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Not “löving” my problems

Posted by
Saturday, August 24th, 2013 4:51 pm

So löve has this problem where if you try to draw a Quad on noninteger coordinates it shears the edges on the side of the picture.
All websites I’ve visited have suggested adding a border to the image to remediate this – although it is a sprite sheet, not a single image.
There’s a lot of trouble in making löve skip the correct transparent borders. I’ve spent a few hours just on this issue and a couple hours napping to relieve stress.

*Sigh* I don’t know if I’ll make it, given it’ll take me forever to make graphics and some gameplay. hmmm

Didn’t warmup

Posted by
Friday, August 23rd, 2013 5:21 pm

Oh well. I didn’t finish muh warmup.

But I do have some nice base code available here: https://github.com/kennymalac/ld27-basecodeIt’s very simple, uses löve+lua, and is not nearly working to its requirements.

Hope the theme isn’t 10 seconds, good luck everyone. :)

Little Progress for Warmup!

Posted by
Monday, August 19th, 2013 11:35 am

This is what I get for taking all IB/AP classes my junior year of high school.

Basically, I’ve experimented with löve for around 4 hours total this weekend, however, of course I must finish all of my summer work.
I’m thinking I should slowly implement items on my checkbox list as the week goes on, so at least I have a working 2d sidescroller by the start of ludum dare.

I don’t even know if I can turn in a warmup game that late. (someone please leave a comment if I can!)

Anyway, I’m really excited for all the themes, mostly on Round 1 though. You are the companion is by far my favorite. 😀

Good luck everyone! I should be typing reports instead of this blog post, though I will be back, heh.

I’m in for both weekends

Posted by
Friday, August 16th, 2013 5:06 pm

So I’ve participated before, but I’ve failed pretty much every single time.
This has been since 2010 for me, but I’ve become a much better programmer in the past year or so.
I’ll be doing the warmup weekend as well as the actual Ludum Dare because I want to actually have something to show for this time around, and I believe the practice will certainly help.

Library: Lua/Löve
Utilities: Git, Pen & Paper for planning
Sounds: I’m not sure yet
Graphics: Probably GIMP, unless anyone has a suggestion for a good Linux sprite editor?
Beverage: Tea mostly. :)

Good luck everyone! I should have an update when I get some progress done on my warmup game….
It might last until Monday as of course I have summer homework and things to do. ARGH!

Ludum Dare Jammin’ Day 1

Posted by
Saturday, December 15th, 2012 2:05 am

So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities. :)

First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.

Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:

All of it was damn awesome.

All of it was damn awesome.

And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.

Progress

Progress

 

Time to go to sleep now. :)

So my brother and our friend were hanging out at the time the theme was announced and I was stuck for a couple of hours. What the heck could I make about evolution that was unique, funny, and enjoyable to play.

Well it turns out that, rather jokingly, I said “what if you were a poptart, and you slowly turned into a cake after making people happy?” This has turned out to be a brilliant idea and I want to hug my past self for saying that.

See, our protagonist in this story is named Tart. He’s a humble toaster pastry hired by the king to make everybody happier. The world is unhappy, so he has to make everyone happier! As you beat the global sadness, you slowly turn into a cake to satisfy the needs of the whole world!

Tart the Happy Pastry

The game will be called…. “Tart the Happy Pastry”

It will be amazing, and I will get this done. :)

As for the progress of Friday, I have no visible progress except ALL of the engine is pretty much done except 1) loading a map and 2) reading the map which should both take around an hour or two. After that, making all the graphics, putting levels together, etc. is all what’s left. Oh, and some platformer concepts maybe. Good luck to everybody!

I’m in, and am warming up as well.

Posted by
Monday, August 20th, 2012 2:36 pm

So here I am with a framework I know little of, but enough to probably make a decent game in: Love2D. I had a gripe with pygame, as it really was to basic, and did not do things that well for me for some reason. It just kind of sucked for some reason, and it is really, really, slow. However, I have found a (small) appreciation for lua. It has a lot of quirks, like no continue statement, globals by default, etc. but I can manage.

So that’s not very important. But what is important is that I’ll be doing a warmup game until Thursday (which is the day I start my sophmore year in high school, what fun.) Problem is is that I still have a summer AP assignment to finish. Bummer.

