About The Jahn (twitter: @need12648430)


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Progress! :D

Posted by (twitter: @need12648430)
Saturday, April 22nd, 2017 6:19 pm

Screenshot from 2017-04-22 19-04-13

Note: Not a working title. :p

9 ball pool, but with planets instead of balls, gravity wells (for some “slingshot” action), and black holes instead of pockets.


Posted by (twitter: @need12648430)
Friday, April 21st, 2017 4:51 pm

godot, gimp, possibly krita & blender; likely renoise for music.

let’s make same games! B)

Well, I’m out.

Posted by (twitter: @need12648430)
Sunday, August 28th, 2016 5:53 pm

It’s been fun, and I’ve learned a lot – buuuuut there’s no way I’m going to finish in time. Aha. Cheers everyone, best of luck! šŸ˜€

it is time.

Posted by (twitter: @need12648430)
Saturday, August 27th, 2016 11:54 pm
git commit -a -m "it starts..."
git checkout -b drunk

Progress report: Episode 2

Posted by (twitter: @need12648430)
Saturday, August 27th, 2016 1:10 pm


You can pick things up and throw them. :p

I’m still undecided whether I want this to be used for fighting dudes (lobbing rocks is basically as ancient technology as it gets) or throwing torches around to navigate a cave.

P.S. That picture links to a video.

Progress report.

Posted by (twitter: @need12648430)
Saturday, August 27th, 2016 6:33 am


Not much, but it’s something! P.S. That image links to a video.


Posted by (twitter: @need12648430)
Thursday, August 25th, 2016 8:03 pm

using godot, renoise, gimp, and krita! let’s jam! :)

let’s do this.

Posted by (twitter: @need12648430)
Tuesday, April 12th, 2016 5:09 am


  • godot 2
  • gimp
  • renoise

i’ll probably be working from a template in godot. don’t know, i haven’t actually made it yet. if i make one, i’ll share it by friday. :)

good luck, everybody!


Posted by (twitter: @need12648430)
Saturday, December 12th, 2015 3:15 pm

I uh, might just be making two-buttonĀ infinite runner after all.


Possible toolset change.

Posted by (twitter: @need12648430)
Friday, December 11th, 2015 11:06 pm

Possibly changing coding tools to vanilla HTML5, Python, and the Bottle framework.

I haven’t decided yet, but it’s fairly likely. Been wanting to do a thing for a while, theme(s) fit it perfectly.


I’m in.

Posted by (twitter: @need12648430)
Thursday, December 10th, 2015 2:53 pm

Good luck, everybody! Let’s make some awesome games. :)

  • Godot for development.
  • Krita and/or GIMP for graphics.
  • Renoise for audio + WinLAME for encoding.


Posted by (twitter: @need12648430)
Friday, August 14th, 2015 11:01 am

No idea what libraries I’ll be using yet.

Thinking about Irrlicht + SFML’s Audio module, maybe PhysFS as well.

But we’ll see how that goes.

Graphics will definitely useĀ open source stuff. Blender + Krita, most likely.

Music and sounds in Renoise, no VSTi.

So I got my OpenFL framework working.

Posted by (twitter: @need12648430)
Friday, April 17th, 2015 1:18 pm

But I’m going to take a stab at Godot anyway.

If you haven’t heard of it, you should check it out.Ā It’s pretty great. :)


Posted by (twitter: @need12648430)
Tuesday, April 14th, 2015 12:55 pm

I’m not sure if I’ll be using Godot or OpenFL. Depends on OpenFL’s stability by Friday.

If Godot
Graphics: Blender, Krita
Audio: Renoise

If OpenFL
Graphics: GIMP
Audio: Renoise

I’ve got a small framework I’ll be using for OpenFL written, but aĀ recent update broke it.

If I manage to fix it by then, I’ll post it. Otherwise vanilla Godot. Probably the beta.

Dead Pixel timelapse video!

Posted by (twitter: @need12648430)
Wednesday, December 10th, 2014 1:26 pm

Complete with music written in a true Ludum Dare style… which is to say written in just 30 minutes.

You can play the finished game here.

Done! But here’s one last gameplay GIF.

Posted by (twitter: @need12648430)
Sunday, December 7th, 2014 8:51 pm


This time linking to a final game!

As an added bonus, I finally figured out how to get GIFs closer to actual speed.

Now I’m gonna go ahead and dive into some games.

Good luck everybody!

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