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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 16 hours, 2 minutes, 50 seconds
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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About thePalindrome

    I am a coder mainly known for Minecraft Modding, but lately I've taking to game creation...


    MiniLD #36
    MiniLD #29
    MiniLD #28

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    Thank you, Ludum Dare!

    Posted by
    Friday, July 13th, 2012 4:29 pm

    My flash submission  Is now on newgrounds!


    Honestly, this is my first ever submission ever to leave my site!

    If not for the Ludum Dare I don’t think I would ever have gotten to the point where the game would be anything considered “good enough to submit”!  So thanks!

    W00T! I’m almost done!

    Posted by
    Thursday, July 12th, 2012 3:00 pm

    Enemies – check!

    Music – check!

    All that I’m missing, is proper level design, but apart from that, I’m almost done!

    Check my entry out here, you will not be sorry!

    Day 3-or-something, done; a request

    Posted by
    Wednesday, July 11th, 2012 2:37 pm

    I have a very stable release 0.2 of my game!

    You can now visit all ten levels, and everything is all set for me to add enemies!

    One of the big things I wanted to make was a theme song for the game, but my music making skills are very low…

    I’m not asking for free music online, but I’d like to know how the song-creators out there learned their trade!

    That’s been really bugging me, because I’m a fairly decent cellist, but I can’t make music (musagi), worth crap!


    Day 2 complete, DAME get!

    Posted by
    Tuesday, July 10th, 2012 4:05 pm

    Well, today was an awesome day!

    I’m nowhere near completion, but I have everything ready, you can move, shoot, and thanks to DAME, level making is easy!

    Try it out here!  Don’t forget to let me know what you like, hate, want, etc. from it!

    I read it all!

    Day 1 complete!

    Posted by
    Monday, July 9th, 2012 11:23 am

    Well, I’ve got a fairly fleshed out idea, and I’ve got a bit coded!

    With the current version, you can’t really shoot, due to stupid AS3 errors…

    Either way, I’ll be seeing you guys later, as I’ve got a few things I have to do!


    thePalindrome, trying again!

    Posted by
    Sunday, July 8th, 2012 3:29 pm

    hello, I’m thePalindrome, who would be better known in the Minecraft modding community, and I’m going to to mini-LD #36!

    As those of you who would know, I have a bad history of LD’s, mostly because of my short attention span…

    But I shall do this mini-LD, and I shall at come in the top 10 at something!

    I have some pretty good ideas, and so I think I’ll come up with a game that will be enjoyable for everybody!

    …Now just to decide if I’m going to use flash or C++, portability or familiarity…


    What would you guys say?

    The Not-So-Big Bad

    Posted by
    Thursday, October 20th, 2011 6:40 pm

    I thought I’d make a post here, since I’m making it for this competition!


    The Not-So-Big Bad is a game where you play as the boss of an RPG, I love upgrades so that’s a huge thing in my game!

    To win, you have to beat the highest level AI at the last location (upgradable, of course!), but you can get other awards also!

    check out more at darkbirdgames.freehostingcloud.com

    Done as done can be!

    Posted by
    Sunday, September 18th, 2011 3:30 pm

    I finally finished Sleeping dogs lie!


    Try it out, and let me know what you think!


    Timelapse is here

    Yay! Version 0.5-ish?

    Posted by
    Sunday, September 18th, 2011 11:43 am

    Second (pre)release, and there is now a level 2, and the cutscene moves automatically (before you needed to hit enter, but I forgot to tell people that!)


    New version has been uploaded, I hope you guys like it!

    First version released!

    Posted by
    Saturday, September 17th, 2011 6:53 pm

    I got a first version done, with a first level, I think that’s it for tonight!

    Check it out here!

    Let me know of any issues please!




    Meager beginnings…

    Posted by
    Saturday, September 17th, 2011 12:47 pm

    I’ve got a little bit done, I’ll upload a test version in a little bit…

    It’s more of a tech demo at this point…


    that’s 10 AI moving randomly every other frame, I need to expand the light, you can only really see the character…

    What should I set chronolapse to?

    Posted by
    Friday, September 16th, 2011 3:25 pm

    I’m using chronolapse to do my timelapse, and I was wondering what I should set the capture rate to, as well as the frame rate for the video…


    What do you guys think?

    I’m in, I think…

    Posted by
    Thursday, September 15th, 2011 4:15 pm

    I’m planning to enter my second Mini Ludum dare, and I’d like to see what I can get done!

    Wish me luck!

    Flowcharts: They really work!

    Posted by
    Monday, September 5th, 2011 9:58 am

    For a little project I’m working on, I made a flowchart to help with the design aspect of it.  After finishing the flowchart, I realized exactly how important and helpful it is to make one…

    A few reasons why flowcharts are good to have in your game.

    • You can see how each menu connects to others
    • It will allow to decide what to make public and what to make private based on connections
    • It shows how the game will flow
    • They can look pretty nifty
    • It’s something to put in the Bonus Features :)
    Here would be a quick tutorial on making a flow chart, no sign-ups, no software, just you, a website, and an image-editing tool of your choice (even MSPaint works!)
    1.  go to www.gliffy.com.
    2. make a flowchart
    3. Use the print screen (prt scrn) key on your keyboard
    4. paste image into image editor of your choice.
    5. edit as desired
    6. save file
    7. your done!
    I hope this helps people!

    All posts, images, and comments are owned by their creators.

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