About thedashdude


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 30

thedashdude's Trophies

thedashdude's Archive

Few things anger me as much as bugs in the LD

Posted by
Sunday, December 11th, 2016 5:12 pm

The ONE extra file I used for my game had a bug in it. I had used it many times before and not encountered the bug. Spent way too long thinking it my code. In a good mood now, hope everyone is happier than I was.


Progress with 10 hours to go.

Posted by
Sunday, December 11th, 2016 10:45 am

After a short panic when my game turned out to not be fun, I have improved the difficulty curve, and have all basic gameplay functions working. Now I need a menu, good(ish) art, and to make you be able to lose. Also a score system.



Progress so far

Posted by
Saturday, December 10th, 2016 12:38 pm

The game so far:


You can move around, put out fires, and build walls collected from breaking other walls.

All that is left is most of the game play and good art.

I’m in for the 5th time

Posted by
Friday, December 9th, 2016 7:16 pm

I’ll be using:


Sublime Text 2


sfxr if I do sound

and some files I wrote that are worse than other peoples but I made them.

If you want the files for some reason: https://github.com/thedashdude/LoveHelpers

I’m done early, with a tiny game.

Posted by
Saturday, April 16th, 2016 6:39 pm

I made a smaller game than usual because it was my first time in lua and kind of burned out. On the plus side I have a complete game in only 24 hours.

My game is a puzzle game where shapes move according to how many points they have, so check it out if you want.

I am in.

Posted by
Friday, April 15th, 2016 8:17 pm

I will be using:


Sublime Text 2,

sfxr or bfxr,


This is the first time I wont be using game maker, so my game probably isn’t going to be spectacular.

A question on rules.

Posted by
Friday, April 15th, 2016 8:12 pm

I have a collision detection file in lua for love2d that I made a bit ago. Am I allowed to use that to detect collisions in my game? Do I need to post it online beforehand? This is for the Compo.

In a hurry

Posted by
Sunday, December 13th, 2015 12:39 pm

I slept in on accident, and have things planned until after the compo ends starting in two hours. This is going to be tough. I currently need a menu, make the levels a little more balanced, and add sound. Yipee.

Calling it a day.

Posted by
Saturday, December 12th, 2015 1:38 am

Made progress, have an idea for a puzzle game, but it may not pan out. Good night and good luck!

I am in.

Posted by
Friday, December 11th, 2015 8:48 am

I have a play to go to on Sunday and dinner plans, so I am going to have to work extra hard on Saturday.

I will be using:

Gamemaker, sfxr, maybe paint.net but I am not a good enough artist for it to matter.

Good luck!




I am done!

Posted by
Sunday, August 23rd, 2015 8:48 pm

It took a lot of work to get the level editor down, but I am done!


Please check out HAUNT.

Now to take a nap.

I’m done!

Posted by
Sunday, August 23rd, 2015 8:51 am

After 37 hours of almost continuous coding I have a fun game with sound effects, pretty pictures, a level editor with import and export. Decided I added all I felt like adding. Good luck to those not done yet!


Link to my game: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41894

Moving on.

Posted by
Saturday, August 22nd, 2015 5:47 pm

I finished the first 20 levels of my game.


So I will be moving on to a basic level editor.

Doing good.

Posted by
Saturday, August 22nd, 2015 3:01 pm

Took a break from the game to make a pretty menu.



Posted by
Friday, August 21st, 2015 11:52 pm

Ghosts are monsters right? I seem to be the only person with a ghost.

Second time, I’m in.

Posted by
Wednesday, August 19th, 2015 6:09 pm

I will be using GameMaker Studio, sfxr, and either the default sprite creator in GM or paint.net, both of which are way to fancy for my skill level.

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