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Finally finished

Posted by
Sunday, December 11th, 2016 7:02 pm

Play it here

God, that was more difficult than it needed to be. I wasted lots of time on the same problems (I’ll talk about it in a Post-Mortem) but I’m finally done.

Note: My game requires that you download GMS2 to run. http://www.yoyogames.com/get2

~

Calloway Boss Fight

Posted by
Sunday, December 11th, 2016 5:09 pm

so Professor Calloway is in his Mech, where he shoots you and then charges you like a bull. This boss fight is gonna be great!

View post on imgur.com

Professor Calloway’s Malfunctional Lasers

Posted by
Sunday, December 11th, 2016 12:20 am

what? no, I definitely did NOT just spend 4 hours working on a laser only to scrap it and do it in a different way. that would be stupid, right?

nope, I definitely spent 4 hours trying to make a laser follow the player. I was really close, but I scrapped it. I dont need to waste any more time on that. So now the laser just rotates around and alternates and speeds up. It’s like a mini boss fight.

View post on imgur.com

Don’t mind the debug numbers above the turret, I was using those for testing.

So next up is more traps for Professor Calloway to spring on you, and also a Professor Calloway boss fight hopefully. I’m off to bed now, good luck to everyone else!

~

Professor Calloway’s Room of Traps*

Posted by
Saturday, December 10th, 2016 5:33 pm

*working title

I got my concept done. An evil Professor has locked you in a room with many different stages of traps. It will work similarly to a boss fight, with one stage at a time. It will also be sort of bullet-hell, with lots of things flying around the screen.

Starting my stream early, come watch me!

Posted by
Friday, December 9th, 2016 8:21 pm

twitch.tv/thesquigglez
I am playing Overwatch while waiting for the theme to be announced. Stop by!

evolver time lapse

Posted by
Sunday, August 28th, 2016 2:21 pm

scrap

Posted by
Saturday, August 27th, 2016 4:14 pm

so I am scrapping all code I have done thusfar to make this easier but more tedious. that is all

end of day 1

Posted by
Saturday, August 27th, 2016 12:22 am

As I prepare for sleep tonight, I ask myself:
“What did I accomplish today?”

Then I recall the duck hunt memes in the irc, taking 3 hours to make a 200×100 gui, and making some dev art.

Tomorrow I have the task of programming the game and improving art.

So now I ask myself:

“Why couldn’t the theme have been Duck Hunt?”

what have i done?

Posted by
Friday, August 26th, 2016 10:47 pm

almost 3 hours in and all i have to show for it is this hud

my game idea is evolution choose your own adventure. this should be fun

if (squigglez.freeThisWeekend = 1) {squigglez.inLD = 1}

Posted by
Tuesday, August 23rd, 2016 6:05 pm

Thats right! I’m in for #3. I wont be able to stream this time, but I will try to post here often!
I’ll be using GameMaker: Studio for art, programming and level design and either BFXr or my phone for sounds. See you then

Where Wolf? Finished!

Posted by
Sunday, April 17th, 2016 3:57 pm

This Ludum Dare has been a bumpy one. I found myself taking many more breaks than the previous one. I took a long time to think of an idea for the game but I finally found this one. Basically you are an Animal Control officer who has to hunt the werewolves from the crowd of people.

Runner 2016-04-17 15-44-27-35

The game took more time than expected due to my infinite loops and other bugs.

It was definitely a learning experience, much like #34. I do not enjoy Where Wolf as much as I enjoyed NnB: Nuts ‘n’ Bolts.

You can play the game here or here.

Enjoy and leave feedback if any. Thanks!

 

 

~

Here! Have some dev art

Posted by
Sunday, April 17th, 2016 11:48 am

spr_werewolfspr_playerWhere Wolf

Bug In My Game

Posted by
Saturday, April 16th, 2016 4:38 pm

I appear to have made an infinite loop with my spawner. If anyone knows GM:S, I could use a little help. Here is my Object Info:

Information about object: obj_spawner

Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:

execute code:

randomize()
wolf = irandom_range(1,10)

people = irandom_range(1,20)

if (!object_exists(obj_player)){
instance_create(x,y,obj_player)
}
Step Event:

execute code:

do
    {
    wolf -= 1
    were = instance_create(x,y,obj_werewolf)
    were.x = (irandom(1920))
    were.y = (irandom(1080))
    }
until (wolf =0);
do
    {
    people -= 1
    ppl = instance_create(x,y,obj_person)
    ppl.x = (irandom(1920))
    ppl.y = (irandom(1080))
    }
until (people = 0);

LD Update 2

Posted by
Saturday, April 16th, 2016 11:14 am

Day 1 Progress

Posted by
Friday, April 15th, 2016 10:19 pm

This is what I have so far. Check out my stream for more updates and development from me and subscribe for other shitty videos

streaming

Posted by
Friday, April 15th, 2016 8:06 pm

twitch.tv/thesquigglez check it out! streaming with game maker studio

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