Ludum Dare 33
Coming August 21st-24th!

About tacograveyard (twitter: @tacograveyard)

Entries

 
Ludum Dare 29
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 22

tacograveyard's Trophies

tacograveyard's Archive

Status Update

Posted by (twitter: @tacograveyard)
Sunday, December 18th, 2011 10:59 am

We have an app icon and a title screen:

Now it is time to level build until the clock runs out.

Cross-posting with http://blog.tacograveyard.com/ld22

The full cast of characters

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 11:27 pm

Video Update

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 5:44 pm

The Horde Approaches

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 3:34 pm

Parallax

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 2:26 pm

Basic parallax backgrounds are in place:

Latest Update

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 1:33 pm

Gameplay and level generation is slowly improving. Animation is coming along as well.

Animation Demo

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 9:55 am

Parker Levine – Rockstar – Lead Guitarist & Vocalist

Needs some space to get mopey and write his next album.

Game Summary

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 9:24 am

Slept, ate, back to work.

Game summary:

Four Hats

Rockstars have it hard. Millions of adoring fans, mountains of cash, and no alone time. How is a musician supposed to write new music when chased by the paparazzi or the hordes of adoring fans? In order to find the solitude that you crave to unlock your inner muse, you must outrun fans and make your way to the studio. Don’t get caught by the paparazzi on your way there or your creative energy will be sapped dry.

No Kittens?!?

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 2:59 am

I can barely believe the lack of kittens in this prototype. Too tired to continue without a nap. Will explain gameplay in the morning. I leave you with this:

 

If you can understand what is going on then you know more than I do…

Controls, Controls, & Animations

Posted by (twitter: @tacograveyard)
Saturday, December 17th, 2011 1:21 am

Working on getting the gameplay just right:

Likely impossible to figure out what is going on from that picture.

Animations is well underway:

More detailed info is being live blogged/tweeted @tacograveyard || http://blog.tacograveyard.com

It’s Taco Time!

Posted by (twitter: @tacograveyard)
Friday, December 16th, 2011 9:49 am

We are in for the Jam. Will be assembling a makeshift office this afternoon out of taco shells and sour cream.

Ingredients:

  • Platform: iOS
  • Language: Obj-C
  • Frameworks: cocos2d, chipmunk, more depending on theme
  • Graphics: Photoshop, Flash, Wacom
  • Music / SFX : Mouth + mic, 8-bit magic box, telecaster, whatever else we can make noise with
  • Other: tacos, agua, pellet stove

[cache: storing page]