About TeamScripta

We’re game development duo Michael ( @mwcz ) and Jared ( @caramelcode ), aka Scripta Games.

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Open Jam Starts This Friday Oct 6th!

Posted by
Tuesday, October 3rd, 2017 1:35 pm

openjam

Open Jam is a game jam with 🖤. At Open Jam, you build an open-source videogame over the weekend, rate other creators’ games, and compete for a chance to have your game featured at All Things Open, a premier open source conference. We wanted to host a jam that promotes open source games and game creation tools. That’s why we’re teaming up with Opensource.com to bring you Open Jam, a game jam dedicated to doing just that.

How is Open Jam Different?

There are other jams that require the game source to be submitted. What we wanted to do with Open Jam is promote not only open source games, but open source game creation tools as well. This jam encourages use of open source game engines, authoring tools, and platforms, and Creative Common assets, and to link those tools in your submission. Anything open source in your game creation process is encouraged! That is why we are hosted by opensource.com and winners games will be featured All Things Open conference. Open Jam is all about open games and open game development.

Join Open Jam –>

Open Jam!

Posted by
Monday, September 18th, 2017 1:39 pm

Hi everybody, I’d like to let you know about a game jam I’m helping to organize.  This is the very first one, and we’re very excited to bring you…

open-jam-logo-520x292

Open Jam is a game jam with 🖤. At Open Jam, you build an open-source videogame over the weekend, rate other creators’ games, and compete for a chance to have your game featured at All Things Open, a premier open source conference. We wanted to host a jam that promotes open source games and game creation tools. That’s why we’re teaming up with Opensource.com to bring you Open Jam, a game jam dedicated to doing just that.

It’ll take place October 6-8.  All the details are on the Open Jam page.  Hope to see you there!

Progress so far!

Posted by
Saturday, December 10th, 2016 12:27 pm

 

Screenshot from 2016-12-10 12-26-38

Really, it took a lot to get to this point. :)

72 Hour Squareathon

Posted by
Saturday, April 23rd, 2016 2:09 pm

Hi! We’re Michael ( @mwcz ) and Jared ( @caramelcode ), aka Scripta Games. For LD35 we built a web-based multiplayer disc bouncing game called Square Off.

Square Off

>> RATE GAME <<

Planning

Knowing we’d be under a tremendous time crunch, I sketched out a game idea the week before. I expected the concept to change a lot, but weirdly the game turned out almost exactly like the sketches!

picture of squareoff notebook

picture of squareoff notebook

Unfortunately, we didn’t think of a way to adapt the game to fit the theme, so we went ahead with the original design. Fortunately, the theme is optional!

End of the second day

Here is what the game looked like after the end the second day

picture of work in progress

Multiplayer is hard

Multiplayer games seem to be pretty rare in game jams, probably due to the added complexity. Creating a multiplayer server is a lot of work, but more importantly, it’s work that the people judging your game can’t see.

picture of squareoff notebook

Luckily for us, Jared (the Server Whisperer) has a way of bending servers to his will. We also relied on a our experience building Zorbio, also a web-based multiplayer game.

Don’t kill yourself

I wouldn’t dream of giving advice after just one Ludum Dare, but I think this tip stands on its own.

Here’s a timeline of our work on the game. It’s pretty tame. No epic all-nighters, just three 10~ hour days of solid work, and a couple of small bugfixes on Tuesday.

punchcard of commits

 

Retrospective

It was an odd feeling on Monday night when the fog lifted and a new game sat before us. The experience was exhilarating and exhausting. I was simultaneously happy with the game, and really glad it was over. For perhaps the first time, I felt like taking a break from programming for a little while.

gameplay

Oh, and view source.

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