Although I missed previous LDs, I am back for this one! Yes, even after my failure of a game Space Genocide. This time I’ll drink more coffee then usual by hiding it in the shelves from my parents and stay up much later than usual.
As for tools I’m using, as always python and pygame for gameplay, GIMP for sprites, and sfxr for sounds.
My weakest fault is probably the graphics part, I’m terrible at it. I guess I’m going to have to spend hours on it, otherwise it just looks like… well… shit. Aww well, for supreme success, I will practice practice practice!
Alright, well this time around in ludum dare I finished everything I had planned and gotten a decent game. I know I’m not going to win, but such a fun experience! Anyway, here is the submission for it: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2287
A little snippet too:
In the Prolock Galaxy there are two planets: One being Yarynx and the other Venox. Yarynx has declared war on Venox and your job is to capture their capital. Don’t forget to take your SMG!
WASD to move and SPACE to shoot.
So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am.
Of making some sort of alien shooter game. You leave your home planet to go kill aliens, and he gives you a SMG.
Gotta aim small this time. Wish me luck
I’m going to be finishing my unfinished game as a personal project. If you want to follow my progress, please finish the link above.
with my ridiculous game ideas!
Anyway, this ludum dare, I will be participating in the actual compo. Crazy, isn’t it? I’m going to be working on getting MVC, time-based game loops, and good coding practice this time.
Since the theme is discovery, a giant wave of creative ideas came in my head. It all came down to this:
There is a scientist who creates a robot as his explorer basically. And he gets sent to Earth to search for signs of previous life (this is post-nuclear Earth btw, just because…) You then explore caves and find stuff. For example a cell phone would give the message “you found some sort of communication device!” etc.
Here is my sprite for the robot. (coloring will be put in when I after I make the walking animation):
Please tell me what you think in a comment.
Well, time management didn’t go as well expected. What can I say?
Anyway, I didn’t have enough time to finish the tank and robot system. My code is poorly designed, but oh well. What I did finish though is citizens moving around and an energy meter. (you can only shoot for a certain amount of time) Oh, and a score system.
Hey, at least I did better than last time.
http://www.ludumdare.com/compo/minild-22/?action=preview&uid=2287 – My entry
Ok, I’ve gotten things done! Feels good.
The character now moves correctly and can shoot laser beams. (Thanks to HyrdroKirby in #pygame and cafesofie in #ludumdare)
I’ve also given the clouds a thicker border to make them look *nicer*
Here’s what it looks like:
Too bad it only gets a terrible 16-26FPS.
I’ll have to optimize it somehow. The code is extremely rubbish at the moment.
Next up: citizens and tanks.
A long time ago in a not so far away land called MiniLD#20 I attempted to make a game. It was called Conquer The Planet and it completely failed. This time, hopefully, it won’t. The theme was greed, which I’m still going for, but I’m screwing the “only one of an object rule” because that’ll add a whole ‘nother level of complexity I don’t want to deal with.
Here’s the original concept idea if you’re interested: http://www.ludumdare.com/compo/2010/07/16/my-brilliant-idea/
As for the game code, I’m too embarrassed to show anything from that.
Wish me luck! (and follow my progress and give me inspiration and motivation and stuff!)
OK so here’s my crappy game. hobo at #pygame called it ghetto to the max, so I decided to keep the name.
Anyway the reason it’s so terrible is I spent 5 hours in #pygame asking questions and trying to solve to stupidest of problems.
Description: A game where a ufo that fails at getting minerals, and clones itself every time it moves.
Requires python and pygame. Run game.py to play.
I might have to completely screw the idea I have.
Why? It’s too complicated to finish in 3-4 hours for someone who doesn’t even know pygame that well.
So what I AM doing is making a game where you are an alien saucer that steals minerals from planet Earth. Simple.