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So I kind of didn’t post anything

Posted by
Sunday, April 27th, 2014 6:38 pm

I was totally going to until I ended up not being around most of last night, so every second I had was spent on game development!

I may do a post-mortem a bit later. I think there’s some interesting stuff I could build on from my game.

Time to do this again!

Posted by
Wednesday, April 23rd, 2014 3:07 pm

Wow.

Last time I participated in Ludum Dare was LD18, where I made a really early version of a game I’m still working on to this day. In case the astonishingly slow rate of development for that game isn’t clear, I’ve been very busy!

But this weekend I have some time, and I’m looking forward to participating again! This is going to get interesting, because I have a somewhat fancy affair to be at on Saturday night, so I’ll probably spend the day programming in a suit. If nothing else, it’ll feel very professional.

I’ll be working with this stuff:

EngineGame Maker Studio with GML. I haven’t used GM since version 7, but I’ve been itching to give my free copy a spin and it’s always been great for quick prototyping!
Graphics: Paint Shop Pro 7, which I brought in a time capsule from the year 2000.
Sounds: BFXR! I’ve used SFXR a lot in the past, but I want to try working with its bigger cousin.
Music: If I have time, PXTone. If I have even more time, REAPER with either the Synth1 VST or VOPM VST. Either way it’s going to be very synth-y.

Good luck to everyone!

WHEW!

Posted by
Sunday, August 22nd, 2010 7:05 pm

Well, I added everything I needed to the game and looked at the clock.  Just under half an hour left.
I spent the next thirty minutes doing the fastest game development I have ever done, because I figured I might as well throw in more enemies. Anyway, now that everything is done, go take a look at my entry!

Screenshot

This was lots of fun. Hopefully I’ll have time to enter the next Ludum Dare. But in the meantime, this one still isn’t over. Good luck everyone, and to those entering the Jam, hope the next day is free of bugs!

Sounds and music, huzzah

Posted by
Sunday, August 22nd, 2010 4:22 pm

After working for a bit longer, I’ve got most of the content covered for my game:

Screenshot

There’s also some music. I’m not really much of a musician, but I think it turned out pretty well. Listen to it here!

If you’ve got time, give the test build a play and let me know what you think.

First prototype!

Posted by
Sunday, August 22nd, 2010 12:57 am

Well, this is my first time doing a Ludum Dare, so hopefully I’ll be able to finish in time.
That said, here’s a bit of progress I’ve made so far (controls are WASD, aim with mouse):
http://dl.dropbox.com/u/2149322/Ludum%20Dare%2018/LD18.exe

The idea is a top-down rotational shoot-’em-up. When an enemy is killed, it becomes deactivated, leaving it motionless and unable to fire. However, it attaches to your ship when you touch it and then fires whatever it was firing before. Essentially, you’re “converting” enemy units to your team. I think I could get some cool things going on here, but if anybody has any feedback or suggestions, that would be great.

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