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I’m in.

Posted by
Friday, December 9th, 2016 9:00 pm

Been a while since last attempt; will try to K.I.S.S. and actually complete something fun.

 

Planned tools this go-round:

Platform: HTML5, using Typescript and some base code I prepared earlier this month

Editor: Visual Studo Code. Might use Tiled if things go in direction where I need a level editor.

Graphics: GIMP

Audio: Weak point of mine. If I get to that stage, probably SFXR or something.

We’re in.

Posted by
Friday, December 5th, 2014 6:44 pm

Will be doing something simple for the Jam with a friend this weekend, to take the edge off winter and get some practice. Will be intentionally unambitious though.

Platform will probably be Javascript/HTML5, for personal familiarity and ease of publishing.

We’re In!

Posted by
Friday, August 23rd, 2013 6:00 pm

Will be doing the Jam with a friend. After barely but finishing a game last year, hoping to finish a slightly more substantial game this year, but we’ll see!

 

Platform: C w/ SDL; OpenGL and Lua are options if the game idea warrants.

Other Tools: Trello and Git for collaboration, the GIMP and whatever other asset editors seem appropriate

Genre: Who knows?! But maybe a space shooter. or maybe not!

I’m In! Casual-like.

Posted by
Friday, August 24th, 2012 6:17 pm

Entry post delayed due to website explosion. 😛

I’m in. A bit of an active weekend, but I’m going to make something simple to keep myself sharp.

And will work on actually finishing this time, finishing seems to be my biggest weakness. Heh, I just learned the theme is Evolution, which doubles as a nice personal theme.

Will be making the game in HTML5, reusing the same personal libraries we used for the Jam in April: linky

I know I improved them slightly during the Jam, but in the middle of chaos with moving computers, so I’ll just use the versions I posted in April. Will miss the Perlin noise and priority queue libraries I didn’t have time to submit, but rules are rules.

So close, but no cigar: MiniQuest

Posted by
Monday, April 23rd, 2012 6:18 pm

Well, we came very close to having a beatable (if less ambitious than at first) game, but at the 72nd hour cutoff, enemies could not hurt the PC, and the PC could not hurt the boss. (the random minor enemies could be beaten, yes)

 

Still, posting what we had at the cutoff: HTML5 game

Object of the game: you are the ant that spawns in front of the “castle” ; fetch the sword from the first screen, then head out north to fight the bird. In futility, as we didn’t finish, but you can use your imagination we guess.

 

A zip of the website can be found here; note that it contains a lot of unused music and art.

 

We are pretty proud of the random map generator, the art and music, and the boss AI.  All three of us will probably do this again, hopefully not as restricted by real life things such as homework.

Team Bad Pun is in!

Posted by
Thursday, April 19th, 2012 1:09 am

The ACM club at LeTourneau University has been interested in the Jam this semester, and the time has finally come!

We have at least two groups of three people each; I will represent one of them. Team Name:  “Bad Pun”

Expectations are that two of us will mainly code,  and the third will mainly work on art assets, but we’ll all do a little of everything I imagine. Tools:

  • Platform: HTML5/Javascript
  • I will be bringing in a bit of convenience  code, mainly to handle resource loading, keyboard events, and sprite sheets. If anybody is interested, I’ve posted it here.
  • Version Control: Fossil
  • Graphics: probably the GIMP will see the most use.
  • Sound: bfxr will likely see use. The art guy will probably use fancier stuff I’ve never even heard of. 😛
  • Code development will be with whatever tools we personally prefer; we have a Windows, Mac, and Linux computer among the three of us. I personally like CodeBrowser for elastic tabstops.

We are looking forward to having fun!

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