About TheMonsterFromTheDeep (twitter: @MonsterOfLeDeep)

I'm a high school student and a hobbyist programmer and 3D animator. I try to enter Ludum Dare every time it comes around; it is probably my favorite thing to do.

I use my own custom game library Alfredo - https://github.com/TheMonsterFromTheDeep/Alfredo - every time I do Ludum Dare. This fact is probably partially responsible for some of my lower scores, although it appears that I am improving every time I participate.

I don't have any major games I've made outside of Ludum Dare, although I do have several other projects.


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31

TheMonsterFromTheDeep's Trophies

TheMonsterFromTheDeep's Archive

Legacy (?) userstyle for ldjam.com

Saturday, July 8th, 2017 12:25 am

I am honestly quite fond of how good ol’ ludumdare.com looks, and I’ve thus spent the last few hours working on a stylesheet to sort of mimic that look on the new website.

Here are a few screenshots:




Sunday, April 23rd, 2017 2:08 pm

Well, I completely scrapped all my work from yesterday, because I decided to change what the gameplay part of my game would be.


Instead of some sort of planetary production company – my original idea – you now control an NPC-inhabited planet. You spawn some in and see what they do – right now they try to build houses, which you can destroy if you like. My hope is to simply pack a bunch of stuff in – I would be incredibly happy if I could put in enough types of NPC interactions to keep the player occupied for ten minutes. My game probably won’t have great replay value, but hopefully it will at least have some value for playing for a small amount of time.

Feeling uninspired

Sunday, April 23rd, 2017 12:24 am

Yesterday I completed a world editor thing that made spherical planets.

Today all I really accomplished was shoving that inside a UI.

day2-1 day2-2

I think my lack of enthusiasm is partially due to the fact that I seriously dislike the chosen theme, and also that it’s kind of hard to build a fun game out of a planet drawing program.

As you can see by the above screenshots, my game assigns certain properties to planets (although the density property is not configured yet) and the idea was that you would try to create planets to sell to some set of buyers – my ideas included housing companies and aliens – who each would look for something particular in the planets they were buying.

I think I might simply go to bed – four hours earlier than last night! – and see if I’m feeling more inspired tomorrow. 😐

Off to bed

Saturday, April 22nd, 2017 3:46 am

I haven’t visibly accomplished a lot since my last post, but I edited my code so that multiple planets are supported, which is very important for tomorrow. Just to have something to show, I’ve also added some decorations – flowers, seashells, and pebbles.


I believe I will end up making some sort of tycoon-type game, where the player builds planets in order to achieve some goal.

A more complex small world

Saturday, April 22nd, 2017 12:44 am


Sorry for what is essentially a double-post, but I really wanted to share these new things. :)

3 hours progress

Friday, April 21st, 2017 11:48 pm


Theme slaughter is pretty exciting

Saturday, April 15th, 2017 2:08 pm

“uh, I dont know, your weapon is a giant fork”

Old music

Tuesday, April 4th, 2017 8:34 pm

I was digging through some of my old files from previous Ludum Dare games, and I discovered a track I originally composed for my 35th Ludum Dare game, Defective Wiring. I thought it might be cool to share it for some reason, so

Somehow I accidentally ended up on ldjam.com – where, right at the top, to my complete surprise, it says that theme suggestions are open.

I had been patiently waiting for some piece of news to show up about theme suggestions on this website – why hasn’t there been anything? I never would have expected news to show up exclusively on the new website given that it is still in many ways non-functional – and given that there are zero links to it on the front page of this website. I never really visited the new website for those same two reasons – it was still in development, right? Why would I really need to visit the site unless I wanted to see how the newer prototypes looked?

Maybe I just didn’t get the memo – but I would imagine that there are other people like me that simply were not aware that the new website would become the sole provider of incredibly important news regarding themes. If I hadn’t magically ended up there then five days later I would not be able to suggest themes at all!

Can somebody put a notice at the top of this page that theme suggestions are open? I think that would be a good idea.

Thank you everybody!

Tuesday, January 3rd, 2017 2:09 am

Ratings seem to be in now, and I am absolutely amazed at how well my game did.


This is the first time I’ve ever gotten any ratings better than 200 – let alone any better than 100! This is absolutely awesome. Thank you for making this my best Ludum Dare yet! :)

Dungeon 2.0 Post-mortem

Monday, January 2nd, 2017 12:51 am

First, a gif to describe my game to the unacquainted:


This is my seventh time doing Ludum Dare, and probably my most successful. This time around, I was hard set on making an RPG – and Dungeon 2.0 was the result. This post will chronicle the epic journey I took to make this game – featuring remastered gifs! (the ones I made during the compo were not very good – so I’ve decided to replace them with better-made ones. They won’t be entirely accurate to how the game was at that stage – if you want to see the original gifs, I will link the blog posts that are relevant to that point in the game).


Scrapped Music

Monday, December 26th, 2016 2:13 am

If you’ve played my game, Dungeon 2.0, you probably know that it’s a fast-paced arcade-style RPG-ish game. The music for it is, admittedly, not that great – but it does seem to work well enough.

However, it was not the original track that I composed! That track was much too slow and is more of a song-type piece of music than a looping-type piece of music that is suitable for a game.

But, because that track was not entirely terrible, I have decided to upload it for everybody to listen to. It’s still not particularly great, but it is a somewhat interesting track, I think. It’s somewhat standard ominous-Halloween-type music, but it’s slightly different, and does get fast at one point because I was trying to make it actually work with my game – which basically failed.

My Game: Dungeon 2.0

Monday, December 12th, 2016 8:06 pm

This post is being made late: I submitted my game yesterday around seven, but I was too tired of messing with it to write this post. 😛

Just so it’s clear: it is a compo entry.

It is called “Dungeon 2.0,” and, essentially, is a combination between a medieval RPG, complete with leveling up and skill trees, and a classic arcade-style game – in this case, it’s merely “try not to die,” because I was too lazy to implement a score at the end.

Here’s a webm: (the gif source for this is 70mb :P)

If you wish to play my game, you can find it here. It’s probably my best Ludum Dare game,  and I think that’s because it actually has replay value – most of my other better games were still not very fun after they had been played all the way through.

I do want to port this game to Android, and I’ve started, sort of, but I’m not sure if that’ll actually happen for a while.

I would also really appreciate feedback about how well this game is balanced – I tried to balance it a bit at the end, but I think it’s still somewhat unbalanced. If you find some part of it way too easy or way too hard, please let me know! Thanks!


Sunday, December 11th, 2016 2:54 pm

I made some repetitive music for my game! I probably won’t have time to make it any better. 😛

End of the day

Sunday, December 11th, 2016 6:29 am

Here’s a short gif (or something, this is the first time I’ve used imgur :P) showing (some of) my current progress.

View post on imgur.com

It doesn’t show everything – the player also, right now, has a lightning ability that pierces all enemies, a nova ability, arrows that make enemies fight for you, and arrows that do extra damage. There is also one other enemy type that is much smarter than the others and shoots at you.

Things on the to-do list:

  • Main menu
  • Music
  • SFX
  • Two player abilities that have not yet been implemented
  • One mini-boss that has not yet been implemented
  • Player level system that works
  • Enemy waves laid out logically & fun to play

In any case, it’s 4:20 here so I should be getting to bed.


Saturday, December 10th, 2016 6:22 pm

Skeletons are the newest enemy to arrive in my dungeon.

Kill the skeleton mini-boss (spawns in randomly) and you can wear his crown!


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