Ludum Dare 23
Ludum Dare 21
About tequibo (twitter: @tequibo)
With RagePixel plugin for unity. Because, I’m for sure ain’t gonna make decent 3d, because I’m still learning. And because I spent too much time on silly things, for my unity skills are a bit rusty and there is not much of them.
Anyway, not sure if I’m gonna make it for LD compo, or even jam, cause I have some troubles with staying on theme., but I will finish it anyway.
Initial idea was that you jumping on procedurally generated islands with henchman-pets which has different stats, and some of them are divide itself when there is a free spot on your team. So, they shoot, fly around. You collect some resources, maybe abilities, maybe upgrade yourself, maybe get more pets. But this idea is too complex(need enemies as well, some kind of pathfinding, how to make it noticeable what’s going on with your pets? How many of them should there be?) So, yeah, if you ask me, this there is kind of hard to get right, and I’m not a fan of it at all.
I’ve completed super enhanced version of my entry, and I would like to share it with you.
But please, if you are going to vote, judge byold version, difference between original and post-compo version is like between prototype and final game. Or don’t rate it at all, I have enough ratings.
List of changes:
- Reworked level design
- Visual tweaks
- Objects to collect and assemble
- Fixed bugs
- More sounds
- Small reward for those who found more than 4 secrets
- Mouse sensitivity, volume, fullscreen, mouse inverse options.
- Added cool thingy
Thanks to everyone who left feedback to my entry. And to all Ludum Dare community.
I’m working on first person mini-metroidvania. The place is a box.
I’ve made 6 power up items – jump, double jump, fireball spell, jetpack, magic goggles to see what is hidden, detector that beeps and help find secrets. Got some placeholder sounds working, some temporary textures, neat particles for fireballs. Next – level design. Then visuals and polish.
My puny game is not, by any means interesting in terms in gameplay. Main character only walks to the left or right direction, and he does not even jump once. But, it has nice art style, and somewhat interesting, although short story.
That’s because I’ve decided to use and exploit my main skill – drawing. And focus on story and idea. Because my programming skills are rather shabby and rusty, even though I have some, but they clearly not as good, as some of you guys have. I can’t say I was working really hard in this 48 hours, in the first day I have created simple graphics, and for second I’ve made simple and cheap animations and wrote a simple code.
Idea of a game looks kind of like russian matreshka doll, you keep escaping from different places. I have added places that I could remembered as often used in sci-fi and adventure literature.
I should say, this was fun, since it felt really good when I finished it and submitted. It’s great to be part of such a nice event as Ludum Dare, and I want to thank everyone who participated, and especially people who made it possible. Thanks, guys.