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Ludum Dare 30
 
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Ludum Dare 28
 
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Money Maker Deluxe

Posted by
Saturday, November 15th, 2014 9:27 am

I’m proud to say that ill be working on Money Maker Deluxe. we have just launched our announcement trailer

C# Unity Developer looking for team

Posted by
Thursday, August 21st, 2014 10:02 am

Currently i’m looking for kick-ass team member(s).
To introduce myself. I’m Roy 24 years old. currently studying Game Technology and Producing at Saxion University of Applied Science (3rd year). My portfolio can be found here www.therrato.com

For this Ludum Dare I would love to work with some new people. Are you able to keep your polygons on a low count and texture your models by your self, then you might be the person I’m looking for. Do you compose your own audio and sounds than I might be looking for you as well.
For 2D, can you work in more than one style so we can go for something fitting to the theme than I might be looking for you as well.

I don’t have a specific idea of what to create yet since the theme is still unknown but I am able to make a mobile version or a Kinect game. So if you guys or girls are up for that, then let me know.
If you are interested hit me up with your portfolio on here or on skype.
Tools at my disposal:
Kinect (v1)
xbox 360 Controller
3 android devices
1 iphone (3gs)
Unity 3D with Microsoft visual Studio.

skype: therrato
portfolio: therrato.com

Esperden

Posted by
Wednesday, January 29th, 2014 5:59 am

In the past 8 weeks me and my team mates have been working on the game: Esperden.
Esperden is a story driven game, that takes place in a world between life and the afterlife.
The trailer can be found on youtube. If you click the screenshot below you head there directly to the trailer.

In-Game Footage

If there is enough interest we might try to go for a release.

Programming:
– Roy Schröder (Level editor/Importer/Controls/Audio/Gamelogic/Voice acting/Planning)
– Maikel Oelen (Shaders/Rendering/Gamelogic/Progression/HUD)
– Conner Sampson (Menu/Audio)
– Niels van Asperen (Collision detection/Documentation)

Creative
– Peter Vrieling (Models/Textures/Level design/Voice acting/2D/Planning)
– Rihards Valters (Models/Textures/ Level design)
– Alhric Ademus ( Story/Models/Documentation/ Voice acting/ Level design/Research)
– Christian Calin( Audio/Voice acting)

Information:
Engine: Micro Game Engine (c++)
Models:  Maya
LevelEditor: Unity 3D

 

 

 

Tetris Jump

Posted by
Tuesday, December 17th, 2013 5:18 am

TetrisJump

What is Tetris Jump:
Tetris Jump is a crossover between Tetris and any platformer game.
Basically your task is to get from the Red block to the Yellow block. By placing Tetris blocks. But “You Only Get One” each turn. After each placing phase there will be a platforming phase. to switch between the phases press: enter/return.

How to play

Placement view

In the placing phase you can move the Tetris block with W & S, and rotate the field by A &  D
one you like the position you just press enter/return and the block will start moving while you are in platformer perspective.
Platform View
once the block stopped moving or got destroyed because it didn’t hit anything you can press enter/return to position a new Tetris block. so on till you made it till the end.

My Experience:
Tetris Jump was my first successful Ludum Dare.
Previously I wanted to do to much in too little time, but this time we took a doable concept that was realizable within the 72 hours of the Jam. I worked together with Peter Vrieling and Cristian Calin. Peter provided me with the models and textures and Cristian with the Music.
And me would be Roy Schroder doing the programming. I do have to say that  it feels good to have a team that is willing to help and make something awesome. I would like to keep this team together for later jams.

What went well:

  • Doable Project
  • Time Available
  • Good team Members
  • Created something new
  • Was able to give my own twist to theme
  • Satisfied
  • reused models a lot so modeler doesn’t have to create a ton of assets
  • Product almost portfolio ready

What went wrong:

  • Didn’t fix all bugs
  • Wanted to program the game in a nice manner making things overly complex
  • Did not manage to add in score system and HUD, even though  the game provided all need variables for it.
  • Worked separated with the team members.

 

How to improve:

  • Work with team members at one location.
  • Make (some) UML Diagrams before making.
  • Try to reward the player more.
  • Make the game easier to play.

What I learned:

  • Sleep is for the weak
  • I can program while being drunk
  • live streaming doesn’t really help you get other people involved with your project

 

How I spend my time:

  • Programming: 30 h
  • Sleep: 10 h
  • Partying: 8 h
  • Eating: 4 h
  • Traveling: 3 h
  • Buying secondhand Kinect: 3 h
  • Brainstorming: 2 h
  • Showering: 0h

 

What now?

Shower, Sleep and Rating Games. Maybe at the Same Time.
If you want me to rate yours let me know.

 

If you haven’t seen our project yet:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24775

Shameless Self Plug

 

Roy Schroder Aka Therrato
 

Im in, First real Ludum Dare

Posted by
Friday, December 13th, 2013 6:00 pm

Basically this is my first Ludum Dare,
I did try a mini Ludum dare before but that didn’t really work out.
I’ll be joining the compo as a Programmer . Together with a modeler, and maybe the last day we will have an audio specialist helping us out.
I’ll be streaming during the event.

Tools:

Programmer:
Unity 3D
Visual Studio 2012

Modeler:
Maya 2014
Mari 3d

 

We’ve started.

Posted by
Monday, July 22nd, 2013 4:00 am

We have started.

we are currently working with 2 persons on a multiplayer RTS hybrid. soon the third person will join to do our 3d moddeling.
luckily we have a summer break and lots of time. we will create the project in Unity 3D.

and we will be using the following software:

Unity 3d – duh;
Maya
Visual Studio
MonoDevelop
Word
node.js – maybe

you can see me/us on the stream.

goodluck to every one.

 

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