid concept where you will transform between a human and a monster with the goal of killing as many people as possible before getting killed. Here is a screenshot of my progress so far. lines and boxes are the best kind of programmer art 😀

my progress
 

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