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Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
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Recent:
MiniLD #XX

About TentacleNoises (twitter: @Mattishd)

Entries

 
Ludum Dare 24
 
Ludum Dare 22

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TentacleNoises's Archive

Day 1 finished! What have we got…

Posted by (twitter: @Mattishd)
Saturday, August 25th, 2012 5:03 pm

Well, I think day 1 went pretty well. Got most of the gfx engine and main class structured down. Only thing that is left is the fighting gameplay, mob randomization and boss stuff(oh and sound by sssssh).

So that is that! The lastest build of what is going on so far can be found here: http://tentaclenoises.co.uk/LD24/Evolution%20Game_1_0_0_3.rar
Requires XNA 4.0

Oh boy, gfx and particles all done! Current build update

Posted by (twitter: @Mattishd)
Saturday, August 25th, 2012 12:07 pm

Hard at work, lots of time on gfx and particle system rather then any gameplay at all!

 

 

Current build http://tentaclenoises.co.uk/LD24/Evolution%20Game.rar

Requires XNA 4.0 ( I believe)

 

Woken up and ready for a fresh start /w streaming!

Posted by (twitter: @Mattishd)
Saturday, August 25th, 2012 4:26 am

Ok so got a good nights sleep and already starting mashing away. Hoping to get a lot of the game engine done today and leaving mostly textures and sound for the 2nd day.

 

Stream as always is at http://www.twitch.tv/tentaclenoises#

 

Feel free to tune in!

Idea.Get() returns Success! Now time for Sleep()

Posted by (twitter: @Mattishd)
Friday, August 24th, 2012 7:47 pm

Ok, so I spent the time until now brainstorming to get what I want to do for the game. I got the main gameplay mechanics down and the feel I want to do for the game.

 

PARTICLES EVERYWHERE

 

That is all, but yeah. 3:45am it is now so I feel as though it would be best to sleep on the ideas and start progress tomorrow! There will also be a stream up! so look forward to that.

Back for a 2nd time

Posted by (twitter: @Mattishd)
Wednesday, August 22nd, 2012 6:17 pm

Well well well.

 

After taking part in my 1st LD for #22 and coming top for community + reasonable well in others, I felt I should be coming back and doing another! I meant to for #23 but things happen!

 

I hope that I should be able to be awake for the start.

 

I decided to use XNA this time around although Ive yet to make a game at all in it, so we’ll see how it goes!

Fur Ever Alone Timelapse at x264 speed – Ludum Dare #22

Posted by (twitter: @Mattishd)
Monday, December 19th, 2011 10:04 am

Well, Finally got the video all rendered up! I hope you enjoy it. I certainly enjoyed the 29 hours of it! ;’D

 

Finished! – Time lapse being rendered up. My thoughts…

Posted by (twitter: @Mattishd)
Sunday, December 18th, 2011 2:40 pm

Well, I felt that I did pretty well! This is technically the first game I have ever made (lol) which sounds weird considing how it turned out.

Ontop of that, I am rendering up the timelapse to be done by tomorrow hopefully!

Hope you guys manage to check out my entry =]

Update #3 – Sparkles! ☆FABULOUS~☆

Posted by (twitter: @Mattishd)
Saturday, December 17th, 2011 12:30 pm

Ok, so I’ve taken a big break today but got back to work and it turned out ☆FABULOUS~☆

I’m damn pleased with how today has gone. Much better then I expected for sure.

As per, get the runnable examples below.

Windorz – here!

Mac! – here!

Update #2 – Almost done with main stuff, playable Examples within…Im also still streamin’!

Posted by (twitter: @Mattishd)
Saturday, December 17th, 2011 6:29 am

Ok, so first up. Playable examples here!(For windorz atm only sorry ;( )

http://dl.dropbox.com/u/13276897/Uni%20Stuff/IntelliJ/Fur%20Ever%20Alone/out/artifacts/Fur_Ever_Alone_jar/Fur%20Ever%20Alone.rar

For both 32 and 64 bit bops. Run the jar from command line or use the provided .bat

All is going well and eating my rice

oh yeah, stream is still going ahead http://www.twitch.tv/tentaclenoises join for weird music and shitty art and coding!

Update #1 – Intersection and base player controls finally(almost) done ~_~

Posted by (twitter: @Mattishd)
Friday, December 16th, 2011 11:31 pm

Update1

I’m still livestreaming by the way! http://www.twitch.tv/tentaclenoises

Feel free to join in IRC and chat to me! Im going full nocturnal for this one.

Gonna be streamin’ – Also a view at where the magic will happen

Posted by (twitter: @Mattishd)
Friday, December 16th, 2011 9:10 am

So yeah, I got all my streaming stuff sorted. That’ll be going ahead right at the beginning quite hopefully! You can find that @ here .

I probably wont chat over the stream, but the possiblity is always there depending on viewer count ;’D

 

And ofc, where all this magic happens…

 

Ludum Dare #22 – Preparation for my first!

Posted by (twitter: @Mattishd)
Monday, December 12th, 2011 11:34 pm

Well, in preparation for my first ludum dare I have some simple java which I have been writing for my Uni project which I’ll end up using.

 

It will use JOGL with processing.org’s stuff as the processing IDE makes me an unhappy pappy.

Current state of it can be found here:

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Java%20packages/TentacleNoises.rar

 

Unless you can perform miracles I doubt it will run straight up. You can find an example of it here(derp @ libraries):

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Linux32Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Linux64Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Mac.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Win32Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Win64Bit.rar

 

As its a jar, run from the command line: java -jar <file>

If that still throws errors, throw “-Djava.library.path=” with the path to the libraries in the mix.

 

This will be my first attempt at creating a full game, let alone for a competition. Hopefully it won’t go all horribly wrong.

 


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