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The We Meet Again trophy
Awarded by MadGnomeGamer
on April 23, 2012
Snail Brothers!
Awarded by DeathBySnail
on December 20, 2010

ThatSnail's Archive

Followed the goat theme…

Posted by
Saturday, December 15th, 2012 5:36 pm

…by accident.

Working with @QuantumNarwhal on a jam game similar to Death Worm. We used random word generators to come up with the title of our game; I got “obsolete” and he got “goat.” We put a goat on the flag, and, lo’ and behold, hours later I found a little goat icon up in the corner.

+1 Goat!

Sketches!

Posted by
Sunday, August 26th, 2012 11:13 am

7 hours left and I’m designing the first few levels. Wooo. Never working in C++ again.

This Town (Ain’t Big Enough For The Two Of Us)!

Posted by
Sunday, April 22nd, 2012 8:11 pm

Phew.  Great run everyone.

Download | Timelapse

Linear(?) RTS where you chase a guy around a tiny planet.  Whoever catches up to the other shoots them in the back and wins.

Post-mortem coming soon.  Eventually, anyways.

Diagnosis: Postmortem + Timelapse

Posted by
Tuesday, May 3rd, 2011 6:12 pm

Ludum Dare Link

The Good:

  • Using Game Maker instead of Flash was a very good decision on my part.  Faster development time, faster framerate, and the increased versatility really helped out in the long run.
  • Adopting a really fugly, easy-to-draw graphic style made it possible to develop a large variety of different enemies quickly.
  • Copying Touhou’s style of a smaller screen width really increased the action.  Less bullets/enemies needed to fill the screen, decreasing the lag while keeping everything interesting.

The Bad:

  • Still procrastinating a ton, it’s scary.  Spent enough time as it is on the GMC IRC channel.  Plus I overslept on two occasions.
  • Beta-testing!  I left that to the last minute which revealed a shitload of glitches.  Most of them got fixed but there’s one really dumb one: Easy Mode is actually the hardest, and hardest is the easiest.  Man.
  • Not enough time set aside for music, as usual.

Generally though, I’m pretty happy with how it all boiled down.  Better than the last one by far.  And the theme was better.

Time to play some of these games.  Another record-breaker.  Wooo.

Finished, alas!

Posted by
Sunday, May 1st, 2011 8:07 pm

Close call.  Ran into tons of bugs all over, but I think I fixed them all.

Link here. I’ll post a timelapse as well as a post mortem tomorrow.  Tired and have to do all of my weekend schoolwork.

/relief

Under 24 Hours Left

Posted by
Saturday, April 30th, 2011 9:51 pm

And I’m still on the 2nd level (out of 4).  Demo here.

SPOILERS BELOW.

The idea behind the game is you’re a mental patient with a psychiatrist who’s trying to diagnose your disease.  You go through the different lobes in your mind, while the psychiatrist administers pills to “help” you (they actually hinder you a bit).  Don’t want to give away the ending.

Different lobes (in order):

  • Temporal Lobe – Audio – Marine Animal Themed – The pill dims the audio, or something.
  • Occipital Lobe – Visual – Bug Themed – The view splits in half, with the top half of the screen displayed on the bottom.
  • Parietal Lobe – Motion/Orientation – ??? – Slows down, maybe?
  • Frontal Lobe – Logic – ??? – I have no idea augh.

Calling it a night.  Waking up in two hours.

Some Concept Art

Posted by
Friday, April 29th, 2011 9:22 pm

Scrapped my game twice already before coming up with this.  I’m going to be working on this for the GMC Jam too (the theme is Insanity) so it’ll be related to that.

I really can’t give away much without spoiling the ending, but the basic idea is a shoot-em-up that takes place in the different lobes of the brain, and every once in a while the psychiatrist (above) will give you pills to “help” (hinder) your progress before you face off with him in the end.

Would write more but I’m tired.  G’night!

Prepared? Nëin!

Posted by
Friday, April 29th, 2011 12:51 pm

I still haven’t thought of any ideas, and Ludum Dare starts in like three hours.  What do.

Fortunately though I’ve set up my dual-monitors and armed myself with an egg salad sandwich, soymilk, and a shitload of granola bars.

Egg Salad Sammich

First person to accurately guess how many granola bars are in the photo can have my half-eaten sandwich if you’re within driving distance.

I maek gaem for leetle Loodum Daray

Posted by
Thursday, April 28th, 2011 11:23 am

Aaahlo, would like to participate in Ludum Dare 20.  Just so happens to run into GMC Jam #2 which I’m also in, so I’ll probably make a game that fits both themes.  Wonder how well that’d work.

This is my second LD, participated once in LD19 and it was a blast.  Looking forward to doing it again.

Tools of the Trade:

>> Progging: Game Maker or Adobe Flash CS4
>> Graphics: Adobe Photoshop, Blender
>> Music: SFXR, FL Studio
>> Other: Chronolapse, Livestream, shit loads o’ granola bars

Themes are looking pretty good this time around.  Good luck to ‘erryone!

Trip – Post Mortem

Posted by
Sunday, December 19th, 2010 8:17 pm

Made in Flashpunk.

Ludum Dare Page
Timelapse : Trip (n.)

Finished my game for Ludum Dare 19: Discovery.  Would’ve posted my development stuff during LD but didn’t really have time so I’ll do it now.

I was originally going to do a parkour-ish platformer that depends on ability unlocks, but while I was making an “energy bottle thing” it ended up looking like a bottle of meds.  So the original storyline of “random square jumps around really fast” got changed to “random square jumps around really slow and happens to be senile/old/drug-abusing.”

To propel the storyline, I decided to use hallucinations, giving it a more upfront, connected feel.  There are three characters that make up the hallucinations: a psychologist that tries to “fix” him, a friend (his conscience) that helps take down his conscience mindset in order to rebuild it later, and an enemy (his subconscience) that tries to reinforce his mental stability, preventing him from helping himself out of it.  The images and their quotes match this description to a degree (although I won’t tell which is which; take a guess if you’d like).

Several times during development my cat would reach under my door with it’s paw and mess with the springy thing on my door and I let it out and that cat was distracting and awesome yeah.

Good first Ludum Dare overall, going to play these games now.

Who sleeps?

Posted by
Saturday, December 18th, 2010 3:27 pm

ScreenshotGoing for a trippy platformer in Flash.  Still need to finish the engine but it’s a parkour-ish freerunning sort of thing.

This is so tiring augh.  Not a fan of this theme but I guess it’s not terrible.

And Jeebus how do all of you have physics engines, randomly generated maps, 3D worlds done in a day??

Good luck to everyone, very nice stuff.

Entering LD19 (possibly) (maybe)

Posted by
Friday, December 10th, 2010 1:56 pm

New to Ludum Dare in general, but I’ve heard of it and seems like a nice way to kill some time.

Tools:

~Flashpunk (with AS3, Flex4, and FlashDevelop)
~Photoshop
~SFXR
~Blender (possibly/maybe?)

Joining the Jam btw, not the Comp.  No way I can make anything near decent in two days.

So uh, glad to meet everyone and such.  Looking forward to this.

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