About Mythalore (twitter: @Mythalore)

Sam Richards, a Unity3D and Java game developer. Currently working on Teleporta - http://www.mythalore.com/teleporta/ . Business contact: sam@mythalore.com.

Entries

 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 29
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23

Mythalore's Trophies

Mythalore's Archive

Nose Runner is a go!

Posted by (twitter: @Mythalore)
Sunday, April 19th, 2015 8:16 am

I had a pretty slow start on the first day but I’m getting somewhere now.
I’m working on Nose Runner, a neo-noir sneeze-em-up brawler, where your unconventional weapon is an unusually powerful sneeze.

I’ve got player movement in:
1_Movement

Sneezing:
2_Sneezing

and I’m just working on enemy AI:
3_PlayerDetection

About half done for today!

Posted by (twitter: @Mythalore)
Sunday, August 25th, 2013 10:57 am

I’ve been working hard on getting the basic art in and refining the mechanics today.

Knife model:

Knife

Demon model (main type of NPC):

AHHHHHHHHolyFuckingSHIT

 

I’ve also finished the target identification system:

TargetAquired

 

Along with this I’ve done a  lot of work behind the scenes refining stuff from last night, so I’d say I’ve done quite a bit of work. However, I’ve still got to design the levels and the story today to be on track for finishing tomorrow. Good luck, everyone!

End of day 1

Posted by (twitter: @Mythalore)
Saturday, August 24th, 2013 4:33 pm

Just finishing up after the first day of development, I’ve got a lot done including most of the mechanics, gameplay and blocking of the levels out. Unfortunately, I’m a bit behind going into tomorrow but I know what I need to do, I just need to get it done! I’ll post some more screenshots tomorrow when I actually get around to adding some art in.

Half a day down, two and a half-ish to go!

Posted by (twitter: @Mythalore)
Saturday, August 24th, 2013 8:47 am

Quite far into the jam now and mine and Sean’s entry is looking good (not literally, I’m doing the art tomorrow).

The basic ideas is that you play as an assassin trying to kill multiple targets but once you take down one, you only have ten seconds to kill the rest. So far we’ve implemented movement and the knife that will serve as a means to carry out the murders. Along with this we’re also working on a basic NPC that you’ll either be killing or trying not to harm, depending on whether their your target or not.

Current stage screenshot:

Assassinate

Idea Obtained!

Posted by (twitter: @Mythalore)
Saturday, August 24th, 2013 1:58 am

I woke up a bit late after one of my worst night’s sleep for awhile but I’ve finally got an idea and I’ll be starting work on it soon.

We’re finally in!

Posted by (twitter: @Mythalore)
Thursday, August 22nd, 2013 10:29 am

I’m going to be ludum daring as usual but this time with the help for a friend of mine, Sean.

I’ll probably be livestreaming as well but I still have to test that out.

Engine: Unity

Language: C#

Art: Blender

Sound: Magix Music Maker MX Premium

IDE: Visual Studio 2012 Ultimate

Morning Update and Reference Files

Posted by (twitter: @Mythalore)
Saturday, April 27th, 2013 3:45 am

I’ve had a bit of a slow start to this Ludum Dare. I woke up 5 hours in, as usual but development has been slow. Obviously being relatively new to Unity it’s not very surprising, although I thought I’d remember a little more than I do. To try and counter act this  disadvantage I’m going to pull in some scripts from Emulation which was my first game, I made it in Unity about two years ago and after ten months didn’t get around to finishing it. A complete zip file of the scripts I’m pulling from can be found here, they don’t come with any guarantees so be careful if you decide to use them, also please remember to credit Mythalore.com in your app. Thanks, Sam.

Current screenshot:

ScreenShot1

 

I’ll be using Unity for once!

Posted by (twitter: @Mythalore)
Friday, April 26th, 2013 4:02 am

I’m in, again.

However, I will not be using the Java framework I’ve been working on, MythEngine. Frankly I’ve been having some performance issues with the engine and feel I’ve written myself into a bit of a brick wall regarding further expansion. I feel that I’m probably going to put this project on hold for now until further notice. Instead I’m going to use Unity for 3D work and the functioning parts of MythEngine for 2D stuff with the hope of finding a more stable and efficient Java engine for use in my later games. I’ve had lots of fun over the past four months writing my own engine and it definitely help to cement a variety of OOP programming practises in me that I had little to no understanding of before I started. I would highly recommend that anyone interested in programming games at least attempts their own framework, if just to fully appreciate how much work basic collision detection involves.

Thanks for reading, Sam. (@Mythalore)

Morning 1 Update

Posted by (twitter: @Mythalore)
Saturday, December 15th, 2012 10:11 am

Got some art done, slow going but I should still finish if I can get all the art done today.

Current Progress:

LightHouseMain_WIP_3

 

 

In Again

Posted by (twitter: @Mythalore)
Friday, December 14th, 2012 4:59 pm

I’m going to be using Java and for once I’ll make an applet version for my website as well as the downloadable .jar. I’m going to try to combine my previous two Ludum Dare games (Save The Tiny Planet – LD23 and Kill it – LD24) to hopefully create a polished point and click with a good story. I’m going to Timelapse the development and possible write a post mortem afterwards, but I may not blog much during the compo. However, I will definitely be tweeting (@Mythalore).

Good luck to everyone else.

Sam (Mythalore.com)

Finished

Posted by (twitter: @Mythalore)
Sunday, August 26th, 2012 4:34 pm

Eventually finished, I’m uploading it and then I’ll go to bed.

 

 

Final Session

Posted by (twitter: @Mythalore)
Sunday, August 26th, 2012 11:39 am

I’m now on my last session, need to get this finished!

In the mean time, I finished the first part of the story and added a tutorial, so I’ve built a demo: http://www.mediafire.com/file/ke1s47i11jeiqw4/Kill_It_v2.jar

Menu and gameplay down, now to lunch!

Posted by (twitter: @Mythalore)
Sunday, August 26th, 2012 5:24 am

Completely finished the gameplay and menu.

I’m going to have a break and lunch then start, and hopefully finish, the story.

Which will be the main focus, so I’m glad I’ve got plenty of time left!

Gameplay Finished!

Posted by (twitter: @Mythalore)
Sunday, August 26th, 2012 3:17 am

Gameplay finished, moving onto a basic menu and then story.

2001

Posted by (twitter: @Mythalore)
Saturday, August 25th, 2012 9:55 am

Got graphics in then went for a walk. I’m back now armed with some great ideas for the focus of my game.

Final started!

Posted by (twitter: @Mythalore)
Saturday, August 25th, 2012 3:07 am

After lots of problems I’ve finally got the base done and have an idea! Moving on to art.

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