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Ludum Dare 22

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Divided; Completed

Posted by
Monday, December 19th, 2011 7:49 pm

Well, Divided is finally finished! This was a great experience and for the most part we’re really happy with how this turned out. Of course, there are problems with it, but for three days time and working under pressure it’s not bad at all. We definitely learned a lot from this, and I’m sure we’ll be participating next year.

DOWNLOAD THE GAME: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=8689

What we learned from this:

*Don’t sleep. Pffft, you don’t need it.

*Don’t get distracted.

*Don’t accidentally duplicate the same level and replace it with a level that was supposed to be in the game. (Whoops.)

*Time Management is the key.


What we didn’t learn:

*How to get decent amounts of sleep.

*Eating proper foods.

*How to socialize with the outside world.


Anyways we hope you enjoy our game, and if this does good then in the future we’re looking into remaking this game in flash with more levels and more solid code. I’ll leave you with this:















-Team Ink






Divided is Coming Together Nicely

Posted by
Sunday, December 18th, 2011 2:27 am

So we’ve been working pretty much all day (I guess yesterday now) non-stop. We’ve designed seven of the ten levels, and pretty much finished the engine entirely. Within the next several hours we’re going to be putting the rest of the levels in the engine and try to wrap up the game. So far this has been a pretty fun, sleep-depriving, and interesting experience. We’re learning a lot about working as a team and meeting deadlines, and it’s helping us understand how to handle our responsibilities.

(Here’s an example of a level design for a later level: http://www.newgrounds.com/dump/item/0797873713109dcf19aa39e59518a58b)

The hardest part so far has probably been coming up with how the puzzles are going to work. We want to be able to gradually create a more challenging experience for the player and it would be nice if we had a few days to make some amazing mind-boggling levels, but as you all know we now have about 40 hours left to work and it’s crunch time.

I figured I’d show you guys a few screen shots of the game to keep you interested. Let us know what you think so far, we’d really appreciate it!

We’re still working on the room size of the levels and the camera, but we’re proud of how it’s turning out. We can’t wait until the release, and hope that you guys are as excited as we are. See you in 40 hours.






























Divided, Started.

Posted by
Saturday, December 17th, 2011 1:08 am

 Man, we are on the first few hours of working, and already this is really fun. Not only have we been working on our own project, but also looking at and following people posting. It looks as if there are going to be a lot of great projects in the works, and I can’t wait to see some of the competition shape up.
When we started our game, our team decided upon a simple game, with a complex mechanic. While in theory the game will be feasible to make, we really have to rack our brains in order to make it really fun. A simple puzzle platformer, though there is a bit of a twist with there not really being any real ground to stand on. We’ll share more about this over a few days I suppose. Already worked through the main character, a few scenery pieces, a bit of the programming, and some level design.
This is our first game jam, so I hope we are doing fine. I have a feeling that projects are going to start coming out that are going to mop the floor with us, but I welcome them and hope for the best. I am really having fun with this.

Well I might as well leave you with a tidbit more than just a poster that I whipped up. Perhaps we can get some reception on our main character. It really would be lovely to get some feedback.






Posted by
Friday, December 16th, 2011 11:21 pm

It's true.

We got our team together and we’re ready to Jam. Can’t wait to see some of the competition.


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