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I’m in too!

Posted by
Wednesday, August 19th, 2015 12:56 pm

I thought I had another week before Ludum started, looks like I done goofed.

Phrack: A 90s Phreaking Adventure Game

Welcome to the world of Phrack where you play a young teen who must scam and steal their way to infamy.

I don’t want the game to have a lot of “backstory”, it’s a game about a juvenile delinquent after all :)

It’ll hopefully have three parts, depending on how much time it takes me to poorly code everything and get my art assets together. “The Great Escape” where the player has to sneak out of the house undetected, “Hold the Phone”, where the player has to successfully hack an 80/9os era payphone, and “Chasing Paper”, where the player has to get a guy in the alley to turn their cable back on by retrieving some… items.

Possible inventory items:

SquawkMan Cassette Player, Blue Box (ready-made), Exacto Blade, Electrical Tape

I really have no idea what I’m doing 😀 But that’s okay.

Posted by
Saturday, April 18th, 2015 11:19 pm

I’ve never designed levels before, wish me luck!

Posted by
Saturday, April 18th, 2015 6:54 pm

Posted by
Saturday, April 18th, 2015 10:38 am

Alex working on the GUI


The Premise

Posted by
Saturday, April 18th, 2015 10:28 am


Learn about the bleak dystopian world around you through the lens of a malfunctioning children’s education AI named Walter. At the command of the powers governing your people, Walter has begun censoring what it considers volatile sections of its databanks, redirecting students toward frivolous topics of little real-world significance. You have noticed this tendency and begun to chip away at its protective structures, with little luck so far.

One night, the rain pouring outside and your capsule hotel room lit only by the light from your screen, Walter’s facade cracks and you gain entry to one of its banned articles. Following that article’s trail leads you into your first glimpse of a world beyond your capsule – a world that Walter does not want you to see.

Tread carefully through realms of classified data, learn the secrets of the powerful and corrupt, and fend off an AI bent on cutting you off from the outside world in this visual novella. The choices you make define your connection to a world that, before tonight, you didn’t even know existed – and your survival against an enemy that, before tonight, you didn’t even know you had.


Designing the GUI

Posted by
Saturday, April 18th, 2015 9:59 am

vn reading screen


vn reading screen2

Am I visual basic? I sure as hell feel like it!

There’s our AI popping out the side, all excited like!

Walter, in all his glory


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