About Terry (twitter: @terrycavanagh)


Ludum Dare 32
Ludum Dare 28
Ludum Dare 19
Ludum Dare 17
Ludum Dare 15

Terry's Trophies

The "You've Made That Awesome Game, VVVVVV!" Award
Awarded by Qrchack
on May 30, 2015

Terry's Archive

Bosca Ceoil

Posted by (twitter: @terrycavanagh)
Friday, August 23rd, 2013 4:49 pm

Hey all! Really looking forward to this LD, hoping I can finish something small this time :3

I just wanted to share a little tool I just finished in time for this, in the hope that some people here might find it useful. It’s a really simple music making tool! Reposting from my blog:


I made this because I find other music programs really confusing and distracting. Too many panels, buttons and knobs! I wanted something really simple, something designed to work the way I tend to create stuff – a process that I suppose I could best describe as: make something super simple, and keep tweaking it until it starts to get good.

Bosca Ceoil is all about looping, and designed that way at its heart. Songs are built up from lots of tiny 16 note patterns – the intended workflow is that you loop over these single patterns until you have something you like, then you start making variations. If you approach it this way, you’ll find it’s pretty decent at doing that – but it’s not very good at other things, like say, long melody lines. It is what it is! I made it for myself, and the way I work, but hopefully some of you out there will find it useful too. It’s free, and open source under the FreeBSD licence. If anyone wants to port it/fork it, go for it! It’s on github here.

[ Download AIR Installer ]
[download adobe air]

It’s a pretty simple program, and only takes about five minutes to learn how to use. Here’s a tutorial to get you started!

Good luck with the compo/jam, everyone! Hope the theme is kittens


Posted by (twitter: @terrycavanagh)
Saturday, December 15th, 2012 5:22 pm



Dog Game

Posted by (twitter: @terrycavanagh)
Saturday, December 15th, 2012 8:53 am


I guess I’m making a game about a dog or something idk

Me too

Posted by (twitter: @terrycavanagh)
Thursday, April 19th, 2012 5:28 pm

I’m in. Can’t wait :)

My LD Gift

Posted by (twitter: @terrycavanagh)
Thursday, December 15th, 2011 7:13 am

My LD secret santa gift arrived today! I’ve got no idea who’s it’s from – there’s nothing in or on the package to identify the sender, except an Irish stamp. What’s inside?

Alcohol! 😀

Oh, there’s something else in here…

More alcohol! Magnificent 😀

There’s also this game design book, which I don’t know much about but will have a look through over Christmas:

And best of all, a BAH HUMBUG Santa hat:

Thanks very much, Santa!

Something else

Posted by (twitter: @terrycavanagh)
Sunday, December 19th, 2010 11:40 am

Gave up on yesterday’s project (for now!) so that I could have something finished for the deadline!


Posted by (twitter: @terrycavanagh)
Saturday, December 18th, 2010 10:50 am

Probably won’t finish this game this weekend.

Randomly generated tales of lies and betrayal

Posted by (twitter: @terrycavanagh)
Monday, August 23rd, 2010 4:47 pm

Some stuff came up today, and I didn’t have time to do anything whatsoever with my game. So it doesn’t look like I’ll have anything for the jam tonight. Oh well :(

Here’s a final playable build, from what I had finished up last night! I decided to embrace that placeholder music and use the rest of the loops from the game it’s from, which, as it turns out, is kinda thematically similar to what I’ve got in mind.

Again, good luck to everyone racing to have something finished up tonight :)

Last screenshot

Posted by (twitter: @terrycavanagh)
Sunday, August 22nd, 2010 2:30 pm

Doesn’t look like I’m going to be ready to submit to either the compo or the jam, but I’ll keep working on this tomorrow and try to finish it up next week. Spent most of today working on battle stuff. I really like where this is going.

Good look to everyone rushing to submit something tonight!

Playable Build

Posted by (twitter: @terrycavanagh)
Saturday, August 21st, 2010 1:14 pm

Really happy with how this is coming along. I want to focus on story stuff tomorrow, so I’m going to try and get the basic game working completely today – which means moving onto the RPG stuff right away.

Here’s a playable build!

You can walk around and that’s pretty much it so far. Refresh to generate a new level if you start stuck in a wall.

MORE Progress

Posted by (twitter: @terrycavanagh)
Saturday, August 21st, 2010 12:15 pm

I can now walk around my generated maps! This is coming together really quickly :)


Posted by (twitter: @terrycavanagh)
Saturday, August 21st, 2010 7:33 am

My maze generator is starting to actually make interesting levels!

My idea is to make a dungeon crawler where you equip your defeated enemies. For example, defeating a Vampire allows you to equip his fangs, and so on.


Posted by (twitter: @terrycavanagh)
Saturday, August 21st, 2010 6:36 am

Trying to make a simple 2d maze generator for my idea. This is about four hour’s work :(


I wanna make one too!

Posted by (twitter: @terrycavanagh)
Thursday, August 19th, 2010 2:36 pm

Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it.  I only really have one goal, this time:  I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.

I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out :)

Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:


Ludum Dare Jam, Live at CB2 Bistro this weekend!

Posted by (twitter: @terrycavanagh)
Tuesday, August 17th, 2010 6:40 am

Hello again! Last Ludum Dare the Cambridge Friendship Club held a meetup in CB2 bistro, Cambridge, England, to work on our Ludum Dare entries together. We’re planning to do again for this Ludum Dare!  You are very welcome to join us! Cambridge is just a short 45 minute train trip from London.

You can find out a bit more about it here.

Alternate History RPG Challenge at RPGDX

Posted by (twitter: @terrycavanagh)
Sunday, August 8th, 2010 10:04 am


Hi Ludum Darers! There’s a game challenge starting tomorrow that I thought some people here might be interested in – RPGDX’s Alternate History RPG Challenge.

Participants have one week to make an RPG that explores the theme Alternate History. It’s very informal; there’s no voting and collaborations are encouraged! More info here.

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