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Ludum Dare 26

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I’ll give this another shot

Posted by
Thursday, December 12th, 2013 12:30 pm

Haven’t properly coded in a few months though. This is gonna be iffy… =D

I’m going to be doing the jam, and using BFXR, Unity, and Paint.NET. I think I’m allowed to use open source assets? I’m not in it to win it – nor am i expecting to – anyways, so I will be     t(-_-)t

Text Parser Platformer Mostly failure

Posted by
Monday, April 29th, 2013 2:14 pm

I’m not going to submit this, but here is a playable version of what i made:

https://dl.dropboxusercontent.com/u/41127168/WebPlayer/WebPlayer.html

I’ve been pretty busy Friday, Sunday, and slept through most of Monday and I’m going shopping soon, so I haven’t gotten a chance to get that far into the game. I was also spending most of Saturday relearning what little Unity I know from a single course I took.

My idea was to make a platformer with minimalistic input. So minimal, in fact, that this game is only controlled through a text parser. I think that this is a clever idea that I could have done more with, but the sheer labor overhead of relearning unity and coding a laundry list of specific textual interactions and building levels was too much for only around 16 hours of real work.

For the next ludum dare, I’m going to try to build up a library of platformer, shmup, rpg and other mechanics, as well as graphics and sound programming to draw on and remix for the theme. I’m also going to give Haxe a try, because I want to try out other gaming platforms. I need to become much more comfortable with Unity.

The goal was to make something though. That was the most important thing for me, so in that sense i did what I was aiming for

First time, I’m in

Posted by
Thursday, April 25th, 2013 4:26 pm

I’m gonna take part in the jam, since I won’t have much time this weekend, and make a trainwreck of some kind. I’m gonna try to use unity, if i can remember how its used (-_-)… And im gonna use resources entirely from open game art, probably

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