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Ludum Dare 35
 
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Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31
 
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Ludum Dare 29

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Submitted Tranquility for LD #32 Compo

Posted by
Sunday, April 19th, 2015 2:54 pm

 

Time to do the dishes! And the bed. And pretty much everything else!. Image below is pretty much a summary of my ambitions this time:

 

squares

Innit for the 4th time

Posted by
Thursday, April 2nd, 2015 5:35 am

In for LD#32 solo compo!

This time, maybe I’ll try something with VS2015 and Javascript just to see how that toolchain works… or I’ll go back to trusty haxeflixel again … dunno. We will see. Hope there will be a theme that give me some inspiration as well 8)

Submitted Tacit

Posted by
Saturday, December 6th, 2014 1:28 pm

labs_tc

Close your eyes and tune out. Just remember to move that mouse on the black screen and click when you can’t hear anything.

Yes this is an audio game and you might need headphones. Also probably some silent surroundings :)

Time to sleep, good luck to the rest of you.

Let’s do this again

Posted by
Saturday, November 29th, 2014 10:01 am

Third time, third solo compo entry. Will probably use HaXe and HaxeFlixel again. But will probably depend on the theme this time – libgdx and HTML5 export seems pretty capable nowadays.

Haven’t really resonated with any of the themes I’ve come upon in the theme slaughter, but that might change. A three week relentless cold has made me a grumpy d00d indeed. Maybe I’ll make a game about the horrors of living in the north, fighting ice, polar bears and colds … er… mostly colds.

Hope I’m fresh in the head for a 48h session of extended Fredagsmys(R) with #LD31!

Submitted … and sweat I did!

Posted by
Sunday, August 24th, 2014 12:40 pm

My head is spinNnNnNning!

This the intro screen, very blue:

info

I used HaxeFlixel + Flash again! Art was done in PS and Filter Forge! Music and FX in FL Studio.

Division by zero and null pointers were heavily used in the development process!!!

And now I will clean up my home, because things have been … neglected.

 

Time to sweat!

Posted by
Wednesday, August 20th, 2014 11:13 am

imin

Time to enter the #LD30 compo! I will probably use HaxeFlixel + Flash again. Art will be made in PS with some help from Filter Forge. Music and FX in FL Studio. I also plan to include division by zero and null pointers in the development process – they are simply a must!

My goal this time is to do something a bit more creative and focus more on win/lose balance. Whatever I make it will also be 2D. Because 2D rocks!

Submitted GuppyShark

Posted by
Sunday, April 27th, 2014 5:12 am

Phew, this morning was more stress than yesterday. But now the game is finally abandoned finished and all is well. Time to eat lunch and return to the normal life.

Have fun!

The End!

The End!

player.sleep(time.now + 8 * 60 * 60);

Posted by
Saturday, April 26th, 2014 2:26 pm

Njnmnm.. Conclusions so far: HaxeFlixel has been very good and supportive to work with. I’m so glad I did not decide to write my own engine in raw HaXe and OpenFL this time – yeesh what stress that would’ve brought.

Also tried to run the game on my Nexus 7 and it worked flawlessly on the first compile! Who-ho!

Made a MainMenu and then 5 levels with Tiled. This LD experience gives lots of hands down learning with lots of software – just as I hoped. Spent 2+ hours on some silly particle effects, they look very corny but adds some p-zazzz to the game. Currently FlashDevelop is a bit buggy due to my morning re-install of everything.

This is the Main Menu

This is the Main Menu

All in all this has been a very productive day. It feels so good messing with “vaporware” instead of “seriousware-that-will-redefine-gaming-as-sloths-know-it” and all that horrible back-stabbing perfectionism. Looking at what others bring, the (visual) range is from “jaw-dropping-incredible” to “screen.addRectangle(0,0,32,32,0xFFFFFF);” (programmer art at it’s best!).

Will probably add some sounds / music tomorrow. FL Studio, we will meet again.

GuppyShark progress

Posted by
Saturday, April 26th, 2014 8:53 am

This game will be pure awe-some!!! In this game you will play as a Guppy and your mission is to avoid the Sharks! And umm, yeah, that’s pretty much it. (Don’t forget the balls.. there will be probably lot’s of em because they give … points?).

First GuppyShark Example

First GuppyShark Example

Had to reinstall OpenFL/HaxeFlixel because of strange compiler errors. Now first level is up and running. This is about 6 hours of work from scratch (and lot’s of help from HaxeFlixel TiledEditor demo sample).

But time flows like a river… and history repeats

Posted by
Friday, April 25th, 2014 12:33 pm

Whelp, this is scary serious stuff. Maybe a game gets made?

Tools used for the entry in #LD29 will be HaXe/OpenFL. Initial target will be Flash. I have no hopes of making anything a-mazing. This is to get some competition experience.

Time to snatch that sword. There might be bushes to slay…

The Mana Sword

The Mana Sword

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