Anyway, I did a random dice roll (not really) and the theme from the list I got was Journey. This will be fun.

 

And if you’re wondering, yes I upvoted both Kittens and Evolution.

Scrolling engine, but no gabe.

Posted by
Sunday, April 22nd, 2012 1:16 pm

So of course by the second day with only 5 hours left I only have an engine. This is why pygame annoys me sometimes. 😛

What’s awesome is that I still want to create the idea in my head “Little Viking.”
What’s not so awesome is I’ll definetly not be able to finish by either the jam deadline (because of school) or the regular compo. So I’m continuing it as a personal project, and something I’ll actually finish dammit. It will be licensed under the new bsd license (my favorite open source license…)
The things left to implement in the engine are jumping and making it so it doesn’t redraw every single tile on the map when you move. I’ll keep you guys updated I guess. 😀

I’m in!

Posted by
Friday, April 20th, 2012 10:55 pm

So the theme I wanted got upboated into heaven so I’m pretty happy about that. And I think I’ll do good this round as I have some experience under my belt and ready. I’m using pygame + python as always. I wanted to use love+lua because me and 4 other guys are doing a project in it over summer, but people on irc said to stick with what you know, so I guess I will for this LD.

For ideas I thought of something to do with vikings because I was swordfighting with a friend earlier. OR larping, whatever you want to call it. >.>

Lykke til!

Quitting

Posted by
Sunday, December 18th, 2011 12:20 pm

Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu…

I have barely anything to make a game out of, and there’s only around 7 hours left.
I could join the jam, but I don’t really want to. Thinking of learning lua + love2d instead of pygame. :(

The idea and dinner

Posted by
Friday, December 16th, 2011 11:24 pm

Once upon a time there was a man with a brilliant idea for the theme “Alone.”
That man later that evening ate some dinner. :)

Delicious Pasta

Delicious

I ate that around two hours ago. So far I’ve got the basic story figured out and the utility code all cleaned up and ready for use (hopefully).

If you’re wondering how the story goes, well here you are:

You are the Captain Onyxbeard of the mighty ship of Thunderbolt.
Your crew committed the act of mutiny, and abandoned you on a mysterious island!
The only items you have in your possession are a cutlass, an empty bottle of rum, and a journal.

Tell me what you think in a comment. <3 (oh yes.)

Brace Yourselves

Posted by
Thursday, December 15th, 2011 5:00 pm

Brace yourselves, the theme is coming

Go time-travel!

Anyways I’m going to be attempting to use the library me and my friend developed for our failed pyweek run.
The library uses python and pygame.
It’s licensed on the GPLv3 so you need to be compliant with it if you plan on using it.
It’s available here: http://ubuntuone.com/4aPAAF0RN8AUov19Tplgpm

Kung Fu Pygaaame!

Posted by
Friday, December 2nd, 2011 10:30 pm

Although I missed previous LDs, I am back for this one! Yes, even after my failure of a game Space Genocide. This time I’ll drink more coffee then usual by hiding it in the shelves from my parents and stay up much later than usual.

As for tools I’m using, as always python and pygame for gameplay, GIMP for sprites, and sfxr for sounds.

My weakest fault is probably the graphics part, I’m terrible at it. I guess I’m going to have to spend hours on it, otherwise it just looks like… well… shit. Aww well, for supreme success, I will practice practice practice! :)

Finished!

Posted by
Sunday, May 1st, 2011 7:02 pm

Alright, well this time around in ludum dare I finished everything I had planned and gotten a decent game. I know I’m not going to win, but such a fun experience! Anyway, here is the submission for it: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2287

A little snippet too: 😉

In the Prolock Galaxy there are two planets: One being Yarynx and the other Venox. Yarynx has declared war on Venox and your job is to capture their capital. Don’t forget to take your SMG!

WASD to move and SPACE to shoot.

Space Genocide Update

Posted by
Sunday, May 1st, 2011 11:47 am

So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am. 😉

Introducing…

Posted by
Friday, April 29th, 2011 11:04 pm

Space Genocide

Space Genocide! Yes, sounds horrible. This is the menu to the game I am making, it even has blinking text!!! 😀

This will be a sidescrolling shooter game where you go to an alien planet. And of course it will be dangerous, so here’s an SMG.

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