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Apple Battered (HTML5)

Posted by
Monday, August 29th, 2016 8:49 pm

I always wanted to make an MMO Platformer

Posted by
Sunday, August 26th, 2012 10:54 am

This is my first attempt at multiplayer in JavaScript. I doubt I will finish in time but I’m glad I tried. There is nothing like a hard deadline with eager fans to inspire motivation.

The idea is simple, eat or be eaten. To level up you collect radioactive particles and spend them like money on new mutations for yourself. Once you have maxed out the upgrades for your fish, you get legs and can finally conquer the top half of the world.

Making Progress

Posted by
Monday, May 2nd, 2011 12:32 pm

The goal is to protect your sun from invading enemies by firing missiles and building turrets. The enemies come in waves and shoot at you or your sun, whichever is closest and in range. Survive as many waves as you can until you get bored.

The item you get because it’s too dangerous to go alone is a shield that is active while you hold down space bar. It loses energy while in use and even more if it gets hit by enemy fire but it slowly recharges while not in use.


Grav Cavern v0.02

Posted by
Sunday, August 30th, 2009 3:18 pm

Well things improved quite steadily once I got the collision detection working, but before I do too much more work here is the current rundown of features.

The player can’t walk and must rely on the Graviblocks for thrust. If enabled the Graviblocks will pull or push the player in the direction they are pointing if the player is in line with the arrow. Space resets the player back to the starting point for the level. Stones can be thrown with WASD and can go through light colored tiles while the player cant. The player can however go through the light colored graviblocks as well as the stones. The other graviblocks do not let the player or stones pass but when they are hit with a stone they toggle their enabled state. Later some will rotate when hit, and maybe if time permits there will be button blocks which activate doors and whatnot. The map has gravity on by default but any level can override that, as well as the size of the grid. The borders are forced to be solid walls (for simplicity of collision detection) and the exit (when added) will be somewhere inside the grid to take you to the next map on touch.

Now, before I continue, as is the tradition here, I shal describe the food I will eat for the remainder of the competition (because I dont feel like owning a camera). I will prepare separately, both halves of a toasted everything bagel by layering on a paste of tomato based pasta sauce, followed by a ring of sliced orange cheddar cheese on top. Then it is nuked on high for 55 seconds while I crack open a celebratory Corona beer. Its probably best described as pizza bagels and of course it was invented long ago by perhaps the wise monks of bagledash.

And now eat my screenshot with your brain. (wipe your eyes when you are done)


Grav Cavern v0.01

Posted by
Saturday, August 29th, 2009 5:46 pm


Explore the depths of ancient caverns which hold secrets about gravity. Walking is not possible. The stones you have collected can be used to activate Graviblocks which can pull and push you around. Its a puzzle game where getting stuck means restarting the level. Find the exit into the next cavern to advance to.. possibly more doom.

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