Note: Not a working title. :p
9 ball pool, but with planets instead of balls, gravity wells (for some “slingshot” action), and black holes instead of pockets.
Ludum Dare 31 | Ludum Dare 27 | Ludum Dare 26 | Ludum Dare 24 |
Ludum Dare 22 |
godot, gimp, possibly krita & blender; likely renoise for music.
let’s make same games! B)
It’s been fun, and I’ve learned a lot – buuuuut there’s no way I’m going to finish in time. Aha. Cheers everyone, best of luck! š
git commit -a -m "it starts..."
git checkout -b drunk
using godot, renoise, gimp, and krita! let’s jam!
tools:
i’ll probably be working from a template in godot. don’t know, i haven’t actually made it yet. if i make one, i’ll share it by friday.
good luck, everybody!
I uh, might just be making two-buttonĀ infinite runner after all.
š
Possibly changing coding tools to vanilla HTML5, Python, and the Bottle framework.
I haven’t decided yet, but it’s fairly likely. Been wanting to do a thing for a while, theme(s) fit it perfectly.
STRONGLY TEMPTED TO DO THE THING.
Good luck, everybody! Let’s make some awesome games.
No idea what libraries I’ll be using yet.
Thinking about Irrlicht + SFML’s Audio module, maybe PhysFS as well.
But we’ll see how that goes.
Graphics will definitely useĀ open source stuff. Blender + Krita, most likely.
Music and sounds in Renoise, no VSTi.
But I’m going to take a stab at Godot anyway.
If you haven’t heard of it, you should check it out.Ā It’s pretty great.
I’m not sure if I’ll be using Godot or OpenFL. Depends on OpenFL’s stability by Friday.
If Godot
Graphics: Blender, Krita
Audio: Renoise
If OpenFL
Graphics: GIMP
Audio: Renoise
I’ve got a small framework I’ll be using for OpenFL written, but aĀ recent update broke it.
If I manage to fix it by then, I’ll post it. Otherwise vanilla Godot. Probably the beta.
Complete with music written in a true Ludum Dare style… which is to say written in just 30 minutes.
You can play the finished game here.