About TenjouUtena (twitter: @TenjouUtena)


TenjouUtena's Trophies

Excellence in Blowing Up Your Own Damn Base
Awarded by SteelGolem
on December 18, 2007

TenjouUtena's Archive

First Screen Shots of Black Tower – LD49

Posted by (twitter: @TenjouUtena)
Friday, August 19th, 2011 9:55 pm

First Screen Shots!   Not much to look at yet, but I have a strong base for 3 hours of work.   Now, to Dlrrp.

I’m IN it to WIN it

Posted by (twitter: @TenjouUtena)
Tuesday, August 16th, 2011 8:40 pm

.. or you know, to have fun.

Anyway, I predict that I will spend my time mostly working on my ‘Engine’ code, ‘Revolution’.  Here is the URL inscase you’re interested: http://proactiveapathy.com/gitweb/?p=revolution.git;a=summary .  Here’s a description of what I want to include: https://sites.google.com/site/turevolutionengine/  I’ll probably end up Jamming it; but in case I don’t this is my ‘basecode’ deceleration.

Ludum Dare, Yet again! 19!

Posted by (twitter: @TenjouUtena)
Tuesday, December 14th, 2010 6:37 pm

19 is like my favorite number.  Actually, like 87 is my favorite number… But someday….

Anyway, I’m not sure which way I’m going to go with this.  So I’m just going to list out the possibilities where i might go, to cover any declaration of source code requirements.

I might do XNA. This has been my standby for the last few years.

I might work on my engine, and try and make something with it while I improve it.  It’s terribly primitive right now.  The site for it is here.  You can download the source code from there.   If nothing else, it’s a decent direct x setup.  This uses C++ and python.  THis is likely to be a jammed project, especially if I find myself ungripped by the theme.

I might do an Web-based MMO Strategy Game.  I’ve been using AJAX & Java at work a lot, and I could couple that with HTML 5 to make a pretty convincing real-time browser thing.

I have an awesome kids game idea. If nothing else, I may work on my kids game idea.

Other then that, it’s the usual chronolapse / paint.NET, Blender (maybe)

The Ghost of LDs Past

Posted by (twitter: @TenjouUtena)
Thursday, August 19th, 2010 6:43 pm

LD Collage

What will the Theme Be, a (sort of)statistical analysis

Posted by (twitter: @TenjouUtena)
Thursday, August 19th, 2010 6:04 pm

Just to be fair, there are two LDs I couldn’t review cause I couldn’t find the initial round posts.

So, if we review Ludum Dare voting since we have converted to the +1/0/-1 system, we see some trends:

  • The winners are always one of the top two themes from a previous round.
  • 70% of them have been first place.

So what does that mean for this time…


Ludum Dare turns 18!

Posted by (twitter: @TenjouUtena)
Tuesday, August 17th, 2010 3:46 pm

I’m going to try and do this this weekend.   We’ll see.  (GO TRAPS)

I’m going to do XNA, using C#, VS2008 (or 2010, but probably 2008).

I tend to use past LD entries as basecode.   My LD17 that never finished is King’s Islands.   My LD16 was Adventure Quest.

I like various parts of Nuclex Framework (Seriously, if you do C# / XNA, they have some damn cool stuff), and I’ve used the MarkovNameGenerator before.

Other then that, it’s the usual chronolapse / paint.NET, Blender (maybe)

Mini LD 48

Posted by (twitter: @TenjouUtena)
Friday, July 16th, 2010 8:10 am

I’m planning on Participating as well.  I think it’s going to be XNA again… Unless I decide to go totally crazy and play with C++ again.

My idea and a screenshot

Posted by (twitter: @TenjouUtena)
Friday, April 23rd, 2010 9:32 pm

So, I’m going to make an island training game.  I’m looking for something between Age of Discovery and Wolfpack Empire; of all things.   I think it’ll be good and fun.

Here’s some islands to enjoy:


Kinda basic now, but I wan to concentrate on gameplay this time instead of spending the first 24 hours on rendering, like last time.


Posted by (twitter: @TenjouUtena)
Friday, April 23rd, 2010 6:00 pm

Okay.  This is happening.   Hopefully.   I am using:

  • Visual Studio 2008
  • XNA 3.1
  • C#
  • Blender
  • Paint.net
  • sfxr
  • Something else?

Also, My desk:

utena deskphotoDaughter optional.

How to use Google Sites to host a game

Posted by (twitter: @TenjouUtena)
Thursday, April 22nd, 2010 3:35 pm

Here is a quick explanation on how to use Google Sites to host your Ludum Dare Project.

  1. Go to http://sites.google.com/
  2. Sign in with your Google ID.  (If you don’t have one, you will have to create one.)
  3. Click on ‘Create Site’
  4. You can pick a template at this stage if you like.  Or you can select Blank Template.
  5. Make sure that you have selected that the whole world can see the site.

You will get a nice site.  The project template one is kind of nice, if a bit noisy.

In order to upload files, log into your site.

  1. In the upper right hand corner you will see ‘More actions’  Click this, then click ‘Manage site’
  2. On the right hand side, select ‘Attachments’
    You might see some files here if you didn’t select a blank template.
  3. Click ‘Upload’ at the top or bottom.
  4. Find your file on your computer, and click ‘Upload’  (Uploading to the top level is fine)

After the file is uploaded, you can construct a URL to it like so:

http://sites.google.com/site/<your site name>/<your file name>

Here is an example:


Links you here.

What is Ludum Dare?

Posted by (twitter: @TenjouUtena)
Thursday, January 7th, 2010 6:56 pm

This has come up in the ‘Should Game Maker (etc. al.) count’ thread, but I thought I would split it off here, so that we can keep the conversations topical, and because I’m interested in what other people think.  Also, I do agree with a few other people in that thread, that coming to an agreement about what LD is about will assist any rules or voting changes that may or may not take place.

What I’m going to write here is a lot my opinion, but is also collected and paraphrased from what I have heard other people said.


Really Close…

Posted by (twitter: @TenjouUtena)
Sunday, December 13th, 2009 4:17 pm

Just some instruction screens to write up….


Also, Dinner!

Posted by (twitter: @TenjouUtena)
Saturday, December 12th, 2009 8:37 pm

TU - Din - Sat

And a drink…

TU - Drink - Sat

Hahaha More Screenshots

Posted by (twitter: @TenjouUtena)
Saturday, December 12th, 2009 8:08 pm

So, I complain about Gameplay… and what do I do instead?




So… This will be fun to watch, probably!

Midpoint (Or nearly there) Screenshots

Posted by (twitter: @TenjouUtena)
Saturday, December 12th, 2009 6:10 pm

Here’s a screenshot.   Right now there is zero interaction, but the idea is indirect control of your little explorer.   I’m not sure exactly how his is going to work, my original idea was like Magestic (Or whatever that game is) where you attract explorers then send them into the dungeon.  I don’t think I’ll have time to fully implement this, but we’ll see how I do.


Hopefully I can find some gameplay to implement…..

Foood from Saturday Morning

Posted by (twitter: @TenjouUtena)
Saturday, December 12th, 2009 2:55 pm

Some food!

TU - Break - Sat

TU - Lunch - Sat

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