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Well, I submitted my first game ever.

Posted by
Sunday, December 13th, 2015 9:46 pm

Master Baiting, Fishing Simulator

Finally, I have completed a LudumDare Compo, after my fourth attempt. It feels so awesome to have actually completed it. This is also my fist playable game ever too. I held my one month old most of the time working on the game. Thankfully he is really good, and tired all of the time.

2015-12-13main_menu

 

 

 

 

 

 

Well, after the whole weekend, and not knowing if I would even get a chance to participate, I am happy that I was able to complete it.

Ludum Dare 34, entry
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=28357

Itch.io page.
http://midgetviking.itch.io/master-baiting

 

PS: If anyone has an GameMaker exporters for Mac, Linux, or HTML; Could you please help me out with getting it available on those platforms?

 

Thanks,

 

Giving it another Shot.

Posted by
Wednesday, August 19th, 2015 7:14 pm

Last time compo I was so excited to participate, I was ready way in advance. I worked out the bugs in my library ahead of time, which is opensource and available for everyone to download (http://bitbucket.org/dduvall/love-fw) which includes some simple game mechanics and screens for reference. I started working on the project and quickly lost interest in my game idea when it came to creating the artwork and audio. I was so focused on the programming (I am a software engineer after all) that I completely ignored the artistic portion of game development. Seeing a game that is playable and contains no audio or art is rather boring (depending on the type of game, I love me some “Zork” every now and again)

I guess what I am saying is, I have worked on my graphic skills a little, and researched some tools for audio on linux (I will most likely record audio from my keyboard, and just manipulate it with Ardour and Audacity) This time focusing little on the programming. I absolutely hate ugly code, but this weekend is not about pretty and correct code. This weekend is about creating something, warts and all. A game, something playable and interactive, creative and thoughtful. I will try my best to not give up and call it quits. Even if 10 hours into my project I think the idea is lame, or if I loose interest in the project or theme all together. I will finish and submit something. (Even if it sucks balls, I will finish this)

My setup:

  • Operating System: Ubuntu 15.04 Something went wrong D: I have to switch to windows when I get home >.<
  • Audio Equipment & Software: Alesis Interface io4, Yamaha Clavinova CVP-305, Wechter Pathmaker Thinline, Renoise or Ardour, Audacity, Bfxr, & FreeSound.org (For samples)
  • Graphics Equipment & Software: Huion H610PRO & Gimp 2.8
  • Game Engine: Love2D + love-fw (my own library on top of love2d, for entity management etc.)
  • Dev Tools: ZeroBrain Studio, don’t forget to donate if you use it 😉 it’s awesome
  • Food & Drink: Hot Pockets, Pizza, Water and COFFEE! Pots and Pots of Coffee.
  • Sleep: Little to None, Sleep is for the weak 😛 (And those without insomnia)

Wish me luck.

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