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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About thegreystudios (twitter: @thegreystudios)

    We make games.

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    Done with our experiment!

    Posted by (twitter: @thegreystudios)
    Monday, June 18th, 2012 12:03 pm

    Well we spent about 10 hours in total on this mini-ld. The idea we had didn’t turn out as we’d hoped. So in a sense it was a failure. However, on the other hand we’re pumped with the amount of work we got done in under 10 hours.

    We set out to create a fantasy Rock-Paper-Scissors. Well, and it that sense we succeeded. It’s just not as much fun as we’d envisioned :D

    But why not check it our for yourself, I’m sure you’ll get a little bit of a kick out of it: Siegfried vs. Skeletons

    Either way we had a blast creating this. Until next time!

    Stefan & Simon
    The Grey Studios

    Siegfried vs. Skeletons

    Posted by (twitter: @thegreystudios)
    Sunday, June 17th, 2012 8:45 am

    We spontaneously decided to try out an idea we had for this mini ld! It’s a super simple 3-button highscore RPG. For now here’s where we are up to:

    We’ve spent about 8 hours on this so far. Let’s hope we can finish this into a fun little browser game! :)

    Cheers,
    Bach

    Art Post Mortem for “My Little Dungeon”

    Posted by (twitter: @thegreystudios)
    Thursday, May 10th, 2012 4:01 am

    Hey everyone,
    Simon here, from The Grey Studios team with my late post mortem for the LD23 Jam. I was responsible for the graphics for our Ludum Dare Jam game called “My Little Dungeon”. I recommend you play it if you haven’t already… and rate it. ;-) Thanks!

    Goto “My Little Dungeon”

    So this is an overview of the 3 days and what we did from my own perspective. This means it is my perspective and Stefan and Gavin may have different views on things. :-)
    There were two first time things for me with this game:

    • It was my first Ludum Dare game for me.
    • It was the first time I did pixel art animations at all.


    The Tileset and the steps it took until I had all of them…


    The tools I used:

    1. GraphicsGale (All animations and most of the pixel art)
    2. Photoshop (Some art/logo and some reworks and cutting/layer-work)
    3. PyxelEdit (I used it for previewing the tilesets)
    The Tools I used…
    So you want to know what went wrong and what went right? Well then, lets start after the break:

    (more…)

    “My Little Dungeon” goes HTML5!

    Posted by (twitter: @thegreystudios)
    Tuesday, April 24th, 2012 11:46 am

    Just a quick post to let you know that we’ve added an HTML5/WebGl version of our Jam entry “My Little Dungeon”. Click through to give it a whirl: My Little Dungeon

    We’ll write up some more about the whole making process when we’ve had some more sleep. Thanks for checking the game out and we’re looking forward to playing yours! :)

    My Little Dungeon is done!

    Posted by (twitter: @thegreystudios)
    Monday, April 23rd, 2012 2:50 pm

    After almost 72hrs and absolutely no brains left between our ears.. We’re done! :)

    Head on over to our entry’s page and check it out for yourself. We’re damn proud of it! Looking forward to your guy’s feedback & checking out what everyone else has been up to!!

    Monsters, Traps, Treasures & Potions …

    Posted by (twitter: @thegreystudios)
    Monday, April 23rd, 2012 3:58 am

    We’re still going. Doing lots of polishing touches on “My Little Dungeon”. Mechanics as well  as balancing the whole thing into something that is fun and challenging!

    Quick recap of the game mechanics:

    In “My Little Dungeon” you build a dungeon for your hero to fight through. Your hero will fight monsters, find loot and weapons and evade tricky traps. You have to make sure that the hero will be strong enough to face the ultimate enemy.. But push him too much you’ll kill him!

    Screenshot update:

     

     

    MONSTERS!!

    Posted by (twitter: @thegreystudios)
    Sunday, April 22nd, 2012 8:17 am

    Quick update: Basic battle system is implemented and the hero can now successfully beat the crap out of the little skeletons. Music is mostly finalised, sfx are there.

    Sounds like we’re almost there – But we’re not :D The game is not anywhere near close to where we want it to be! But we’re loving the way it’s coming along. We proudly present you the latest screenshot out of “My Little Dungeon”:

    Update on “My Little Dungeon”

    Posted by (twitter: @thegreystudios)
    Sunday, April 22nd, 2012 3:57 am

    We’ve been hard at work on our Jam entry! The hero can now find his way around the dungeon and walk down the levels. Pretty excited how this is turning out.

    The basic premise of the game is simple: Build a dungeon that will strengthen your hero. Build it  too difficult and you’ll kill him. Along the way the hero will find treasures and potions and just be a hero in general. Once he’s strong enough you can let him face the ultimate enemy.

    Still lots to get done! But it’s finally starting to take shape :)

    My Little Dungeon

    Posted by (twitter: @thegreystudios)
    Saturday, April 21st, 2012 8:32 am

    Status update:

    We’re working on a mini RPG called “My Little Dungeon”. Instead of directly controlling the hero you get to build a dungeon for him to work his way through until he’s strong enough to defeat the ultimate enemy.

    So far you can build a basic dungeon.

    Gavin has already cooked up some awesome tunes to go along. Well – we’ll update later on with some more stuff.. Once there is more stuff :D

    We’re in!

    Posted by (twitter: @thegreystudios)
    Thursday, April 19th, 2012 12:14 pm

    We make games and we will make a game this weekend.

    Here’s the work distribution for our team:
    Seminus – Makes games
    Bach – Makes games

    Bottom line: We make games.

    Follow us on Twitter or on here for updates.. Looking forward to the madness and seeing everyone’s games! :)

    Cheers,
    Bach & Seminus


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