About Tanser


Ludum Dare 32
Ludum Dare 30
Ludum Dare 28
Ludum Dare 27

Tanser's Trophies

Pixel Pro LD27
Awarded by lordjosephdeburg
on August 27, 2013

Tanser's Archive


Posted by
Sunday, August 28th, 2016 5:14 pm

Here is an update with some shiny asteroids that I painted.

View post on imgur.com

Just after them you can see two shields that will be permanent upgrades to the arsenal of the players space station.

There will also be asteroids that don’t have any “magical” and pretty crystals for the player to collect. The shards of these stones will be the currency in our game, so you can purchase things like exactly these shields.

To see more of Peter’s art, follow over at FB, Artstation or Twitter. More insight from the programmer Miroslav at Twitter.

Progress shot

Posted by
Saturday, August 27th, 2016 4:56 pm

Hey guys,

It’s Peter this time, the artist in our team of two! I have some interesting things to show you. We went for a game set in space where the player is a stationary space station in the middle of the screen. All sorts of things go for him and try to destroy him and he just can’t move! Got to find another way to save himself. That is where a shield comes in handy. One controlled rotary with an axis in the middle. Might come for a interesting mechanic, especially for a mobile game, we will see.

You can see the station here – the second one, I had to eliminate the first one as with its small details it could not really have been seen on any smartphone. Has a green shield.

View post on imgur.com

Also, one very, very tiny .GIF where you can see some motion!

View post on imgur.com

Like what you see? If you have interest in my art, head over to my portfolio at FB or Artstation.




We are in!

Posted by
Saturday, August 27th, 2016 9:03 am


Our team consists of me (Miroslav) and my brother (Peter). We are going to be making a game for the iOS.

I will be doing all the programing. For the programming I am going to be using Xcode. The game will be written in Swift and will be using Apple’s Metal.

My brother is going to be using Photoshop for all the graphics. As for sounds, they will be created in GarageBand (if we get there).

You can check Peter’s art at this link.

– Miroslav



Posted by
Monday, August 24th, 2015 8:04 am

Hey guys. Haven’t posted anything yet this LD, so here is a quick sketch and a few finished tiles.

View post on imgur.com

I still have a lot of painting to do, lets hope that we will have enough time. Meanwhile my brother is creating the player collision.

Oh, and this character is not the player, so there is things yet to be seen!

If you like the art, you can explore my other works here.

Thank you and good luck everyone!

Posted by
Saturday, August 22nd, 2015 4:20 am

We are once more in. Only time will tell if we succeed with the idea we have in mind.

Team of two – Miroslav Dimitrov – programming – C++ and OpenGL.

Peter Dimitrov – art, story, etc.

Good luck everyone!

The fishes of Dreamfisher

Posted by
Tuesday, May 5th, 2015 2:49 pm

If you still haven’t seen our game, here are some fishes from it: :)



Play our game.

My artwork.


Dreamfisher – proper cover

Posted by
Tuesday, April 21st, 2015 6:51 am

Dreamfisher with a good cover art, much better than our last.
I remember someone commenting how the fishes are amazing (thank you, of course) and then saying that they are going for an underwater theme too. Well surprise, surprise, we are not actually having anything water related (well, apart from the fishes):

We made it just in time to upload to the Jam last night. We are my brother Miroslav and I – Peter. The team is just the two of us with me making anything art and concept related and Miro doing all of the programming.

I had a lot of fun making these “goofy” fish graphics. Stylization like that is not really my thing but I decided to get out of my comfort zone (as many well- and not so well-known inviduals say). That really was not a mistake as I had tons of fun in this “outside of my usual thing” zone. If you want to check what I mostly do as art though – Deviantart.

72 hours was not enough to complete all the goals we set at the start of course – main example is the art (actually a whole painting) at the menu of our game which I did not finish even the slightest.. But we are still happy with what we did.

If you managed to create anything at all, be it even small and not uploaded as a entry, I think that you should be happy as well. After all this is the main point of this whole event.


Posted by
Monday, April 20th, 2015 6:52 pm

Our game Dreamfisher is up! See you in the judging.



Posted by
Saturday, April 18th, 2015 10:02 am

As a first element from our game, we present you nothing else but a puffer fish!

Every serious game needs at least one puffer fish, right?

It even has googly eyes!



We are in!

Posted by
Saturday, April 18th, 2015 4:56 am

Me and my brother are going to be making a game :)
We will be using java and lwjgl.

Arched Dimension

Posted by
Monday, August 25th, 2014 6:52 pm

No idea how but we after all managed to get it done and post our game in the given time. So, we present to you our Arched Dimension!

Check out the game here. It was real pleasure to work on it! We hope you all like it. :)



Posted by
Sunday, August 24th, 2014 11:02 am

Preview of the protagonist of our game. Unfortunately even the pretty made parts of her will be destroyed in the form of my bad animations and some necessary scale down.



We are in!

Posted by
Saturday, August 23rd, 2014 3:10 am

Going strong this time. We have sort of concept which is being worked right now!

Here is a thumbnail of the idea:


Good luck and have fun everyone!

Till next time, Petar Dimitrov and Miroslav Dimitrov.

Spell of Old

Posted by
Monday, December 16th, 2013 7:29 pm

After having done totally nothing for the whole Saturday and Sunday we decided to come back today in Monday and we did everything you can see in the game just for 10 hours… That was total mistake if you ask me but we were out of energy the entire

Well we present to you Spell of Old:


Unknown name game

Posted by
Sunday, December 15th, 2013 4:33 am

We still don’t have name and because of tons of other things we had to do we have done very little work …
After all we are in and we will continue as far as we can reach for the time we have. :) The main idea is in, we know what we want to do, it is just matter of time and work now… Here is work in progress screenshot from the main menu.
The game is about magic, runes and will be hopefully some sort of puzzle.



(Again, the title is still not in!)

Time Rupture – Final

Posted by
Monday, August 26th, 2013 7:26 pm

We did all we could but the time hit us so hard that we couldn’t even add and polish some parts which were already planned.

Although it is our first entry in Ludum Dare, I would want even more of it, but who would’t? That is good though I think, you should always try to put yourself up the limit and leave your comfort zone as some people like to say.

Mistakes were done and now looking back at it, even though it was just 3 days we already learnt a lot, and that is the whole point isn’t it.

If I can sum up, as first experience in Ludum Dare – I like it a lot and the best part is that, even though some bits of the development felt like hitting your head in a brick wall, we got the most of it and learnt a lot. I started to repeat myself a bit, but you can only see the important part that way. 😛

Anywho I will leave you here with a few screenshots of our game and a link so you can try it out.

Check out the game here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27381

gamessthrace screenfinal gamessearth gamessegypt

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