About TheColorMan (twitter: @DerColorMan)

I'm a college student interested in the world of game development!

Entries

TheColorMan's Trophies

Broski award for being my bro
Awarded by RadioLemon
on August 11, 2013

TheColorMan's Archive

Enjoying my progress!

Posted by (twitter: @DerColorMan)
Sunday, April 27th, 2014 8:58 am

I’m making a game where you are a creature living underground trying to feed your pet sheep!

I’ve gotten mostly everything I wanted to get done finished. Also, I got some schmancy gifs showing off my awesome amateur animations.

Burrowing underground

BurrowingAround

 

Capturing enemies

CapturingEnemies

Now I can make more levels and maybe get some sound effects in. So far, this has been my favorite Ludum Dare!

Oh no day one is ending

Posted by (twitter: @DerColorMan)
Saturday, April 26th, 2014 5:58 pm

I am really enjoying my progress with my game so far! Since I don’t know how to make smancy .gifs like the people who are more talented devs than me, I will post some pictures!

The player

The player

An enemy

An enemy

frame2

An enemy preparing to shoot

frame2

Frame from attacking animation

screenshot1

Screenshot from the game

Just a few more things to do for the enemy’s behavior and then I can get some serious level-building/random polishing in for tomorrow!

I’m in

Posted by (twitter: @DerColorMan)
Wednesday, April 16th, 2014 3:19 pm

It’s my 4th Ludum Dare!

Once again I’m excited for the 2 day fun-work fest!

 

Language: Java (or Javascript?)

IDE: Netbeans (or Notepad++?)

Drawings: Paint.NET

Sounds: Audacity or taken from freesfk.co.uk

Music: Used with permissions and found through google/soundcloud

 

Feel free to look through the source code of previous games or use anything from my github account

Hooray I finished!

Posted by (twitter: @DerColorMan)
Sunday, December 15th, 2013 5:11 pm

I managed to finish my third Ludum Dare game: Super Alien Dungeon! This game is a vast improvement compared to my previous Ludum Dare games!

gameScreen1

Cliched progress report!

Posted by (twitter: @DerColorMan)
Saturday, December 14th, 2013 9:23 pm

So I’ve been working on this little game for about 10+ hours now, and I’ve been really proud of myself for the progress I’m making! I got the inventory working, enemies, a template for adding items and other enemies into the game super easily!

At first I was going to have a medieval dungeon crawl game, but now I have a science-fiction dungeon crawl game. However, some of the items like Swords and Plate Armor are way behind their time so I should probably change them…

screenshot2

What I have so far!

I know black walls are kind of boring, and I know the art isn’t very good but I’m going to keep all of it because I still feel like I have a lot more to do besides try to fix my bad pixel art.

Looking through the blog posts throughout the day I’ve seen everybody make really amazing stuff with amazing progress, and I’m excited to try out some of the games!

First enemy!

Posted by (twitter: @DerColorMan)
Saturday, December 14th, 2013 11:09 am

Or at least hopefully.

alien1

Slowly but surely

Posted by (twitter: @DerColorMan)
Friday, December 13th, 2013 11:17 pm

I’ve made the mistake of having an inventory system in my game, so I’ve been awkwardly struggling with that almost the entire time! At least I also have a stick figure moving across the screen (with no redrawing background)…

ld28screenshot1

Sound effects generator from Mark Wonnacott

Posted by (twitter: @DerColorMan)
Thursday, December 12th, 2013 6:13 pm

A while ago somebody had posted a lot of tools for generating sound effects to use in games, and I had bookmarked one of them because I thought it was pretty neat so I’m reposting it!

http://ragzouken.itch.io/evosfxr

I’m in!

Posted by (twitter: @DerColorMan)
Monday, December 9th, 2013 5:30 am

This will be my third Ludum Dare, and this time I’m probably going to challenge myself more. My game for my last ludum dare was insanely simple and low stress compared to my first ludum dare with my second LD being done nearly 7 hours earlier than my first one.

I’ve also been working on a little Javascript library, so I’ll probably use Javascript this time around, and the usual GIMP 2 or Paint.NET for making amateur art.

I finished something!

Posted by (twitter: @DerColorMan)
Sunday, August 25th, 2013 8:51 am

screenshot4

 

I got my second Ludum Dare game finished (2 out of 2! 100% completion rate!). Still has fun as last time.

Link

Good luck with your games!

I probably made my game too simple.

Posted by (twitter: @DerColorMan)
Saturday, August 24th, 2013 1:49 pm

There is still an entire day left, and I’ve finished almost all the code and art stuff. Maybe I am just comparing it to my first submission too much.

In other news, here is the title screen.

titlepage

It’s your boss!

Posted by (twitter: @DerColorMan)
Saturday, August 24th, 2013 9:27 am

slightlySmallerMrCourtland

 

Hurry up with that letter, Marsha!

I’m in!

Posted by (twitter: @DerColorMan)
Saturday, August 10th, 2013 7:53 pm

Second time! Last time was a pretty nice learning experience so I’ll be looking forward to the next one where hundreds of other people finishing games will motivate me enough to actually finish one gosh dang it.

Language: Java (maybe Javascript if I feel brave)

IDE: Netbeans

Graphics: GIMP and/or Paint.net

Cloud game 2nd post

Posted by (twitter: @DerColorMan)
Tuesday, July 23rd, 2013 7:30 pm

Towns begging for water is working. But I haven’t added a way to save them yet (that’s working). MWAHAHAH. demo here.

7drtsScreenshot1

Progress Report

Posted by (twitter: @DerColorMan)
Monday, July 22nd, 2013 4:26 pm

In high school they sometimes give us “progress reports”, which is just a mid-semester report card. So far I’ve only been at it for a few hours but I am content with my progress, so I’ll give myself a solid “C” for my progress report. This is my 3rd competition thingyma on the Ludum Dare site and my 2nd time using Javascript for a game (The first time was miserably failed but I learned a lot from it).

My “strategy” game is going to involve moving clouds around to control the weather, and in my current version of the game moving around clouds is all you can really do.

Since my Ludum Dare 26 game had the worst controls out of all the submissions I’m going to make sure the controls actually make sense this time. Which is exactly why I’m using WASD and the Spacebar instead of “>” and “<” with “U” and “P” and other akward keys like LAST TIME.

Looking through the entries you guys are doing amazing!

Wondered if you guys would be interested.

Posted by (twitter: @DerColorMan)
Wednesday, June 19th, 2013 3:25 pm

So, I know that all of you folks here like to make games, and are interested in everything about them. For a while now, I’ve been following a web series that is entirely about game design, and using games as a medium to create art. I’ve found the show really neat, and wanted to share it.  Link

[cache: storing page]